RMMV The Unborn Daughter (Last Updated: 31/12/2021)

Ouro

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The Unborn Daughter is an off-kilter fantasy RPG about Dorothy, a wandering traveller who drifts to shore in a land to which she is a stranger. But she is far from helpless, for she has the power to emulate and permanently learn almost every monster power that she can witness. Explore, gather allies, fight strategic battles and read a surprisingly large amount of dialogue in this in-development demo!

FEATURES:
  • A cast of lovable(???) jerks.
  • Illustrations by Gehn. (NSFW)
  • Music by Wingless Seraph.
  • An in-games credits page for all the wonderful people who post free RPGMaker resources online and thus contributed to this demo without their knowledge!
  • A semi-open world. Every area included in the demo is open for you to explore in any order you wish. Even the areas you really shouldn't go!
  • Hundreds of different optional Skills that Dorothy can learn from her travels and the order in which she learns them is up to YOU to decide. Figure out your own particular strategy!
  • Challenging but not absurdly so battles which test what Skills you've learned and can be solved in multiple different ways.
  • A slew of optional areas and content that reward exploration with unique items and Skills to be learnt.
  • It's got jokes!
  • There really is quite a bit of dialogue. Good news if that's your jam.
  • A lot of RTP content! No, that's not particularly good. But it's a feature nonetheless.
VAGUE PLOT SYNOPSIS
Despite a relatively long playtime, the demo doesn't go too much into what will be the main plot of the game. Dorothy finds herself adrift in a new land, with a mysterious mission and a desire to see the world. Upon arriving at the shore, she is quickly beset by a new ally, the beastborn Scion Ria. Bonding over a battle, Ria's own interest to escape her hometown and her own infatuation with Dorothy, Ria quickly becomes Dorothy's guide throughout the varied southlands (or at least as much of the southlands is available in the demo).
It's not all easy however. The land itself has dangers but what might be worse is the people. The city-state Kingdom of High Kallech, damaged but not broken after a recent war, dominates much of the landscape. And it will need to be passed through, both for exploration purposes and for Dorothy's own goals. But how can Dorothy and Ria hope to gain access past its gates, which are barred to non-humans and Scions especially?
Attempting to find a way around this ultimately leads to the two of them exploring through the open world further, making uncomfortable new allies and braving the dangers of rampant slimes, militant fairies and things that were born dead.

PARTY BRIEFS
Doroface.png
Dorothy is the main character of this game, though she is not the only foreigner to this land. Cool, confident but with a hidden goofy side, she dabbles in a forbidden power: Void. Through this she is capable of permanently learning any skill used against her regardless of its power or its source. Her green skin is something of an oddity here and tends to make people mistake her for a Scion, though she is not. Her own purpose is mysterious but she hasn't forgotten or become an amnesiac or anything, she just doesn't like talking about it.
Dorothy fights with an umbrella and starts with the Void skills, Eye of the Void and Judge. Judge is an instant skill that allows her to scan enemies to obtain their skill-list and learn their immunities. Eye of the Void is the centre of her playstyle, allowing her to learn the next move used that she doesn't already know. To help figure this out, enemies also come with their names in yellow text if they possess unlearned techniques. She also starts with the Weapon Skill Unfurl, which lets her unfurl and roll up her umbrella to slip in and out of a defensive mode whose exact defensive bonuses depends on which Charms she has equipped.

