RMMV The Trilogy of Dualitium

Kupotepo

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Hello Everyone.
The collections of the story display the struggle of life and different beliefs.
The fun part is watching characters try to get out of the problems or die to try to fix them.


In the world which is widespread of droughts, famines, diseases, and wars,
a revolutionary princess hopes to destroy a wheel of power by overwhelming it.
By gathering the ancient crystals and forming new alliances,
she will hope to bring about a new order and a just society.
From soil to heaven, the powerless will find a place of refuge and happiness in this world once more.



Disclaimer: religion, maybe a little offensive and politics, Please continue carefully.
This game is fictional. All people, place, or thing not correlates to real world. Or are they?


This is a free game, so I am going to enjoy using RTP arts as possible. Genre: Dark Fantasy
SECTION A: GAMEPLAY MECHANICS
  • There are multiple currencies. Thank you Yanfly for the plugin.
  • A simple side-view combat system currently stays for now. I have multiple types of magic in this game.
  • Minigames where players can take their mind out of the game if they want too.
  • Simple Mercenaries (Mr. Trivel)
  • The Quest system (Yanfly)
  • Update: 20/14/2019
    Combat - The characters will perform attacks or spell animations which are default and Yanfly's Action Sequence.

    Enemy Reinforcement - Some enemies will have the ability to call up their backup.

    Armor/Weapon/Item Merchants - Obviously, not really in my game if different nations might have different currencies, some might not use currencies at all.

    Replayability- I do not even know how anyone would want to play this in the first place. :kaoangry:

    Crafting system- Yanfly's Item Synthesis

    Trade with NPCs - Human, humanoid, human eating monsters drop gold. Other monsters do not drop gold. (Thank you, people, in the discussion.)
  • Kylee's Guild System
  • Chaos - Reputations / Factions
  • Relationship/Friendship System (Actors Friendship System v2.08 by Moogle_X)

SECTION B: CHARACTERS
mv_character01.jpg mv_character02.jpg mv_character03.jpg mv_character04.jpg
  • Harold, an amateur knight. He hopes someday that he can be a professional knight. He lives in a small village with his father and his mother. He tries to enlist on a royal army. His personalities are friendly, energetic, and direct. His side job is a monster hunter. (Most skills focus on offensive and some support abilities)
  • Nina Una, the sacred queen of nature. Her main goals in life are to protect her subjects and promote a peaceful resolution between all of the parties involves. However, she doesn't fear to use a military mean to achieve her works. Her personalities are practical, stubborn, dutiful, and honest. (Her skills focus on natural environments which could be used to heals or magic attacks.)
  • Rob Emitt, the robot. He is a lonely robot after his creator's death. He is longing for connection and love from new friends. His personalities are positive, supportive, shy, and naive. (He is focused on his skills on gadgets and guns).
  • Hayatemaru Akagi, a blademaster- he is a conformist and a traditionalist. Everything has to be by the book. He is dedicated to doing what is the right thing to do and has a strong will. He is honest, loyal, and reliable. He has difficulty expressing emotion and harshly judgmental of others. (Physically he is strong and has high Speed, but their HP and Defense are low. Ninja wields specialized Ninjutsu abilities. )
  • Sophie Kai, the friendly fairy- the heaven has been sent her to this planet to help living things fight against the demons. She cannot go back to heaven until her job is done. She is direct, talkative and original (weirdo). She is sensitive to criticism, unfocused, and run away from problems sometimes create a drama in this team. (She focus on white magic and buffers)
  • Yaichi Takaki, samurai - He is an energetic and easy going warrior and likes to push his own boundaries. He loves practical philosophy. He is perceptive due to his worldly experience. He is direct as the sharpness of his sword. He is impatient and does not like wasting time. (He is a physical attacker, body-and-soul focus, and sword techniques)
  • Dilara Blumenkrantz, thaumaturgist - She is optimistic, creative, and quick thinking. She is stubborn, risk-taking and shy.Actor1.png

