Hello Everyone.
Disclaimer: religion, maybe a little offensive and politics, Please continue carefully.
This game is fictional. All people, place, or thing not correlates to real world. Or are they?
This is a free game, so I am going to enjoy using RTP arts as possible. Genre: Dark Fantasy
SECTION A: GAMEPLAY MECHANICS
SECTION B: CHARACTERS

SECTION C: STORYLINE/PLOT
SECTION D: SETTING AND/OR WORLD DEVELOPMENT
Anything to say about The Trilogy of Dualitium for now?
Would you like me to clarify something in this game?
All feedback, suggestions, or general ideas from you, I am appreciated that. I easily change my mind.
Date: 07/19/2020
@Frostorm, thank you again for your support and your guidance. I am fine-tuning my goal.
1. Combat Mechanics
1.1 Test all of the skills
1.2 Test all of the states
2. Balancing Combat Systems
2.1 Balance Actors
2.2 Balance Enemies
3. Balance Equipment
4. Balance Items
5. Test overall Balance of Combat Systems
The collections of the story display the struggle of life and different beliefs.
The fun part is watching characters try to get out of the problems or die to try to fix them.
In the world which is widespread of droughts, famines, diseases, and wars,
a revolutionary princess hopes to destroy a wheel of power by overwhelming it.
By gathering the ancient crystals and forming new alliances,
she will hope to bring about a new order and a just society.
From soil to heaven, the powerless will find a place of refuge and happiness in this world once more.
The fun part is watching characters try to get out of the problems or die to try to fix them.
In the world which is widespread of droughts, famines, diseases, and wars,
a revolutionary princess hopes to destroy a wheel of power by overwhelming it.
By gathering the ancient crystals and forming new alliances,
she will hope to bring about a new order and a just society.
From soil to heaven, the powerless will find a place of refuge and happiness in this world once more.
Disclaimer: religion, maybe a little offensive and politics, Please continue carefully.
This game is fictional. All people, place, or thing not correlates to real world. Or are they?
This is a free game, so I am going to enjoy using RTP arts as possible. Genre: Dark Fantasy
SECTION A: GAMEPLAY MECHANICS
- There are multiple currencies. Thank you Yanfly for the plugin.
- A simple side-view combat system currently stays for now. I have multiple types of magic in this game.
- Minigames where players can take their mind out of the game if they want too.
- Simple Mercenaries (Mr. Trivel)
- The Quest system (Yanfly)
- Update: 20/14/2019
Combat - The characters will perform attacks or spell animations which are default and Yanfly's Action Sequence.
Enemy Reinforcement - Some enemies will have the ability to call up their backup.
Armor/Weapon/Item Merchants - Obviously, not really in my game if different nations might have different currencies, some might not use currencies at all.
Replayability- I do not even know how anyone would want to play this in the first place.
Crafting system- Yanfly's Item Synthesis
Trade with NPCs - Human, humanoid, human eating monsters drop gold. Other monsters do not drop gold. (Thank you, people, in the discussion.) - Kylee's Guild System
- Chaos - Reputations / Factions
- Relationship/Friendship System (Actors Friendship System v2.08 by Moogle_X)
SECTION B: CHARACTERS

- Harold, an amateur knight. He hopes someday that he can be a professional knight. He lives in a small village with his father and his mother. He tries to enlist on a royal army. His personalities are friendly, energetic, and direct. His side job is a monster hunter. (Most skills focus on offensive and some support abilities)
- Nina Una, the sacred queen of nature. Her main goals in life are to protect her subjects and promote a peaceful resolution between all of the parties involves. However, she doesn't fear to use a military mean to achieve her works. Her personalities are practical, stubborn, dutiful, and honest. (Her skills focus on natural environments which could be used to heals or magic attacks.)
- Rob Emitt, the robot. He is a lonely robot after his creator's death. He is longing for connection and love from new friends. His personalities are positive, supportive, shy, and naive. (He is focused on his skills on gadgets and guns).
- Hayatemaru Akagi, a blademaster- he is a conformist and a traditionalist. Everything has to be by the book. He is dedicated to doing what is the right thing to do and has a strong will. He is honest, loyal, and reliable. He has difficulty expressing emotion and harshly judgmental of others. (Physically he is strong and has high Speed, but their HP and Defense are low. Ninja wields specialized Ninjutsu abilities. )
- Sophie Kai, the friendly fairy- the heaven has been sent her to this planet to help living things fight against the demons. She cannot go back to heaven until her job is done. She is direct, talkative and original (weirdo). She is sensitive to criticism, unfocused, and run away from problems sometimes create a drama in this team. (She focus on white magic and buffers)
- Yaichi Takaki, samurai - He is an energetic and easy going warrior and likes to push his own boundaries. He loves practical philosophy. He is perceptive due to his worldly experience. He is direct as the sharpness of his sword. He is impatient and does not like wasting time. (He is a physical attacker, body-and-soul focus, and sword techniques)
- Dilara Blumenkrantz, thaumaturgist - She is optimistic, creative, and quick thinking. She is stubborn, risk-taking and shy.

