And this is why I can't really accept your take on DQ, as you're already set up to not give a damn about it. If you actually have anything to say about the various stories and characters though, that's different.
Yes, I don't like boring combat systems with no challenge except (oh level up a few times if it's too hard). While leveling up is a part of rpgs, if there is literally nothing to the system I'm going to fall asleep. They are all literally just like, swing sword, direct damage spell, that's it. They invented it in 1989 and never improved or changed it.
As for the stories, I cannot (I'm not being hyperbolic) name one point in any of the games that I played that wasn't some derivative, plain, boring story that seems like it was written by some high school student that just found out what a jrpg was. They have all been so generic that I could predict what was going to happen throughout the game.
As for characters - They are basically all tropes. Every single character is just a personification of a person boiled down to a boring predictable archetype.
Also, since Akira Toriyama does the artwork for the games, it just feels like every game isn't a new world because his art style is so bland. Every game is just fantasy dragon ball z. (I even hate it in chrono trigger, one of my favorite games of all time).
Honestly, I don't think there is anything to love about Dragon Quest. There is just nothing there. It's like asking an AI or an alien to make a jrpg. Every game is paint by numbers jrpg. But I get that's why people
do like it. They want that plain, safe, jrpg that takes no risks, has bland characters and story and simple combat. It's comfortable to them.
For me though, they are bottom tier.
While I never played DragonQuest I do think it unfair to diss on it for being "tropey" when it literally invented those tropes in the first place. It's not DQ's fault so many RPGs directly copied it's homework.
Yes, and then they made every game for the next 30 years the exact same game. At least final fantasy does something new with every new game, while keeping aspects of it still final fantasy (enemies, weapon names, etc.) A lot of what they invented was a product of the limitations at the time. And rather innovate with the increasing power of the technology they were using, they just stuck to the same boring formula.