SECTION C: STORYLINE/PLOT

SECTION D: SETTING AND/OR WORLD DEVELOPMENT
  • Setting: This planet's name is Dualitium. Mana is a type of energy that exists everywhere on this planet. Mages can learn how to use this universal force to cast spells. However, destructive magic can be cast by anyone with a demonic contact. Surprise, surprise, the crystal is a natural energy amplifier.
  • I am sure what is it ESRB could be but I think it could range from Everyone (E) to Everyone 10+ (E10+).
  • To the northern continent, there are dwarf residents and a Xmas megacity. CLIMATE ZONE: POLAR AND TUNDRA Polar climates are cold and dry, with long, dark winters. In the tundra, there is a treeless region.
  • To the northeastern continent, there are residents of humans, orcs, slime people, chess kingdom, and a haunted forest. CLIMATE ZONE: BOREAL FOREST and TEMPERATE FOREST Boreal (cold coniferous) forests lie south of the tundra, stretching across much of northern part of "the northeastern continent." Temperate climates have warm summers and cool winters with year-round rain or snow which occurs at the southern part of "the northeastern continent.". Temperate forests are characterized by deciduous trees, which lose their leaves during the winter.
  • To the southeast continent, there is a pharaoh empire, an underwater kingdom, and a wizard tower. -Desert climate is hot and dry year-round. Deserts are often found in the center of continents, far from the sea.
  • To the south continent, there is an eldritch portal, a void's nest, and a legendary knight order. - Icecap climate is cold and dry, with long, dark winters.
  • To the southwest island, there are machines and tank factories. On mountains, the temperature decreases with altitude (height), and many high peaks are always covered in snow. Mountain climates are usually wetter and windier than lowland regions. Oceanic climate features mild summers (relative to their latitude) and mild winters. It typically lacks a dry season, as precipitation is more evenly dispersed throughout the year.
  • To the west continent, there are insect jungles, toxic forests, and Dryads' forests. The tropical rainforest climate is typically hot and wet.
  • To the south-center island, there are full of friends, evil spirits, and demons. It has a hot desert climate. The rainfall is very low. In these locations, stable descending air and high pressure aloft create hot, arid, conditions with intense sunshine. Hot desert climates are generally hot, sunny, and dry year-round.
  • To the north-center island, there is a mystic island. A dry summer climate is characterized by rainy winters and dry summers. It is an intermediate type between these other climates, with winters warmer and drier (and sunnier) than oceanic climates and summers imitating sunny weather in semi-arid and arid climates.
  • To the west, there are pirate islands. Tropical savanna climate is a pronounced dry season. In tropical savanna climates, the dry season can become severe, and often drought conditions prevail during the course of the year. Tropical savanna climates often feature tree-studded grasslands, rather than thick jungle.
  • To the northwest continent, there are phoenix nests and elf homeland. The humid subtropical climate is a zone of climate characterized by hot and humid summers, and mild winters. Most summer rainfall occurs during thunderstorms that build-up due to the intense surface heating and strong subtropical sun angle.
  • To the north of the mystic island, there are a colossal island and volcano island. The subarctic climate is a climate characterized by long, usually very cold winters, and short, cool to mild summers.

Anything to say about The Trilogy of Dualitium for now?
Would you like me to clarify something in this game?

All feedback, suggestions, or general ideas from you, I am appreciated that. I easily change my mind.:LZSsmile:

Date: 07/19/2020
@Frostorm, thank you again for your support and your guidance. I am fine-tuning my goal.
1. Combat Mechanics
1.1 Test all of the skills
1.2 Test all of the states
2. Balancing Combat Systems
2.1 Balance Actors
2.2 Balance Enemies
3. Balance Equipment
4. Balance Items

5. Test overall Balance of Combat Systems

1. Nina's father is recently passed away.
2. The bandits ransacked her tiny kingdom.
3. She and her general go to the city to help the injured citizens.
4. They make a move to root out the bandits at their hideout.
5. Everyone is happy except for the bandits.
 
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Kupotepo

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Update: 1/21/2019
The origin story of Eldritch Abomination and the Power of the Void
They live outside the borders of reality. They existed from nothingness. They seek to twist reality and destroy all living things on Dualitium. They have an insatiable hunger to devour all matter, magic, life force, and energy. The void queen is envious of gods and goddesses power of creation and their creation.
Update: 1/22/2019
Story origin of Kobolds in my world
Kobold is a mini dragon. It creates by dragon magic to serve a dragon king. They can use small magic and small weapons.
 