riaface.png
Ria is Dorothy's immediate ally and to tell the truth, rather enamoured of her as both a person and as a ticket out of her toxic situation in her home village. Ria is a Scion, a descendant of artificially created human/monster crossbreeds and though she is more human-passing than most of her comrades in Threnody, she feels a strong sense of Scion solidarity and defensiveness about the subject. If only she could muster up the same feeling for the actual Scions in her life, her fellow villagers with whom she gets along...poorly. It's not her fault. Okay, it's a little her fault. There's a bad history there. Ria is boisterous, active and quick to form both friendships and rivalries. She believes in living every minute to the fullest and for good reason: For her, there's not much time left.
Ria is a simple Magic/Special oriented character, who utilises both TP and MP but focusses far more on TP with her unique passive ability, that any TP she gains carries over from one battle to another. Her sole starting Magic skill, Overclock, lets her trade MP and HP for a quick TP boost and her three Special skills include Split-Fist (Strike 3 random foes very hard while losing HP and regaining TP on each successful hit), Boiling Blood (Trades in her entire TP bar to enter an uncontrollable multi-attacking berserk state) and Slumbering Beast (Expends her TP bar to fall asleep, healing to 100% HP and curing some status ailments). Ria's simplicity can be expanded upon later by equipping her with Tomes, books which grant her additional skills.
Jameface.png
Jameson is an unlikely ally, a sworn knight in the service of both the Kingdom of High Kallech and its domineering Church. He is an often-conflicted man, having been brought by his principles into conflict with the continued foreign policies of his Kingdom and his Church. Ultimately weak in the faith, he has forgone as many of its strictures as he can while still remaining a knight. But still, none of this recent wavering can change the fact that he has spent his training to protect others. His opinion of the city-state's elites might have soured but he still strives to protect Kallech's common people and, despite his break with the Church, retains a strictly anti-divine attitude. He is blunt but ultimately kind and true to his word, no matter the horrible consequences of that.
Jameson is Special/Weapon oriented and revolves around protecting his team-mates and himself, particularly with his unique passive that makes him leap in to soak a hit directed at an ally on critical health, even if that means his own death. His two Special skills are Challenge, which lets him bait an enemy into targeting him and him alone with their attacks and skills and Hold Steady, which gives him regeneration for a few turns. His starting Weapon skills are Counter, which lets him strike back on the opponent's turn with a heavy blow provided that he survives their attack and Shieldwall, a defensive self-buff whose exact bonuses depend on which knightly Crest he is currently equipped with. Jameson's skillset makes him useful in fighting bosses but is a little lacking in normal fights, something which you might want to solve by equipping him with skill Tomes that bypass this weakness.
trishface.png
Trismegistus, also known as Trish or Oh No It's Her Again is a foreign wanderer not unlike Dorothy herself, though Trismegistus is human. Her name, as she will gleefully tell anyone nearby, means 'Thrice-Mastered' and it is one that she chose herself. As both a scholar and a heretic without peer, she has thrown aside all laws of man, nature and common morality in her pursuit of the hermetic arts. There is no act so forbidden that she will not attempt it on her single-minded quest. She is infuriating, self-centred and incredibly prideful. What makes that pride even more frustrating is that it is often founded in reality.
Trismegistus uses both Magic and Void skills and has more starting skills than anyone else in the game but she cannot access them all at once. Instead she must use her signature skill, Three Masteries, she can switch between Peerless Theurge, Peerless Astrologist and Peerless Alchemist. Each of these modes effectively change her class, as she cannot use the abilities of one while in another. The only exception to this is her 'universal' skill, Hermetic Bullet, a cheap magic projectile whose elemental affinity changes depending on which mode she's in. Other than that, her different Peerless states have their own unique skillsets but once she's transitioned into one, she's stuck that way for a few turns!

Other party members will exist, but only in future updates...

Screenshots And In-Game Illustrations:
trish2.jpg
unborn91.png
unborn107.png

Developer's Note: Game contains profanity and some implied sexual situations.

The game can be downloaded here!
 

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Wavelength

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@Ouro I'll approve this thread despite the slim word count, since it looks like genuine effort was put into the game. However, I recommend adding a little more to your description - perhaps a glimmer of the plot she finds once she lands in the new world, a section with short descriptions of the characters, and/or a section with descriptions about the world itself - whatever you think will really sell people on the idea that your game is the game they should spend their time playing. :)
 

Ouro

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@Ouro I'll approve this thread despite the slim word count, since it looks like genuine effort was put into the game. However, I recommend adding a little more to your description - perhaps a glimmer of the plot she finds once she lands in the new world, a section with short descriptions of the characters, and/or a section with descriptions about the world itself - whatever you think will really sell people on the idea that your game is the game they should spend their time playing. :)

Done! Thanks for the advice.
 

