Hello Everyone. The collections of the story display the struggle of life and different beliefs. The fun part is watching characters try to get out of the problems or die to try to fix them. In the world which is widespread of droughts, famines, diseases, and wars, a revolutionary princess hopes to destroy a wheel of power by overwhelming it. By gathering the ancient crystals and forming new alliances, she will hope to bring about a new order and a just society. From soil to heaven, the powerless will find a place of refuge and happiness in this world once more. Disclaimer: religion, maybe a little offensive and politics, Please continue carefully. This is a free game, so I am going to enjoy using RTP arts as possible. SECTION A: GAMEPLAY MECHANICS Spoiler There are multiple currencies. Thank you Yanfly for the plugin. A simple side-view combat system currently stays for now. I have multiple types of magic in this game. Minigames where players can take their mind out of the game if they want too. Simple Mercenaries (Mr. Trivel) The Quest system (Yanfly) Update: 20/14/2019 Combat - The characters will perform attacks or spell animations which are default and Yanfly's Action Sequence. Enemy Reinforcement - Some enemies will have the ability to call up their backup. Armor/Weapon/Item Merchants - Obviously, not really in my game if different nations might have different currencies, some might not use currencies at all. Replayability- I do not even know how anyone would want to play this in the first place. Crafting system- Yanfly's Item Synthesis Trade with NPCs - Human, humanoid, human eating monsters drop gold. Other monsters do not drop gold. (Thank you, people, in the discussion.) Kylee's Guild System Chaos - Reputations / Factions Relationship/Friendship System (Actors Friendship System v2.08 by Moogle_X) SECTION B: CHARACTERS Spoiler Harold, an amateur knight. He hopes someday that he can be a professional knight. He lives in a small village with his father and his mother. He tries to enlist on a royal army. His personalities are friendly, energetic, and direct. His side job is a monster hunter. (Most skills focus on offensive and some support abilities) Nina Una, the sacred queen of nature. Her main goals in life are to protect her subjects and promote a peaceful resolution between all of the parties involves. However, she doesn't fear to use a military mean to achieve her works. Her personalities are practical, stubborn, dutiful, and honest. (Her skills focus on natural environments which could be used to heals or magic attacks.) Rob Emitt, the robot. He is a lonely robot after his creator's death. He is longing for connection and love from new friends. His personalities are positive, supportive, shy, and naive. (He is focused on his skills on gadgets and guns). Hayatemaru Akagi, a blademaster- he is a conformist and a traditionalist. Everything has to be by the book. He is dedicated to doing what is the right thing to do and has a strong will. He is honest, loyal, and reliable. He has difficulty expressing emotion and harshly judgmental of others. (Physically he is strong and has high Speed, but their HP and Defense are low. Ninja wields specialized Ninjutsu abilities. ) Sophie Kai, the friendly fairy- the heaven has been sent her to this planet to help living things fight against the demons. She cannot go back to heaven until her job is done. She is direct, talkative and original (weirdo). She is sensitive to criticism, unfocused, and run away from problems sometimes create a drama in this team. (She focus on white magic and buffers) Yaichi Takaki, samurai - He is an energetic and easy going warrior and likes to push his own boundaries. He loves practical philosophy. He is perceptive due to his worldly experience. He is direct as the sharpness of his sword. He is impatient and does not like wasting time. (He is a physical attacker, body-and-soul focus, and sword techniques) Dilara Blumenkrantz, thaumaturgist - She is optimistic, creative, and quick thinking. She is stubborn, risk-taking and shy. SECTION C: STORYLINE/PLOT Spoiler I will come back and report, sorry about that. Prologue: ?????: "Do you ever wonder what is outside this city's wall?" ????: " Of course, but the officials told us that outside are full of dangers." ????: "I am sneaking outside. Are you in with this plan?" ????: "The officers said it is dangerous outside." ????: "I do not believe that likely story. I want to see that myself." ????: "You are being stubborn. Wait for me!" Justice is not easy and free. That's why we have to fight for. Freedom is not free; it required sacrifice. SECTION D: SETTING AND/OR WORLD DEVELOPMENT Spoiler Setting: This planet name is Dualitium. Mana is a type of energy which exists everywhere on this planet. Mages can learn how to use this universal force to cast spells. However, destructive magic can be cast by anyone with a demonic contact. Surprise, surprise, the crystal is a natural energy amplifier. I am sure what is it ESRB could be but I think it could range from Everyone (E) to Everyone 10+ (E10+). To the northern continent, there are dwarf residents and a Xmas megacity. CLIMATE ZONE: POLAR AND TUNDRA Polar climates are cold and dry, with long, dark winters. In the tundra, there is a treeless region. To the northeastern continent, there are residents of humans, orcs, slime people, chess kingdom, and a haunted forest. CLIMATE ZONE: BOREAL FOREST and TEMPERATE FOREST Boreal (cold coniferous) forests lie south of the tundra, stretching across much of northern part of "the northeastern continent." Temperate climates have warm summers and cool winters with year-round rain or snow which occurs at the southern part of "the northeastern continent.". Temperate forests are characterized by deciduous trees, which lose their leaves during the winter. To the southeast continent, there is a pharaoh empire, an underwater kingdom, and a wizard tower. -Desert