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chengsta

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Are you seriously going to call the main guy harold? I guess it's fine though if you've had your eye on that name for a long time.
 

Kupotepo

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@chengsta, thank you for stopping by. What is suggest his name to be? This is my official first game.

Update: I just used the Harold for the placeholder, so I know the character picture. I will need change to reflect his personality soon.
 
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chengsta

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Anything other than Harold should be fine. I mean, that's the default rpgmv name.
 

Kupotepo

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@Rixis (릭시스), thank you for moral support. You can ask me more if your questions about the game if you want.
 

Rixis (릭시스)

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@Rixis (릭시스), thank you for moral support. You can ask me more if your questions about the game if you want.
Well I was a little curious about the first and third faction you listed. Are the leaders of these factions the main antagonist of the story? I think that can make for an interesting and well structured plot.
 

Kupotepo

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@Rixis (릭시스), thank you for asking questions because I am sure others might wonder the same.
You are corrected that first and third faction leaders are regional villains. The main characters will assist the second faction leader. You notice right that all of those leaders want to unite the land together. The first faction represents a tribal monarchy. The second faction represents a nobility republic. The third represents theocracy. I tried to establish Graying Morality and I hope that is going as plan.
 
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A start is a start! World building is a lot of fun but if you dev out the story first you can really focus on the aspects that are relevant to the story and save yourself time. I'll keep checking in on this project. My only constructive criticism so far is the pictures of the structures you are showing us. They are a bit blocky, sort of just rectangles, consider maybe giving them taller but giving variation in design to the height. For example the castle walls could be taller than the castle itself or be separate from the castle to add depth.

Keep up the good work!
 

Kupotepo

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@Skidoosh, lol for your observation. I have other buildings that I am not finish yet like you describe "a castle in Europe." I am planning to have different styles for different regions.
 

Kupotepo

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Update: 20/15/2019

Minor Characters:
-the captain of the knight order (Knight Class) which is playable.
-the barbarian's tribe leader (Barbarian)
-the resistance knight escaped from the empire army and now he tries to build up a resistance force. He refuses to let the empire conquers his homeland.
-the holy warrior who fights against the lich's king.
 
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Kupotepo

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Update 2/27/2019:kaopride:
Missions:
Stealth Mission which parties will have to sneak around soldiers to urge both diplomats of the warring states to stop fighting.
Peace Mission which a player will be sent exchange of gifts to different tribes.
Rescue Mission which a player will need to rescue miners from a landslide and hunt for survivors after the collapse of the mine.
Ruin Stavanger Hunt which a player will ask on collecting artifacts to study and learn more about the past.
Deep-Sea Exploration is a mobile research facility abandoned in the remotest part of the ocean.
Cut enemy supply line mission which captures supplier carts and takes spoilers.
Being a privateer, this is going to be hard. Attacking and or stealing items for a ship.
Spy mission which you to gather all the information about a location or infiltration for information.

Specific Missions:

Queen Nina's Call to Arms
Objective 1: Defeat 10 rogues

A Healer's Helper
Objective 1: Hand over a healing potion

A Forest's Hunter
Objective 1: Defeat 10 wolves

A Hidden Secret Book
Objective 1: Obtain the secret book

Quill Pens
Objective 1: Deliver 18 feathers

A Missing Pendant
Objective 1: Deliver the pendant

A Crystal's Collector
Objective 1: Deliver 10 water crystal

Playing Detectives
Objective 1: Gather news on the missing person

Take on Titans
Objective 1: Defeat 3 Titans

Playing Post officers
Objective 1: Hand over letters

Predators' Prowl
Objective 1: Defeat 5 soldiers

A Kitten Knight's Duty
Objective 1: Defeat 5 imps

Demonic Price
Objective 1: Defeat the demon's guard

Talk to a sailor
Objective 1: Find the sailor

A Courier's Cruise
Objective 1: Pick up the package from a courier
Objective 2: Deliver the package to the client