SECTION C: STORYLINE/PLOT
SECTION D: SETTING AND/OR WORLD DEVELOPMENT
- Setting: This planet's name is Dualitium. Mana is a type of energy that exists everywhere on this planet. Mages can learn how to use this universal force to cast spells. However, destructive magic can be cast by anyone with a demonic contact. Surprise, surprise, the crystal is a natural energy amplifier.
- I am sure what is it ESRB could be but I think it could range from Everyone (E) to Everyone 10+ (E10+).
- To the northern continent, there are dwarf residents and a Xmas megacity. CLIMATE ZONE: POLAR AND TUNDRA Polar climates are cold and dry, with long, dark winters. In the tundra, there is a treeless region.
- To the northeastern continent, there are residents of humans, orcs, slime people, chess kingdom, and a haunted forest. CLIMATE ZONE: BOREAL FOREST and TEMPERATE FOREST Boreal (cold coniferous) forests lie south of the tundra, stretching across much of northern part of "the northeastern continent." Temperate climates have warm summers and cool winters with year-round rain or snow which occurs at the southern part of "the northeastern continent.". Temperate forests are characterized by deciduous trees, which lose their leaves during the winter.
- To the southeast continent, there is a pharaoh empire, an underwater kingdom, and a wizard tower. -Desert climate is hot and dry year-round. Deserts are often found in the center of continents, far from the sea.
- To the south continent, there is an eldritch portal, a void's nest, and a legendary knight order. - Icecap climate is cold and dry, with long, dark winters.
- To the southwest island, there are machines and tank factories. On mountains, the temperature decreases with altitude (height), and many high peaks are always covered in snow. Mountain climates are usually wetter and windier than lowland regions. Oceanic climate features mild summers (relative to their latitude) and mild winters. It typically lacks a dry season, as precipitation is more evenly dispersed throughout the year.
- To the west continent, there are insect jungles, toxic forests, and Dryads' forests. The tropical rainforest climate is typically hot and wet.
- To the south-center island, there are full of friends, evil spirits, and demons. It has a hot desert climate. The rainfall is very low. In these locations, stable descending air and high pressure aloft create hot, arid, conditions with intense sunshine. Hot desert climates are generally hot, sunny, and dry year-round.
- To the north-center island, there is a mystic island. A dry summer climate is characterized by rainy winters and dry summers. It is an intermediate type between these other climates, with winters warmer and drier (and sunnier) than oceanic climates and summers imitating sunny weather in semi-arid and arid climates.
- To the west, there are pirate islands. Tropical savanna climate is a pronounced dry season. In tropical savanna climates, the dry season can become severe, and often drought conditions prevail during the course of the year. Tropical savanna climates often feature tree-studded grasslands, rather than thick jungle.
- To the northwest continent, there are phoenix nests and elf homeland. The humid subtropical climate is a zone of climate characterized by hot and humid summers, and mild winters. Most summer rainfall occurs during thunderstorms that build-up due to the intense surface heating and strong subtropical sun angle.
- To the north of the mystic island, there are a colossal island and volcano island. The subarctic climate is a climate characterized by long, usually very cold winters, and short, cool to mild summers.
Anything to say about The Trilogy of Dualitium for now?
Would you like me to clarify something in this game?
All feedback, suggestions, or general ideas from you, I am appreciated that. I easily change my mind.

Date: 07/19/2020
@Frostorm, thank you again for your support and your guidance. I am fine-tuning my goal.
1. Combat Mechanics
1.1 Test all of the skills
1.2 Test all of the states
2. Balancing Combat Systems
2.1 Balance Actors
2.2 Balance Enemies
3. Balance Equipment
4. Balance Items
5. Test overall Balance of Combat Systems
1. Nina's father is recently passed away.
2. The bandits ransacked her tiny kingdom.
3. She and her general go to the city to help the injured citizens.
4. They make a move to root out the bandits at their hideout.
5. Everyone is happy except for the bandits.
2. The bandits ransacked her tiny kingdom.
3. She and her general go to the city to help the injured citizens.
4. They make a move to root out the bandits at their hideout.
5. Everyone is happy except for the bandits.
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