climate is hot and dry year-round. Deserts are often found in the center of continents, far from the sea. To the south continent, there is an eldritch portal, a void's nest, and a legendary knight order. - Icecap climate is cold and dry, with long, dark winters. To the southwest island, there are machine and tank factories. On mountains, the temperature decreases with altitude (height), and many high peaks are always covered in snow. Mountain climates are usually wetter and windier than lowland regions. Oceanic climate features mild summers (relative to their latitude) and mild winters. It typically lacks a dry season, as precipitation is more evenly dispersed throughout the year. To the west continent, there are insect jungles, toxic forests, and Dryads' forests. Tropical rainforest climate is typically hot and wet. To the south-center island, there are full of fiends, evil spirits, and demons. It has a hot desert climate. The rainfall is very low. In these locations, stable descending air and high pressure aloft create hot, arid, conditions with intense sunshine. Hot desert climates are generally hot, sunny and dry year-round. To the north-center island, there is a mystic island. A dry summer climate is characterized by rainy winters and dry summers. It is an intermediate type between these other climates, with winters warmer and drier (and sunnier) than oceanic climates and summers imitating sunny weather in semi-arid and arid climates. To the west, there are pirate islands. Tropical savanna climate is a pronounced dry season. In tropical savanna climates, the dry season can become severe, and often drought conditions prevail during the course of the year. Tropical savanna climates often feature tree-studded grasslands, rather than thick jungle. To the northwest continent, there are phoenix nests and elf homeland. Humid subtropical climate is a zone of climate characterized by hot and humid summers, and mild winters. Most summer rainfall occurs during thunderstorms that build up due to the intense surface heating and strong subtropical sun angle. To the north of the mystic island, there are a colossal island and volcano island. Subarctic climate is a climate characterized by long, usually very cold winters, and short, cool to mild summers. General Factions Spoiler *This factions or groups might only present a background. An ethnic separatist is a group may seek nothing more than greater autonomy for their people and sometimes demands full independence. A religious zealot or a religious militant is a fanatical group wants to convert a ruler and his/her subjects into their religion. A peasant rebel is demanded lowered taxes and demand ends to serfdom. A noble rebel is a group which demands a guarantee of the nobility privileges. A pretender, claimant, or usurper faction is a group which supports a monarch or a noble which has a justifiable reason to claimed a thone. A royalist is a person who supports the principle of monarchy or a particular dynastic claim. Spoiler A revolutionist is someone who supports abrupt, rapid, and drastic change. A reformist is someone who supports more gradual and incremental change. A terrorist/ freedom fighter is a group which uses intentionally indiscriminate violence as a means to create terror among masses of people or fear to achieve a religious or political aim. General Governments: Note: the government may be present on the game or just mention it The Orc Kingdom has different types of monarchy. The elf society has a government of a benevolent dictator. The dwarf's keep has a government of an elective monarchy. The Phorah kingdom governs by an absolute monarchy. The slime kingdom has a government of paternalism. The toxic forest has a government of law of the jungle. Mt.Valhalla has a government of a divine empire. Pirate Islands have governance of gang syndicates. Eldritch empire controlled by a hived mind. Netherian continent has no formal government. Legendary Knights have a government style of a military state. Underwater has a government of monarchy. Machinian Continent has a government of a supercomputer commanding. Government Locations: Spoiler Limited - the power of government officials is limited and they must follow laws like other citizens. (freedom of speech, freedom of religion) Unlimited - no limit on the power of officials. The may make and enforce laws as they please. (totalitarianism, dictatorship) Players required to get a government approval paper to allow to buy anything in the city. The player can own the paper by bribe or a service quest to get one depends on the cities. There is a black market in the city too. Religions Locations: Spoiler to answer the unanswerable, establish right/wrong, and deal with death/afterlife monotheism: 1 god polytheism: multiple gods Deism: laws of nature Economic Locations: Spoiler Who will control resources, what will be produced and how they will be distributed. traditional economic system (Barter sells mostly raw materials) command (socialism)( Require Government License(pay under table sometimes) + Not allow to sell weapons + No luxuries ( rings or earrings) + Cheap Potions) market economy (All things are allowed to sell, but somethings can be expensive) mixed economy (All things are allowed to sell. Somethings are allowed to sell, while others do not.) Education Locations: Spoiler Every society has a need to educate its members and teach skills Technical/Trade (There will be quests or pay JP cost for a merchant class to unlock powerful merchants skills) Vocational/Religous (There will be quests for priest or healer class to unlock powerful skills) DOWNLOAD LINK Spoiler https://www.dropbox.com/sh/wwmhb672m466xl1/AADijZ1ewRlmPxEbJxc1Pncga?dl=0 Anything to say about The Trilogy of Dualitium for now? Would you like me to clarify something in this game? All feedback, suggestions, or general ideas from you, I am appreciated that. I easily change my mind.