A Volcano's Vacation
Objective 1: Defeat 5 fire spirits

Patron of the Arts
Objective 1: Deliver 8 white crystals

Dubious Devotion
Objective 1: Visit the sacred wood spring

External Enemies
Objective 1: Defeat 8 fiends

Preserving the Peace
Objective 1: Defeat 8 dark elves

Mana Almighty
Objective 1: Hand over 5 earth crystals

A decadence's dreamer
Objective 1: Hand over 3 bags
Objective 2: Help a client collect her stuff in bags
Objective 3: Help her escape

An Ore's Order
Objective 1: Deliver an ore

Operation Desert Search
Objective 1: Search the area

Ninja Nobility
Objective 1: Defeat 8 slimes

Skeleton's Terror
Objective 1: Defeat the skeletons

Sins of the Past
Objective 1: Deliver the old sword

A Zombie's Zone
Objective 1: Defeat 5 zombies

Unfinished Business
Objective 1: Defeat the origin of the disaster (someone to blame)

A Band of Beasts
Objective 1: Defeat 10 beasts

Shock Stones
Objective 1: Deliver 3 lightning crystals

Wandering Man
Objective 1: Deliver the cane

Charm Offensive
Objective 1: Defeat 3 captains

A Neverending Nightmare
Objective 1: Defeat the eldritch abominations
 
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Kupotepo

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Update 3/1/2019
Conceptional Cities/Towns (Trying to brainstorm): :kaocry:
Genguno

Town of Tiami (A)
A peaceful town located between the land temple and a royal capital, protected by troops dispatched from the capital. The seas to the east are rocky and perilous, and notoriously unkind to all but the most seasoned fishermen.

A Royal Capital A
This burgeoning metropolis is a testament to the power and technological prowess of this mighty kingdom. With a widening gap between the rich and the poor, some parts of town have fallen into disrepair, but well-trained guards keep the streets safe.

Port City A
Serving a vital role as the gateway to the mainland, this lively port town is a major center of trade. Countless vessels arrive from the ports of A and AA, unloading rare and exotic goods from distant lands.

AA Port
The lone port on the volcanic island north of the mainland, its inhospitable environs are such that few are brave enough to call it home. With the rocky terrain ill-suited for farming, tourism is its sole industry, with travelers flocking from across the realm to catch a glimpse of the fiery peak.

Lesanti
Port City Vebrito
This port rests on the eastern shores of the continent of Lesanti, directly across the sea from A, to and from which ships sail daily. Bustling with trade in the heyday of the mining boom, it has lost most of its luster in the days since Kinjoyu became a ghost town.

Village of Kontye
This mining village sits roughly equidistant between the Lesanti estuary and the wilds of Kontye. Isolated from almost all other civilization, it is the last respite for travelers looking to cross the wilds into the desert lands.

Great port
Situated in the lowlands between great mountain ranges, Lesanti's sole port is a bustling center of maritime trade. Travelers looking to cross the seas to Fernando can find safe passage here.

Lost Village of Mihoco
Deep in the snowy drifts of the Lesanti mountains lies this village, which is found on no map. A modest population of settlers brave the harsh climes, clinging proudly to their traditional ways, while showing warmth and openness to the rare wayfarers who find their way here.

Kinjoyu Isle
Ghost Port Kinjoyu
Once bustling with all manner of being during the island's more prosperous days, this port is the only of its kind in Kinjoyu. However, all hopes for further prosperity were lost when crystal farming, once the land's main industry, was no longer able to sustain it.

Felicitas Town
A town located in western Kinjoyu, where buildings can be seen clinging to the face of steep cliffs. As intimidating as the relentless crashing of lightning all around them can be, the inhabitants have learned to live with it.
 
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Kupotepo

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Books in a library (Allegory):
A story of a peasant king
A story of a lion and a mouse
A story of a dog and the moon.
A faithful maiden
An innocent princess.
A fool.
 
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Saint Demon: "Salvation is not for the poor. It is only for the rich and the powerful. However, I am not going to tell the poor that." "If my belief claims to be special and not conform to a human standard moral. I can maker right wronged and wronged right." "Our movement needs to be everything for everyone in anytime to attach more followers."
This saint's commandments:
1. a just cause gives followers permission to use violence.
2. punish anyone opposes or gives a bad name to our religious movement.
 