AccolourChris

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So I've played the demo for at least an hour and got up to the slime boss before it killed me! I have some pros and cons for this and some bugs I may have encountered!
Pros:
- Dialogue and game is cute and quirky. Characters seem to have their own little personalities thrown in to bring out the world around them here and there.
- Dorothy's void ability is interesting especially with it's extra dialogue that comes with it. Reminds me of the Blue Mage in some ways.
- The world premise is interesting from what I've gathered so far.
- Music was definitely catchy


Cons:
- The story seems to go in multiple directions at time and doesn't explain itself well at the start. It seems like there was a desire to make things mysterious, but too much mystery just puts people off. Think of things like Re:Zero where we aren't sure exactly what happened, but we're given enough information to put the pieces together in our head. Like we know what Scions are, but we have no base to go off of what is considered a Scion. If green skin can make you a Scion then does that mean anything with a abnormality is considered a Scion? I can understand if this is something corresponding with a religious group or something, but I wasn't given that information about any said group or I missed it within one of the NPCs. Also the Glass lady paid me but I never even started looking for her animal. I know she's explained as being off lately, but I feel like the bad person for taking her money when I didn't care to even search for said animal.
- Combat overall feels slightly bland and tedious and the EXP and STAT structure is out there. While Dorothy has this cool ability to take from others, it doesn't do much to help her since her damage is extremely low and doesn't really gain much through leveling. I essentially spent the whole time relying on Ria to get up to Level 13. On top of that Ria is a bit over tuned. She can simply spam her three hit skill over and over for an extremely long time before needing to rest at all.
- Mob encounter rates are extremely high. Though you can run away from almost all the fights, it's a little bit of an annoyance to be stopped every 5-12 steps to hit run away at some point. On top of that the Mob pack structure is a little much. Each pack has about three mobs always and they have a decent amount of HP to drop. Even with Ria at 12 it still took the same amount of hits to kill them at level 2 then it did at 12. I would definitely work on rescaling stats gained through leveling if they do gain them at all.
- The Slime Boss needs a nerf or rather it's just the stat structure that's off even for this encounter. I'm sure if I was suppose to wait until a higher level or if I was missing some gear or an area. I went to the one shop I could find in the Snow Biome(Can't remember the name atm) but even after getting the 1k from the Grove I could literally buy one item with the money that only really increased magic resist by 2. On top of that after clearing the boss the first time around I was spent on all my items and didn't expect to fight another boss with almost the same amount of HP. If anything I could break the illusion at the 50% mark and move the Slime into the fight and increase the abilities it performs.

- I encountered one bug while dealing with Mr. Blue as I call him where after talking to him I went to talk to the dog above him. He walked into the path just wouldn't move out of it. So I was stuck between him and the doggo.

There were other things but they are small and minor when it comes to demos such as this. I was still invested in the story and wanted to see what came after the encounter I was stopped at, but I didn't want to fight it again. I'm thinking of returning to it in a few hours after lunch and see if I can make it past it.

Either way, Congratz on the demo release and if you need any help with anything in the game or outside let me know! I'm always willing to help anyone if I have the ability to![/spoiler]
 

Ouro

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So I've played the demo for at least an hour and got up to the slime boss before it killed me! I have some pros and cons for this and some bugs I may have encountered!
Pros:
- Dialogue and game is cute and quirky. Characters seem to have their own little personalities thrown in to bring out the world around them here and there.
- Dorothy's void ability is interesting especially with it's extra dialogue that comes with it. Reminds me of the Blue Mage in some ways.
- The world premise is interesting from what I've gathered so far.
- Music was definitely catchy


