The idea of this project is to get some skills with RPG Maker, as well as pay homage to the old school RPGs. My original plan was to just use RTP assets, but have decided to go on with some upgrades and will be continuing to do so. With the feedback I've gotten so far, the project has some good promise, so I may continue to upgrade assets and polish the product, if there continues to be interest in it.
Brief Overview -
The Valley of Ashe has seen an increase in the number of monsters lately. Valen, a ranger from the town of Ashe, hunts and gathers for the town's survival. Although he is known as "The Lone Wolf", his fiery sister Sylvyth insists on helping him gather food for the coming winter. The Village of Ashe may be on the brink of starvation, but Valen swears to the Faeries to only take what they need to survive. Both he and the Faeries understand that the balance must be kept...
After finding out that the horde is led by a certain Lord Tyrak and the recent monster attacks are an effort to starve out the town of Ashe, Valen and Sylvyth volunteer to leave the valley and seek out allies as well as gather any other information they can find about Lord Tyrak and why he wishes to invade the Valley of Ashe.
Upon their return, Valen and Sylvyth find the King of Ashe has passed away, and a new king has been installed. The new king does not believe in the balance Valen seeks and tensions mount. After tragedy strikes, how will Valen set the wrong deeds right? Will he learn to lead, instead of always being "The Lone Wolf"? Will Lord Tyrak triumph over the people of the Valley?
I invite you to take this journey and help Valen become the hero he is destined to be. With over (planning on..) 25 hours of gameplay, multiple characters and realms to visit, we watch our Lone Wolf become a hero, leader, and lord of his own kingdom to help take back the Valley of Ashe and restore balance to the kingdom. Progressive re-building of your own kingdom, rich environments and storyline, with concept/conflicts that are not just a recycled story you are used to! Each class has unique skills and abilities to differentiate combat style and tactics. Difficulty increases as your skills become more diverse, first allowing you more options to defeat enemies, then requiring you to be creative in how you handle your skills in order to succeed!
I have the first branches of storyline complete and enough content so you know the main conflict. At the end of the Demo, you are just starting the main quest which branches even further later in the game. This demo is about 30% - 40% of the game complete. Estimated gameplay time so far - 4 - 8 hours depending on pace of play, leveling, exploration and balance. All of my play tests were around 2.5 hours, but most others' play tests were closer to 6 - 10 hours. There should be enough content to give you a great idea of style, content, writing, character progression, etc.
I'm looking for feedback on:
Battle Balance and Progression - I will continue to update item names and skills as we go on. I'm looking for the balance of progression from area to area. Basically, you don't have to spend too much time or too little time leveling to move to the next area. Do you get overpowered too quickly? Are there too few encounters or too many?
Mapping Detail and Overall Presentation - Does it create rich environments? Do the music and mapping match up to create a "feel" for each area? What would you improve on for mapping/ambience? Are there any event bugs that you see so far? Are there enough non-story interactions - town people, events attached to town characters, and cutscene events, that also enrich the gaming experience?
Storyline and Characters - Feedback on the speech, character development so far. Is there good breaking in speech/text to give it good flow and thought breaks? Are you getting a feel for who the characters are/think/feel? Does it make you want to play on more? Where would you add/take away from to enhance the understanding of our characters?
Features and gameplay - Feedback on the skills for each separate class, are they balanced, are there enough skills and are they helpful/useful to enriching the gameplay? Is this something that should be expanded on?
Upgrades to the RTP - With some more time and polish, is this a project you would want in your library? Would custom sprites/characters/battlers add a lot to enriching the overall presentation of the game? Does it have the potential to be commercial? What would YOU add?
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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