- Dec 7, 2014
- Reaction score
- First Language
- Primarily Uses
60 hours is quite the commitment for the player as well. I stick to 2 to 3 playable characters. If I am feeling adventurous I go up to 4. I completely agree an engine is just the tool, the developer is what makes the game greatNo untold rules, just plenty of already beaten to death rules, most beginners just ignore.
I gotta admit, though, the occasional "I'm going to make a massive 60 hour rpg with 20 characters, 60 classes, and 5 endings, with no budget, marketing, or skills as my first game" Always makes me chuckle. It just never gets old.
For me, there's only one thing that really matters. Making a game in rpg maker is easy. Making a good game ain't easy no matter the engine.
It takes a whole lot more dedication, endurance, research, and testing than many, if not all newcomers I've come across realize. (Myself included)