Cons:
- The story seems to go in multiple directions at time and doesn't explain itself well at the start. It seems like there was a desire to make things mysterious, but too much mystery just puts people off. Think of things like Re:Zero where we aren't sure exactly what happened, but we're given enough information to put the pieces together in our head. Like we know what Scions are, but we have no base to go off of what is considered a Scion. If green skin can make you a Scion then does that mean anything with a abnormality is considered a Scion? I can understand if this is something corresponding with a religious group or something, but I wasn't given that information about any said group or I missed it within one of the NPCs. Also the Glass lady paid me but I never even started looking for her animal. I know she's explained as being off lately, but I feel like the bad person for taking her money when I didn't care to even search for said animal.
- Combat overall feels slightly bland and tedious and the EXP and STAT structure is out there. While Dorothy has this cool ability to take from others, it doesn't do much to help her since her damage is extremely low and doesn't really gain much through leveling. I essentially spent the whole time relying on Ria to get up to Level 13. On top of that Ria is a bit over tuned. She can simply spam her three hit skill over and over for an extremely long time before needing to rest at all.
- Mob encounter rates are extremely high. Though you can run away from almost all the fights, it's a little bit of an annoyance to be stopped every 5-12 steps to hit run away at some point. On top of that the Mob pack structure is a little much. Each pack has about three mobs always and they have a decent amount of HP to drop. Even with Ria at 12 it still took the same amount of hits to kill them at level 2 then it did at 12. I would definitely work on rescaling stats gained through leveling if they do gain them at all.
- The Slime Boss needs a nerf or rather it's just the stat structure that's off even for this encounter. I'm sure if I was suppose to wait until a higher level or if I was missing some gear or an area. I went to the one shop I could find in the Snow Biome(Can't remember the name atm) but even after getting the 1k from the Grove I could literally buy one item with the money that only really increased magic resist by 2. On top of that after clearing the boss the first time around I was spent on all my items and didn't expect to fight another boss with almost the same amount of HP. If anything I could break the illusion at the 50% mark and move the Slime into the fight and increase the abilities it performs.

- I encountered one bug while dealing with Mr. Blue as I call him where after talking to him I went to talk to the dog above him. He walked into the path just wouldn't move out of it. So I was stuck between him and the doggo.

There were other things but they are small and minor when it comes to demos such as this. I was still invested in the story and wanted to see what came after the encounter I was stopped at, but I didn't want to fight it again. I'm thinking of returning to it in a few hours after lunch and see if I can make it past it.

Either way, Congratz on the demo release and if you need any help with anything in the game or outside let me know! I'm always willing to help anyone if I have the ability to![/spoiler]

EDIT: Oh whoops I clicked Reply after quoting but before I actually wrote my response. Firstly, I'm glad you liked what you did like and I am grateful for the critique. Secondly, in response to your Spoiler section:

Firstly, I wanted to avoid dumping the player in exposition hell when it came to a lot of stuff about Scions and the state of the world. I personally prefer to pick that stuff up slowly and in the background but I also understand your issue. Could you give me some details, please? I can probably patch this in later.

Secondly, don't worry about taking Azi's money without then doing her quest. She pays you 1G and Dorothy is visibly irked by this. It's a comically small amount of money in-universe.

Thirdly, regarding the general combat, I feel like this might be a problem with how open the initial plot is. I don't really tell you where to go to pick up the best stuff because I want people to discover it themselves but it can lead to frustrating situations like this. You can get a strong early AoE skill at the beach by finding the Cool Lob-body enemy (and at a few other places but this is the best one). What areas would you say did the mob encounter rates annoy you most, by the way? This has always been a bit of a problem since nobody likes running into lots of random encounters BUT those encounters are how most of the skill-gathering mechanic works.

Fourthly, if you're having trouble with the Oozelord presently, you can either try the fight again or return to exploring to pick up other skills you might need. There may be optional quests/bosses (in the Beach) that can get you some important tools. Alternatively, you can go and do a whole other dungeon that'll give you a fourth party member before you have to face the 'Lord. Don't feel too bad though. The Oozelord is a challenging fight that will probably take people by surprise in the first attempt before they figure out a strategy. Maybe you just need a second!

Fifthly, that's a very serious bug and I will hotfix it soon.

Again, thank you so much for playing!
 
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AccolourChris

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Alrighty! I've read over everything and I started over to see what I can do going about it differently. I'll be updating it tomorrow with a new one. Though I did want to come back and say that a certain cold boss has a lovely BGM.
 

Ouro

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Alrighty! I've read over everything and I started over to see what I can do going about it differently. I'll be updating it tomorrow with a new one. Though I did want to come back and say that a certain cold boss has a lovely BGM.

Thank you! And yes I love that one's OST. Wingless Seraph is a fantastic free resource and really, they deserve all the praise.

