The Unlucky Pimp (Comedy RPG) [20 minute demo!]

sleepingnamja

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Tired of playing the horror games made by the community? Tired of mundane mapping? Tired of a game that feels empty?

Do you wish for a game that seems to be less generic and full of surprises?

Do you reminisce the older days when game developers made tons of JRPG's like Final Fantasy I-XChrono CrossSuikoden II, the Breath of Fire series, Paper MarioGolden Sun, Xenogearsetc?

I know I do and I can say that many of the classics have influenced the way I see games and how a fun RPG is like.

The Unlucky Pimp is a project that I've been working on recently that tries to bring back the nostalgia from older JRPG's.

This game will become better because I will be constantly adding something new and there is always room for improvement. 

 

Features

  • Active Time Battle
  • Sideview Battle
  • Day and Night System
  • Plenty of Object Interactions (in the future)
Genre

Classic RPG like Final Fantasy I-X

Synopsis

Wilfred is an unfortunate pimp who didn’t pay his taxes to the town government. After deciding to drink all night at the pub instead, his house is foreclosed. In order to earn his house back, he is forced to do a community service of cleaning out the town’s well from pests. Little did he know, his troubles are only beginning.


Characters



Wilfred- A pimp who is kind of a douche and very irresponsible.



George- A 34 year old man who looks 60.
Screenshots


(This is the only enemy like this in the game.)















Update for Version 1.00b:

  • I fixed all of the bugs that are obvious. 
  • I rewrote most of the dialogue (toned down the profanity because they killed some of the jokes)
  • Fixed some events
  • Balanced the enemies and characters
  • Added a little more to the story


Download Link:

http://chunsooha.wix.com/sleepingnamja#!The-Unlucky-Pimp-100b/cu6k/A9FEF9B1-6F32-4FBE-8601-3510C3DADC9C

Credits for the Scripts

Yanfly

Yami

Moghunter

Vlue

Khas
 
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Alkorri

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Well, sleepingnamja. You made me laugh at the first and second screenshots already. Nice job.

Others might disagree, but you might wanna put spoiler tags on the screenshots :)
 

Imploded Tomato

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Hey sleepingnamja. I have took the time to try your game.



- After your house has been foreclosed and you have to find the Mayor, I was not sure which direction to go, an indicator would have been beneficial to the Player. Maybe an NPC could point the Player in the right direction after the cutscene?

- Enemies in the well are a bit under powered, Spiders die in one hit. I was able to beat the end boss with just one character "George" because "Wilfred" died before the match started and I didn't want to walk all the way back to sleep and revive him.

- After exiting the well, if you reenter the shack, the screen turns black until you exit .After talking with the mayor again, although there is new dialogue; I am clueless as what to do next. The dripping sound effect is also left on. I am assuming this is the end of the game?

Overall, its a good start but needs more work for sure. May not appeal to some people because the jokes are a bit elementary. I also noticed you used a soundtrack from Chrono Trigger which fades at the end, a version that loops without fading would be best although I don't recommend using resources from other games for different reasons. I would like to see more done with this project as it has potential, as you never really know what to expect and it keeps you curious.

 
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sleepingnamja

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Thanks for the input!

Funny that you mention those things.

I was working on all of those things yesterday.

I fixed some events that weren't working properly and changed most of the dialogues that have too much profanity.
 
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sleepingnamja

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I've made an update to balance the game and fix most of the bugs. I also rewrote most of the dialogue and added a preview to the next part of the story.
 

Harmill

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Trying it out now. I'm recording notes as I play so they may not be in any particular order:

- I'm not a fan of scrolling text that makes noise....if you must keep it, maybe make it just a bit quieter. It can get annoying hearing it click away repeatedly.

- Every message box has a 0.5 second delay before I can advance to the next text box. This is especially annoying when exploring houses and checking out the stuff you can interact with. The delay is not necessary, so I'd recommend removing it.

- Dialogue in general has a lot of pauses that last just a bit too long. It really slows the flow down, especially if you can read it fast enough that you're waiting for the next sentence to appear. Pauses are good, but try and adjust the length of them so they feel more natural and don't slow the conversation down too much.

- When you wake up in the bar at 3am, the screen doesn't dim until just after you exit the bar...as in, it's still daylight for 1 second and then the screen tone suddenly changes. There are smoother ways you can do this, namely, altering the screen tone while the screen is faded out (either the black screen before waking up in the bar, or when you force the player to leave the bar and the screen fades out during the screen transition).

- It's 3am...and every NPC that was outside during daytime is still outside saying the same things when it's night time.

- Whoah, upon further exploring of the town...every house is still open for me to explore and shops are still open...it just seems like they should be closed if it's supposed to be 3am. Intentional or an oversight?

- OK found a bug...I entered one of the houses and upon leaving, the screen never fades in....so I'm stuck with a black screen not knowing where I'm moving. It's the house that has that note saying, "Ugh..I can't. I just can't. I can't even." or something like that. I need to restart the game in order to continue...

- enemies have too much HP in the Well. This is the first dungeon of your game, so you don't want enemies being too dangerous or taking too long to defeat.

- I just noticed when equipping a new hat I got in the well, that your arrows in your equip screen appear as boxes. Bad font or something?

- when running away, the game crashes. Script 'Yami Lunatic Reset' line 74: NoMethodError occurred. undefined method `item' for nil:NilClass

- I'm going to stop here because the battles take too long, are very repetitive, and actually threaten me with a Game Over because of how strong a fight against 3 rats or 3 bats can be.