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Kupotepo

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ghost-lineart-pokemon-fire-6.png So, I just draw for fun and practice.
1234.png
 
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Race:

Humans are a diverse species. Humans have high dexterity and are skilled at using tools. Humans create complex social structures and organized societies. Curiosity and human desire push themselves forward by improving their intelligence and their technologies. Humans are generally rational but unpredictable. Time will tell what they could achieve?
(Civilized)Slimes are intelligent and civilized, but also cute and somewhat comical. They agree to form a nation which creates peaceful sanctuaries for slimes.


Orcs had poor temperaments and were given to anger more easily than some races. Easily offended and impatient, orcs generally preferred violent solutions and rarely considered multiple ways of approaching a problem. However, in spite of this many orcs were excellent at getting results, since they were creatures of action, not thought.


Goblins had a commonly short temper. Leaders among this race often came to power through betrayal or aggression, rather than by more peaceful means, or as representatives of goblin gods. Being bullied by bigger, stronger creatures has taught goblins to exploit some of the advantages they have: sheer numbers and opportunist ingenuity.


Elf - Beings with magical powers and supernatural beauty. Some tribes of elf are preferred helping or hindering other races. Created before humans, elves possess supernatural powers, they are nature spirits, usually found in forest settings and woodlands. All elves are nature lovers, blending into the environment naturally becoming at one with the planet. They do not age but can be hurt and killed if someone wishes them harm. They like to dance and can be very playful. They love the Moon and celebrate when the Moon rises. Elves are gifted illusionists. If an elf is angered they can be quite mean, if they witness an act of kindness they can be the most benevolent creatures on the face of the planet.
 
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Hello Everyone:kaohi:

My general plan (do to list)

First, complete the writing and finalized it. (I decided to implement multiple points of view. Reason: I can change to different POV when I get bored with a character. I can back later to continue POV. Players can see different POV and think about how crazy we as humans view reality.)
Second, put whose scenes in the RPG maker
-Use switches and variables
-Use common events
- Test if those events work as intended.
Third, check if the scenes are possible with current knowledge.
- Set movement routes of the residents.
Fourth, test the battle mechanics including skills
Fifth, balance the damage formula
Sixth, balance skills' costs.:kaodes:

Seventh, balance characters'stats
Eighth put equipment requirement on classes of each character
Ninth, pick appropriate levels that skills will be unlocked for each character.
Tenth, decide which enemies are a boss or a minion
Eleventh, put stats into each enemy
Twelfth put skills into each enemy:kaophew:
-Add Animations


Thirteenth, create a mini-game
Fourteenth, test a mini-game
Fifteenth, check plugin update
Sixteenth, compose a credit page with Yanfly plugin
Seventeenth, create a credit library and create a map for it too.:kaolivid:

Eighteenth finalized multiple currencies with Yanfly plugin
Nineteenth, create items with a description
Twentieth, create items formula
21, decide which stores to place those items
22. Decide the items' prices:kaoslp:

23.create cooking books with Yanfly item synthesis
24. create weapon crafted books with Yanfly item synthesis
25. create armor crafted books with Yanfly item synthesis
26. list the ingredients for the item's synthesis
27. list the ingredients for the weapon's synthesis
28. list the ingredients for the armor's synthesis:kaosigh:

29. Check spelling and grammar in dialogue's boxes
30. Cut unnecessary words out
31. Finalized the dialogue boxes
32. Put enemies into troops
33. Add states
34. Add state's conditions
35.Test if each state works properly:kaomad2:

36. Add Types into the database
37.Finalized Types
38. Implement Jobpoint system with Yanfly plugin
39. Test Jobpoint system

40. Local mechanics place different mechanics around the world.
41. Determine the appropriateness of the mechanics (stay in place / delete it)


42. Create an international trade system
43. Test if it breaks the game
44. Decide to keep or discard
 
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Kupotepo

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Natives/Ancient ( Original Residents)
Kingdom of Loqin: (Busitoese people) this kingdom's economics is based on trade; therefore, cities are located near coasts and rivers. The Busitoese people found almost solely along the coast, to which they have evidently migrated in order to trade with indigenous peoples. This kingdom was a coalition of various ethnic groups, united by trading relationships. The important economic product was the smelting of iron ore. Here the smelted iron was worked into weapons and agricultural tools and exported to the rice-growing neighboring regions. This brought the kingdom great wealth.
 
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