As for the Oozelord, I can offer a few more specific tips. It's a fight based around managing your resources so if you can find a good healing spell for Dorothy it becomes a lot easier. There's one very good one called Pick-Me-Up available in the Shallas Grove itself, especially if you have some sort of mana-restoring skill as well.
Other potential good ideas for the Oozelord can be: Finding one of the skills that inflict Zero (empties its TP bar) so it can't use Slumbering Beast, finding and defeating a certain beach-boss that drops a Ria weapon that makes her immune to poison, using weird High Tide Drown strats or just obtaining your fourth party member and looping back around to deal with the 'Lord later. Probably some other ways too that are slipping my mind at the moment.

You don't need *all* of those to beat it, just one of them would probably do it to be honest. Sorry if this was too much information!
 

Ouro

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Bumping the thread to tell you about a planned update rolling out soon!

The update will include:
  • A brief expansion to the story content of the demo, featuring a few scenes and quests after the point where the story ends in the current demo build.
  • A new type of movement: Lilypad hopping! You may have noticed 'lilypad paths' in several watery areas. Well, once you find the secret to this technique, you'll be able to follow each and every one of them to a multitude of new secrets!
  • Stillwater Lakes is being expanded into an actual area with its own random encounters, secrets and bosses.
  • The mountainous region north of Threnody will be unlocked. It will feature its own NPCs, whose services include someone who functions as a kind of 'Skill pokedex' to tell Dorothy how many she has and how many there are yet to learn and a way to redo old bossfights and choices. The mountains will also have their own enemy types and two dungeons, one that is plot-connected and one that will be purely optional.
  • The crater area visible on the Overworld map will be unlocked as well, allowing you to visit the Taroi camp. This will serve as a mercantile hub and contain a fair few quests and NPC's.
  • Extra dialogue will be added to certain spots in the already-existing demo, ideally to help players who might be uncertain or lost about what to do.
  • More illustrated art!

I intend to continuously update the demo until the full version is ready.
 

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I love that illustration of Trish, it's super pretty!
 

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I admittedly didn't play much of the demo, but I had fun with what I did play. I don't have much to say from how brief my playtime was, but I'll tell you my thoughts so far.

Like:
  • I love the idea for Dorothy's playstyle. It's like a Blue Mage but to the extreme. And making so she doesn't have to get hit by it, just see it, is a very welcomed addition. And making enemy name yellow is a fantastic idea. I just really love the idea of learning the enemy skills, and getting to use them against them. I also like that she can unfurl her umbrella to get a buff in exchange for not being able to attack. It's such a simple concept but it works, especially with the charms allowing the player to do it how they wish.
  • Ria is also a neat idea. Having someone who relies on TP to fight is nifty, although her 3 hit skill is pretty dang busted.
  • As a previous poster said, the writing is very quirky. That's not a bad thing. Not everyone is going to want a game with very serious dialogue, and it's great to see you clearly just having fun with the banter and interactions between characters. If what you're going for is fun, playful banter then you're doing a good job.
  • I like the open-world aspect of being able to go wherever you want and explore things your own way. Obviously, it can lead to some issues of balancing, or players getting frustrated, so that is something you would need to pay attention to, but if you can pull it off it makes for a very fun RPG that let's players take control of their story.
  • The music. I know you said you yourself didn't make it, but you still had to pick which music went where, and which songs to pick, so I can still commend you on that.
Didn't Like:
  • I know you said you didn't want to start the game off with a huge exposition dump (and that is very fair) but we're really given the bare minimum to understand. Scions are monster people and Dorothy is from far away. That's basically all we get, and that Dorothy wants to visit the High Kallegha place (I am sorry I am certain I misspelled that) and Ria wants to leave her town. Other than that, we don't really have much much reason for anything. Granted, I am a sucker for story, and not everyone is going to care, so I know some people won't take much issue with it.
  • The encounter rate is way too high. It felt like I was getting into a battle every 5 steps.
  • I was gaining levels basically every fight. Sometimes I gained 2 levels. I don't really know if that's a problem or not, but it didn't feel like I was getting stronger. I just got higher levels and maybe Ria did more damage?
  • Maybe I just went to the wrong area first, but Ria died and I had no way to revive her. I also had no potions to heal anyone if they needed it. Obviously there might be items somewhere I just didn't look, but if we're in an openish world type thing, it would be nice to get some starter items to ensure the player isn't completely screwed if they don't search the right area first.

