Hello Everyone. The game is at a very early stage, in the sense that I need to keep a story focus. The collections of the story display the struggle of life and different beliefs. The fun part is watching characters try to get out of the problems or die to try to fix them. In the world which is widespread of droughts, famines, diseases, and wars, a revolutionary princess hopes to destroy a wheel of power by overwhelming it. By gathering the ancient crystals and forming new alliances, she will hope to bring about a new order and a just society. From soil to heaven, the powerless will find a place of refuge and happiness in this world once more. Disclaimer: religion, maybe a little offensive and politics, Please continue carefully. SECTION A: GAMEPLAY MECHANICS Spoiler There are multiple currencies. Thank you Yanfly for the plugin. A simple side-view combat system currently stays for now. I have multiple types of magic in this game. Minigames where players can take their mind out of the game if they want too. Simple Mercenaries (Mr. Trivel) The Quest system (Yanfly) Update: 20/14/2019 Combat - The characters will perform attacks or spell animations which are default and Yanfly's Action Sequence. Enemy Reinforcement - Some enemies will have the ability to call up their backup. Armor/Weapon/Item Merchants - Obviously, not really in my game if different nations might have different currencies, some might not use currencies at all. Replayability- I do not even know how anyone would want to play this in the first place. Crafting system- Yanfly's Item Synthesis Trade with NPCs - Human, humanoid, human eating monsters drop gold. Other monsters do not drop gold. (Thank you, people, in the discussion.) Kylee's Guild System Chaos - Reputations / Factions Relationship/Friendship System (Actors Friendship System v2.08 by Moogle_X) SECTION B: CHARACTERS Spoiler Harold, an amateur knight. He hopes someday that he can be a professional knight. He lives in a small village with his father and his mother. He tries to enlist on a royal army. His personalities are friendly, energetic, and direct. His side job is a monster hunter. Nina Una, the sacred queen of nature. Her main goals in life are to protect her subjects and promote a peaceful resolution between all of the parties involves. However, she doesn't fear to use a military mean to achieve her works. Her personalities are practical, stubborn, dutiful, and honest. Rob Emitt, the robot. He is a lonely robot after his creator's death. He is longing for connection and love from new friends. His personalities are positive, supportive, shy, and naive. Hayatemaru Akagi, a blademaster- he is a conformist and a traditionalist. Everything has to be by the book. He is dedicated to doing what is the right thing to do and has a strong will. He is honest, loyal, and reliable. He has difficulty expressing emotion and harshly judgmental of others. Sophie Kai, the friendly fairy- the heaven has been sent her to this planet to help living things fight against the demons. She cannot go back to heaven until her job is done. She is direct, talkative and original (weirdo). She is sensitive to criticism, unfocused, and run away from problems sometimes create a drama in this team. Yaichi Takaki, samurai - He is an energetic and easy going warrior and likes to push his own boundaries. He loves practical philosophy. He is perceptive due to his worldly experience. He is direct as the sharpness of his sword. He is impatient and does not like wasting time. Dilara Blumenkrantz, thaumaturgist - She is optimistic, creative, and quick thinking. She is stubborn, risk-taking and shy. SECTION C: STORYLINE/PLOT Spoiler I will come back and report, sorry about that. Prologue: ?????: "Do you ever wonder what is outside this city's wall?" ????: " Of course, but the officials told us that outside are full of dangers." ????: "I am sneaking outside. Are you in with this plan?" ????: "The officers said it is dangerous outside." ????: "I do not believe that likely story. I want to see that myself." ????: "You are being stubborn. Wait for me!" Justice is not easy and free. That's why we have to fight for. Freedom is not free; it required sacrifice. SECTION D: SETTING AND/OR WORLD DEVELOPMENT Spoiler Setting: This planet name is Dualitium. Mana is a type of energy which exists everywhere on this planet. Mages can learn how to use this universal force to cast spells. However, destructive magic can be cast by anyone with a demonic contact. Surprise, surprise, the crystal is a natural energy amplifier. I am sure what is it ESRB could be but I think it could range from Everyone (E) to Everyone 10+ (E10+). To the northern continent, there are dwarf residents and a Xmas megacity. CLIMATE ZONE: POLAR AND TUNDRA Polar climates are cold and dry, with long, dark winters. In the tundra, there is a treeless region. To the northeastern continent, there are residents of humans, orcs, slime people, chess kingdom, and a haunted forest. CLIMATE ZONE: BOREAL FOREST and TEMPERATE FOREST To the southeast continent, there is a pharaoh empire, an underwater kingdom, and a wizard tower. To the south continent, there is an eldritch portal, a void's nest, and a legendary knight order. To the southwest island, there are machine and tank factories. To the west continent, there are insect jungles, toxic forests, and Dryads' forests To the south-center island, there are full of fiends, evil spirits, and demons. To the north-center island, there is a mystic island. To the west, there are pirate islands. To the northwest continent, there are phoenix nests and elf homeland. To the north of the mystic island, there are a colossal island and volcano island. Anything to say about The Trilogy of Dualitium for now? Would you like to clarify something in this game? All feedback, suggestions, or general ideas from you, I am appreciated that. I easily change my mind.