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- Sep 4, 2016
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I'm fairly new to RPG Maker in all honesty, but up until now, every serious bug I've come across has been fixable. However, I've come across something that I can't really find an answer to yet.
So I have an event that is going to run into the player. This is simple enough, right? I've made it's move route so that it can move towards the player on autorun. Then, once this has completed, I put a switch in so that it will cut to dialogue.
The problem is, the move route doesn't really want to wait. The player may be in one of two locations, so I can't really substitute this... and I can't use event touch to trigger the dialogue since the event needs to run up to the player first. I know the answer to this is probably something fairly simple, but I can't wrap my head around it for some reason. If there's any sort of command after the "move towards player", it just ignores the wait function...
So I have an event that is going to run into the player. This is simple enough, right? I've made it's move route so that it can move towards the player on autorun. Then, once this has completed, I put a switch in so that it will cut to dialogue.
The problem is, the move route doesn't really want to wait. The player may be in one of two locations, so I can't really substitute this... and I can't use event touch to trigger the dialogue since the event needs to run up to the player first. I know the answer to this is probably something fairly simple, but I can't wrap my head around it for some reason. If there's any sort of command after the "move towards player", it just ignores the wait function...
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