Those are just my first impressions with my limited playtime. I'll probably go back to it again and explore more and try new things out, and I'll let you know if anything changes or stuff that comes to mind. Overall, I enjoyed my time with it, and I liked the combat ideas you have. Good luck with the rest of the demo and full version! :)
 

Ouro

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I admittedly didn't play much of the demo, but I had fun with what I did play. I don't have much to say from how brief my playtime was, but I'll tell you my thoughts so far.

Like:
  • I love the idea for Dorothy's playstyle. It's like a Blue Mage but to the extreme. And making so she doesn't have to get hit by it, just see it, is a very welcomed addition. And making enemy name yellow is a fantastic idea. I just really love the idea of learning the enemy skills, and getting to use them against them. I also like that she can unfurl her umbrella to get a buff in exchange for not being able to attack. It's such a simple concept but it works, especially with the charms allowing the player to do it how they wish.
  • Ria is also a neat idea. Having someone who relies on TP to fight is nifty, although her 3 hit skill is pretty dang busted.
  • As a previous poster said, the writing is very quirky. That's not a bad thing. Not everyone is going to want a game with very serious dialogue, and it's great to see you clearly just having fun with the banter and interactions between characters. If what you're going for is fun, playful banter then you're doing a good job.
  • I like the open-world aspect of being able to go wherever you want and explore things your own way. Obviously, it can lead to some issues of balancing, or players getting frustrated, so that is something you would need to pay attention to, but if you can pull it off it makes for a very fun RPG that let's players take control of their story.
  • The music. I know you said you yourself didn't make it, but you still had to pick which music went where, and which songs to pick, so I can still commend you on that.
Didn't Like:
  • I know you said you didn't want to start the game off with a huge exposition dump (and that is very fair) but we're really given the bare minimum to understand. Scions are monster people and Dorothy is from far away. That's basically all we get, and that Dorothy wants to visit the High Kallegha place (I am sorry I am certain I misspelled that) and Ria wants to leave her town. Other than that, we don't really have much much reason for anything. Granted, I am a sucker for story, and not everyone is going to care, so I know some people won't take much issue with it.
  • The encounter rate is way too high. It felt like I was getting into a battle every 5 steps.
  • I was gaining levels basically every fight. Sometimes I gained 2 levels. I don't really know if that's a problem or not, but it didn't feel like I was getting stronger. I just got higher levels and maybe Ria did more damage?
  • Maybe I just went to the wrong area first, but Ria died and I had no way to revive her. I also had no potions to heal anyone if they needed it. Obviously there might be items somewhere I just didn't look, but if we're in an openish world type thing, it would be nice to get some starter items to ensure the player isn't completely screwed if they don't search the right area first.

Those are just my first impressions with my limited playtime. I'll probably go back to it again and explore more and try new things out, and I'll let you know if anything changes or stuff that comes to mind. Overall, I enjoyed my time with it, and I liked the combat ideas you have. Good luck with the rest of the demo and full version! :)

Firstly, thank you for your feedback! It means a lot to me.

  • I might nerf Ria's Split-Fist in the first big content patch, to be honest. It *is* a little too strong, especially when you have consistent healing. The intent with Ria is to be a very strong and very simple character whose damage you can rely on in contrast to Dorothy's skill-salad playstyle but it IS very strong. I'll probably either lower the damage on it slightly or make it stop regenning TP. It's supposed to be there as an alternative to stuff like Boiling Blood strategies but outside of prolonged bossfights it's just better.
  • People have mentioned the encounter rate before. I will almost certainly be dropping it across the board in the next content patch. I don't think it's an urgent enough problem to require an immediate hotfix instead but I will be changing it.
  • Currently level-gain just increases stats and heals your HP and MP back to full. It doesn't do anything else. I don't really intend there to be a heavy focus on learning skills through level up so it'll probably stay that way too. If you are curious about what exact benefits you are getting from a level however, there should be a stat-screen displayed during the level-up process.
  • You can revive party members by staying at an inn. That said, I get your complaint. There's a Revive Brew hidden in the Threnody graveyard as an easter egg if you need it and I'll be adding more as findable treasure in the new areas.
  • The complaint about a lack of exposition is fair. I'll add some optional exposition NPC's in the coming patch. In the meantime, were there any specific details that you wanted to know?

