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- Aug 4, 2019
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The Unborn Daughter is an off-kilter fantasy RPG about Dorothy, a wandering traveller who drifts to shore in a land to which she is a stranger. But she is far from helpless, for she has the power to emulate and permanently learn almost every monster power that she can witness. Explore, gather allies, fight strategic battles and read a surprisingly large amount of dialogue in this in-development demo!
FEATURES:
- A cast of lovable(???) jerks.
- Illustrations by Gehn. (NSFW)
- Music by Wingless Seraph.
- An in-games credits page for all the wonderful people who post free RPGMaker resources online and thus contributed to this demo without their knowledge!
- A semi-open world. Every area included in the demo is open for you to explore in any order you wish. Even the areas you really shouldn't go!
- Hundreds of different optional Skills that Dorothy can learn from her travels and the order in which she learns them is up to YOU to decide. Figure out your own particular strategy!
- Challenging but not absurdly so battles which test what Skills you've learned and can be solved in multiple different ways.
- A slew of optional areas and content that reward exploration with unique items and Skills to be learnt.
- It's got jokes!
- There really is quite a bit of dialogue. Good news if that's your jam.
- A lot of RTP content! No, that's not particularly good. But it's a feature nonetheless.
Despite a relatively long playtime, the demo doesn't go too much into what will be the main plot of the game. Dorothy finds herself adrift in a new land, with a mysterious mission and a desire to see the world. Upon arriving at the shore, she is quickly beset by a new ally, the beastborn Scion Ria. Bonding over a battle, Ria's own interest to escape her hometown and her own infatuation with Dorothy, Ria quickly becomes Dorothy's guide throughout the varied southlands (or at least as much of the southlands is available in the demo).
It's not all easy however. The land itself has dangers but what might be worse is the people. The city-state Kingdom of High Kallech, damaged but not broken after a recent war, dominates much of the landscape. And it will need to be passed through, both for exploration purposes and for Dorothy's own goals. But how can Dorothy and Ria hope to gain access past its gates, which are barred to non-humans and Scions especially?
Attempting to find a way around this ultimately leads to the two of them exploring through the open world further, making uncomfortable new allies and braving the dangers of rampant slimes, militant fairies and things that were born dead.
It's not all easy however. The land itself has dangers but what might be worse is the people. The city-state Kingdom of High Kallech, damaged but not broken after a recent war, dominates much of the landscape. And it will need to be passed through, both for exploration purposes and for Dorothy's own goals. But how can Dorothy and Ria hope to gain access past its gates, which are barred to non-humans and Scions especially?
Attempting to find a way around this ultimately leads to the two of them exploring through the open world further, making uncomfortable new allies and braving the dangers of rampant slimes, militant fairies and things that were born dead.
PARTY BRIEFS

Dorothy is the main character of this game, though she is not the only foreigner to this land. Cool, confident but with a hidden goofy side, she dabbles in a forbidden power: Void. Through this she is capable of permanently learning any skill used against her regardless of its power or its source. Her green skin is something of an oddity here and tends to make people mistake her for a Scion, though she is not. Her own purpose is mysterious but she hasn't forgotten or become an amnesiac or anything, she just doesn't like talking about it.
Dorothy fights with an umbrella and starts with the Void skills, Eye of the Void and Judge. Judge is an instant skill that allows her to scan enemies to obtain their skill-list and learn their immunities. Eye of the Void is the centre of her playstyle, allowing her to learn the next move used that she doesn't already know. To help figure this out, enemies also come with their names in yellow text if they possess unlearned techniques. She also starts with the Weapon Skill Unfurl, which lets her unfurl and roll up her umbrella to slip in and out of a defensive mode whose exact defensive bonuses depends on which Charms she has equipped.

Ria is Dorothy's immediate ally and to tell the truth, rather enamoured of her as both a person and as a ticket out of her toxic situation in her home village. Ria is a Scion, a descendant of artificially created human/monster crossbreeds and though she is more human-passing than most of her comrades in Threnody, she feels a strong sense of Scion solidarity and defensiveness about the subject. If only she could muster up the same feeling for the actual Scions in her life, her fellow villagers with whom she gets along...poorly. It's not her fault. Okay, it's a little her fault. There's a bad history there. Ria is boisterous, active and quick to form both friendships and rivalries. She believes in living every minute to the fullest and for good reason: For her, there's not much time left.
Ria is a simple Magic/Special oriented character, who utilises both TP and MP but focusses far more on TP with her unique passive ability, that any TP she gains carries over from one battle to another. Her sole starting Magic skill, Overclock, lets her trade MP and HP for a quick TP boost and her three Special skills include Split-Fist (Strike 3 random foes very hard while losing HP and regaining TP on each successful hit), Boiling Blood (Trades in her entire TP bar to enter an uncontrollable multi-attacking berserk state) and Slumbering Beast (Expends her TP bar to fall asleep, healing to 100% HP and curing some status ailments). Ria's simplicity can be expanded upon later by equipping her with Tomes, books which grant her additional skills.

Jameson is an unlikely ally, a sworn knight in the service of both the Kingdom of High Kallech and its domineering Church. He is an often-conflicted man, having been brought by his principles into conflict with the continued foreign policies of his Kingdom and his Church. Ultimately weak in the faith, he has forgone as many of its strictures as he can while still remaining a knight. But still, none of this recent wavering can change the fact that he has spent his training to protect others. His opinion of the city-state's elites might have soured but he still strives to protect Kallech's common people and, despite his break with the Church, retains a strictly anti-divine attitude. He is blunt but ultimately kind and true to his word, no matter the horrible consequences of that.
Jameson is Special/Weapon oriented and revolves around protecting his team-mates and himself, particularly with his unique passive that makes him leap in to soak a hit directed at an ally on critical health, even if that means his own death. His two Special skills are Challenge, which lets him bait an enemy into targeting him and him alone with their attacks and skills and Hold Steady, which gives him regeneration for a few turns. His starting Weapon skills are Counter, which lets him strike back on the opponent's turn with a heavy blow provided that he survives their attack and Shieldwall, a defensive self-buff whose exact bonuses depend on which knightly Crest he is currently equipped with. Jameson's skillset makes him useful in fighting bosses but is a little lacking in normal fights, something which you might want to solve by equipping him with skill Tomes that bypass this weakness.

Trismegistus, also known as Trish or Oh No It's Her Again is a foreign wanderer not unlike Dorothy herself, though Trismegistus is human. Her name, as she will gleefully tell anyone nearby, means 'Thrice-Mastered' and it is one that she chose herself. As both a scholar and a heretic without peer, she has thrown aside all laws of man, nature and common morality in her pursuit of the hermetic arts. There is no act so forbidden that she will not attempt it on her single-minded quest. She is infuriating, self-centred and incredibly prideful. What makes that pride even more frustrating is that it is often founded in reality.
Trismegistus uses both Magic and Void skills and has more starting skills than anyone else in the game but she cannot access them all at once. Instead she must use her signature skill, Three Masteries, she can switch between Peerless Theurge, Peerless Astrologist and Peerless Alchemist. Each of these modes effectively change her class, as she cannot use the abilities of one while in another. The only exception to this is her 'universal' skill, Hermetic Bullet, a cheap magic projectile whose elemental affinity changes depending on which mode she's in. Other than that, her different Peerless states have their own unique skillsets but once she's transitioned into one, she's stuck that way for a few turns!
Other party members will exist, but only in future updates...
Screenshots And In-Game Illustrations:
Developer's Note: Game contains profanity and some implied sexual situations.
The game can be downloaded here!
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