Notice: This thread is for the IGMC 2014 version of the game. Later on in the thread I've been posting development pictures and videos from the commercial reimagining of the game, so please keep in mind that what you download here will be the original IGMC game (with bug-fixing patches included). ----------------------- Have you ever wondered what it must be like being a vendor? You know, those helpful people who just happen to be in the right spot at the right time, selling you those potions you so desperately needed? Did you ever consider that perhaps these people were not there by chance–or by destiny–but rather by their own free will? That they have a life? Are you tired of questions? Have some answers! It's fresh out of the oven, steaming hot and smells delicious! Go get your share of the greatness that is The Vendor. Do you happen to have a Mac? Then click here for a Mac version. IGMC2014 game page (please vote for me if it tastes good!): http://contest.rpgmakerweb.com/game/view/id/486 Recent updates: Spoiler Update 1.0.2: Minor balance fix (every hero except The Warrior may now wear a leatherless poncho, as intended) and a confirmation dialogue when selling has been added. A tree was also cut down, and an annoying treestump that everyone seemed to run into was also dug up and thrown out. Get it fresh from the kitchen: As before, it is perfectly safe to copy your save file(s) over from the old to the new folder. Click the big underlined text above to get it. Update 1.0.1: A rare bug was found and patched. You can safely copy your old save over to the new game, and that will fix the issue retroactively. Most likely you won't bump into the bug at all, but if you want to be 100% sure, download the updated version In this game, you are the hero vendor. Like always, you will stock up on tons and tons of items–but this time, you get to make a profit! Because who isn't tired of smacking an Ogre silly to get his purse of gold, only to hand all of it over to the next vendor you meet to upgrade your gear. Well fear not; because all that fighting? There will be no evil fighting done by you this time around. That's up to the heroes to do. Your job will be to sell them the necessary items to stay alive, buy their hard earned special loot from them when they're done smashing faces, and then sell it or trade it–for a profit, of course! What you will be doing is visit pubs (strictly for work!); find the best prices on items; haggle and trade; examine the areas and enemies that the heroes will be fighting next, making sure you can sell them something that'll see them through the day. And get their hard earned gold into your pockets! The Warrior "They've probably seen mah bonnie coopon awreddy, ye nerd." The Witch *sigh* "Do we have to do this?.." The Cleric "Honored to make your acquaintance, good sir- ah, madam? The Thief "You never saw me, alright?" Something about a thousand pictures needed to spell a word. All of these are from the early stages of alpha beta omega development; please don't scrutinize them too hard. They will be upgraded in the not-too-distant future, possibly for a small fee. Home Town, from a bird's eyes Spoiler The Warrior–it speaks! Spoiler The making of a forest Spoiler Sometimes a picture is not enough. Sometimes you need 23.98 pictures beamed into your eyes every second to get the message across. Such is life. Again, these are betakaroten (or something alpha) footage from the best game not yet released. Important: In the following video, The Warrior was decidedly unpolished in his accent. Please overlook its crudeness. Sincerely yours, The Cleric Healer and Caster Founder of Castles of Sand Involuntary Advisor to The Thief This letter has been scanned for paper-eating vermin with Mc.Coffee Antivermin 2.01 You can treat this as a list of VIP that are so awesome they should be the first to get drunk at the pub! Galv Hime Myself, for myself Shaz Tsukihime Victor Yanfly Zeus Rest assured, this vendor will have acquired all the necessary legal documentations before the game goes to the printer.