Thanks for playing!
 

Ouro

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Dev Notes: Snake Agenda 1

GameOver.png

This is a bump but it's also some more information about The Snake Agenda, the upcoming content patch. If you don't care about pure mechanical information feel free to skip over this one. Specifically this little note is about Fatal, a fun status that's already present in the common demo. If you've already encountered it, you'll know that Fatal doesn't work quite like any other status in the demo either!
Specifically, while most status effects in the game are purely binary 'you have it or ya don't' affairs, Fatal works on a stack system. It doesn't do anything until it hits 5 stacks, at which point the afflicted character instantly dies.

If you've finished the demo you're guaranteed to have run into Fatal at least once, since one of the required plot bosses, the Stillborn God, inflicts it with her basic attack. You might have also run into a few optional hidden bosses like the Living Curse, who also incorporate it into their mechanics (Incidentally for that fight, I recommend strategically getting your party members killed in a staggered order to avoid the Living Curse's Fatal-inflicting AOE from automatically wiping the party every five uses). There are even (quite rare, quite hidden) ways for Dorothy herself to gain Fatal-inflicting skills, allowing you some hideous stall strategies against particular fights!

But enough about what's already in the demo. I'm here to talk about the Snake Agenda, which is what I've named the upcoming content patch which adds three new zones, two new dungeons, a shopping hub, more fishing, more NPC's, a means to further explore already-existing maps and a buttload more bosses, enemies, skills and incidental dialogue. It also adds snakes.
There are a lot of upcoming snake enemies in a certain area and they're bringing with them, as their reptilian gimmick, a whole bunch more status effects that work along Fatal's stack rules! Their venoms are myriad, slow-acting and potentially devastating in the wrong hands. And by wrong hands I mean Dorothy's hands. Snakes don't usually have hands.

But they're also bringing with them the concept of stack synergy. Stuff like skills that deal more damage based on the stacks of cumulative status the target might have (including Fatal) and skills that are 'sympathetic' to your status effects, acting like an additive to any cumulative status already on you (including Fatal!). And, of course, every single one of these effects is learnable.

If you don't feel like engaging with this system, the game is hardly unbeatable without them. But for those whose Dorothy's want to get a little more ssss-snakelike in their tactics, the tools will be there.
 

Trihan

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Apparently your dialogue is hilarious. As somewhat of a mickey-taker myself when it comes to game writing, that was all I needed to convince me I need to try this. Stand by for my impressions. <3

Edit: We're off to a raring start. I have a black screen for several seconds then this.1615311501307.png
 
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Ouro

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Apparently your dialogue is hilarious. As somewhat of a mickey-taker myself when it comes to game writing, that was all I needed to convince me I need to try this. Stand by for my impressions. <3

Edit: We're off to a raring start. I have a black screen for several seconds then this.View attachment 182367
That *is* unfortunate. And previously unreported on by any other player! Do you mind telling me where this occurred?
 

Trihan

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Literally right after I hit "New game" and get through the introductory messages.
 

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Literally right after I hit "New game" and get through the introductory messages.
That's bizarre. It's never done that to me or any volunteer playtesters. And nobody else who's played it has had any issue with the intro sequence of all things.

EDIT: Does the bug persist across multiple instances?
 

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What do you mean by multiple instances?

Edit: I've unzipped the files again and it's working now.
 

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What do you mean by multiple instances?
Oh, sorry. I'm a little sleepy right now so forgive the word choice. What I meant is, if you start the game back up again and click 'New Game', does it still crash in the intro? If it doesn't, then it's a one-time case of something going wrong with the engine. If it does, then your downloaded copy of the game might be corrupt.
 

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It's now randomly closing the game sometimes when I get into a battle. Sorry, but I don't think I'm going to be able to continue this. I enjoyed what I did play, though!
 

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