Overall, you should focus on balancing the beginning monsters. They simply have too much HP. As well, I have no reason to use a normal attack right now because Wilfred has his Double Tap skill that does more damage, I have enough MP to spam it every turn, and there's a healing spot in the well so that I really do have infinite MP to spam things. Because of all this spamming, battles are not interesting because aside from me having to keep myself from dying, there's no real strategy. Wilfred uses Double Tap every turn (and misses a lot because of Blind), and George uses Molotov Cocktail every turn except for when he needs to heal. It also takes a LONG time to level to Lv.4 (5+ battles). Maybe it won't be so bad if the battles were faster, so I suggest rebalancing enemy HP first and seeing if that helps.
 

sleepingnamja

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Trying it out now. I'm recording notes as I play so they may not be in any particular order:

- I'm not a fan of scrolling text that makes noise....if you must keep it, maybe make it just a bit quieter. It can get annoying hearing it click away repeatedly.

- Every message box has a 0.5 second delay before I can advance to the next text box. This is especially annoying when exploring houses and checking out the stuff you can interact with. The delay is not necessary, so I'd recommend removing it.

- Dialogue in general has a lot of pauses that last just a bit too long. It really slows the flow down, especially if you can read it fast enough that you're waiting for the next sentence to appear. Pauses are good, but try and adjust the length of them so they feel more natural and don't slow the conversation down too much.

- When you wake up in the bar at 3am, the screen doesn't dim until just after you exit the bar...as in, it's still daylight for 1 second and then the screen tone suddenly changes. There are smoother ways you can do this, namely, altering the screen tone while the screen is faded out (either the black screen before waking up in the bar, or when you force the player to leave the bar and the screen fades out during the screen transition).

- It's 3am...and every NPC that was outside during daytime is still outside saying the same things when it's night time.

- Whoah, upon further exploring of the town...every house is still open for me to explore and shops are still open...it just seems like they should be closed if it's supposed to be 3am. Intentional or an oversight?

- OK found a bug...I entered one of the houses and upon leaving, the screen never fades in....so I'm stuck with a black screen not knowing where I'm moving. It's the house that has that note saying, "Ugh..I can't. I just can't. I can't even." or something like that. I need to restart the game in order to continue...

- enemies have too much HP in the Well. This is the first dungeon of your game, so you don't want enemies being too dangerous or taking too long to defeat.

- I just noticed when equipping a new hat I got in the well, that your arrows in your equip screen appear as boxes. Bad font or something?

- when running away, the game crashes. Script 'Yami Lunatic Reset' line 74: NoMethodError occurred. undefined method `item' for nil:NilClass

- I'm going to stop here because the battles take too long, are very repetitive, and actually threaten me with a Game Over because of how strong a fight against 3 rats or 3 bats can be.

Overall, you should focus on balancing the beginning monsters. They simply have too much HP. As well, I have no reason to use a normal attack right now because Wilfred has his Double Tap skill that does more damage, I have enough MP to spam it every turn, and there's a healing spot in the well so that I really do have infinite MP to spam things. Because of all this spamming, battles are not interesting because aside from me having to keep myself from dying, there's no real strategy. Wilfred uses Double Tap every turn (and misses a lot because of Blind), and George uses Molotov Cocktail every turn except for when he needs to heal. It also takes a LONG time to level to Lv.4 (5+ battles). Maybe it won't be so bad if the battles were faster, so I suggest rebalancing enemy HP first and seeing if that helps.
Thanks for the feed back!

I think I've fixed most of those problems a few weeks ago.

I gave the monsters in the well more HP because someone said that they were too easy.

I was also thinking of raising the mana costs of the skills as another way to balance the game.

The tint delay you mentioned is a bug in the original script of Vlue's Advance Game Time when used with Khas' Light Effects, which I have no idea how to fix without eventing. So for now, I'm just waiting on Vlue to fix it, but if he doesn't anytime soon, I'll have to remove Khas' script.

The NPC's that don't change regarding time was intentional. Most RPG's, like Pokemon for an example, keep most things the same for NPC's in the town. I still haven't added an NPC's that only appear at night yet, just one night event so far.

I've completely revamped the systems right now and am halfway finishing the second "dungeon."

Regarding dialogue, I added a lot of pauses because I was afraid that the reader would accidentally skip the dialogue, but I've removed most of the pauses in non-cutscene events.

Again, thanks for feedback, I really appreciate it.
 

DoubleX

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- when running away, the game crashes. Script 'Yami Lunatic Reset' line 74: NoMethodError occurred. undefined method `item' for nil:NilClass
(The above quote is just partial)

I'm interested in this crash as it should be impossible to even take place, so I've downloaded the game and checked "Yami Lunatic Reset" in its source. I hope I'm not spoiling what I shouldn't spoil here:

The few lines in that script in this game we may want to notice are these:

  def lunatic_catb_reset_formula    formulas = []    formulas = self.current_action.item.catb_reset    value = 0Whereas the original version has 1 more extremely crucial line:

def lunatic_catb_reset_formula return 0 if !self || !self.current_action || !self.current_action.item formulas = [] formulas = self.current_action.item.catb_reset value = 0You can see that

return 0 if !self || !self.current_action || !self.current_action.itemis missing in that script in this game. If it's missing, crashes will occur whenever the battler doesn't exist or has no current action or has no item for that battler's current action.

As I've checked that the script version in the game is 2012.01.27 and this line should be here at least for that version, I suspect it's some copy or download error or is deleted by the user.

Anyway, adding this line back at the right place should stop this crash and some other potential crashes as well.
Again I hope I didn't spoil what I shouldn't spoil here :)
 
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ShinGamix

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You may want to add a warning about the "adult" themes in the dialog somewhere besides the screens themselves aka Dnt have little kids running and opening the screen talking bout "wiener swallowing."

aka

 Mature dialog content warning

but really funny!
 

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