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Hello! I am new to the RPGMaker forums, but I’ve been using RPGMaker for a long time. I recently found this old project on my computer and I have decided to finish it up. It is made on RPGMakerVX and makes extensive use of the RTP and old scripts, but features engaging characters, unique puzzles, and a detailed world. I hope that you will give it a try!
-DaXigua
Quick Overview:
Genre: Fantasy RPG
Average Demo Time: The demo has about 4-5 hours of gameplay.
Game Progression: The game is about 50% done (Currently have about 10 hours of gameplay completed. The total should be around 15-20.) I am planning to be finished with it around November. I'm on the look out for a couple beta testers who could play through the whole game to check for errors and provide feedback before I release the completed game to everyone. If you need me to do this for your game in return, I would be happy to!
On a corner of the planet Loxni lies an isolated archipelago known as the Tawn Islands which is home to three kingdoms: Kapa, Musa, and Dev.
25 years ago, the Tawn Islands suffered through the horrific Mountain War between Musa and Kapa which left the islands in ruins. However, since the end of the war Kapa and Musa have agreed to work together allowing for years of rebuilding and peace.
We enter this world during this period of relative harmony and prosperity. Kapa is presently ruled by a young King Inoa who is still learning how to manage power properly. However, the Islands are currently plagued by an intense monster uprising which threatens the safety of all the kingdoms. Normally lured out from the depths of the earth by the use of magic (especially during wartime), monsters are a perpetual nuisance who harass the people of Tawn in surges known as monster uprisings. Yet, despite the regularity of these uprisings, something is fishy about the current one. It seems to be unusually extreme, suggesting that someone, somewhere is dabbling in powerful and destructive magic…
The story follows Makaio (the default name, you can choose your own name for him), the Captain of the Kapa Royal Guard, an elite group of soldiers who are personal bodyguards and investigators for the King of Kapa. Makaio is just one year away from retirement, which means the chance to live in splendor in the King’s Park. However, he feels a sense of ambivalence about himself which has left him confused. Nonetheless, he has dedicated a significant amount of time to the training of Kaiemi, a promising young Royal Guard recruitment whom Makaio reveres.
As Makaio gears up for Kaiemi’s initiation into the Royal Guard, strange things began happening around Tawn. Soon Makaio must learn not only to battle with powerful external forces, but with his own internal demons, self-doubts, and morals. It is a battle that will leave Makaio questioning the values and choices he has held dear his whole life.
How will our characters confront the looming tumult before them? Will they be able to overcome their own pride and ambitions or be swallowed by them?
Perhaps peace is more fragile than we all realize…
The game will feature 9 playable characters (2 optional) and dozens of NPCs. Here are a few of the important ones:
Makaio (or whatever name you choose): The main protagonist and Captain of the Kapa Royal Guard. Makaio has dedicated his entire life to service in the Royal Guard and has served under three Kings. Because his position in the Royal Guard is so demanding, Makaio has never had a family and has abandoned all of his hobbies. When we enter his life, he is only one year away from official retirement. When the Captain of the Royal Guard receives an official retirement he is given a large cottage in the King’s Park and his name is inscribed on a wall in a section of the Royal Catacombs, the place that Royal Guard Captains and Kapa Kings are buried when they die. Despite the fact that he is receiving laurels for a successful career, Makaio is beginning to doubt if this has any meaning to him anymore…
Kaiemi: Kaiemi is the most promising recruit the Kapa Royal Guard has seen in years. Kaiemi, like Makaio when he was younger, is completely devoted to the idea of joining the Royal Guard and trains harder than any of the other recruits. Kaiemi has become like a son to Makaio, who has taken Kaiemi under his wing and groomed him to ascend the ranks of the Royal Guard. Yet, Makaio is a bit skeptical of the close relationship Kaiemi has with the young king, Inoa, and wonders if Inoa brings out the best in Kaiemi.
Hoku: Hoku is a good friend of Makaio and he serves as the Chief of the Mages of Kapa. This position puts him on the committee of the Five Advisors to the King of Kapa, an honor that he shares with Makaio. Hoku is very wise but is also good natured and kind hearted. Like Makaio, Hoku is also approaching retirement and is looking forward to his youngest son’s wedding and the opportunity to spend more time with his grandchildren. Hoku does not get along well with King Inoa, but believes that Inoa will slowly mature and become as good a ruler as his father.
Lani: Lani is a simple soldier in the Kapa Army (known as a Guard) yet has the courage and strength to excel in battle. Although her rank is low, she possesses a spirit which intrigues Hoku and riles Makaio. Initially assigned as an expendable body guard for Makaio and Hoku, but her role slowly becomes more and more important…
King Inoa: Inoa is the new king of Kapa and the youngest king to every hold the throne. Only 23 years old, Inoa struggles to live up to the reputation of his father, who presided over 25 years of peace and prosperity in Kapa. Inoa questions some of the axioms and values of the older generation and wonders if new ideas and more initiative are needed from the government of Kapa. He resents the formality and bureaucratic structures that govern the actions of the King, which he believes slows progress down, and does not always like to consult his Five Advisors as often as his father did. Inoa has taken a special interest in Kaiemi and feels that the young Royal Guard possesses the same sense of action and ambition as he does.
-This game is designed to be a bit harder than your typical RPG. This means that money is more scarce, battles require more strategy, spells drain relatively large amounts of MP, and healing items are rare. The upside to this is that I tried to make random battles happen less frequently than I’ve seen in other games (I find constant random battles annoying) but the downside is that they are much harder. If the game is too hard, please let me know, but give it a good try first!
- This game features a detailed magic element system and requires the constant need to use different types of magic and weapons to overcome certain enemies.
-Uses Modern Algebra’s quest journal to help you keep track of both main quests and side quests (which you should do because they give you great items!). Speaking of which, there are lots of enchanted items to find!
-A Codex which provides extensive background on the characters and history of the Tawn Islands.
-Uses Yanfly’s Bestiary Scan to document the numerous monsters you face and help you determine your battle tactics. I also make use of Yanfly’s Battle System to create more exciting battle scenes.
-A potion brewing system where you can mix certain gathered items to make stat boosting elixirs.
-Many well-thought out puzzles and mini-games to add diversity to the game.
Uses Yanfly's Engine RD to the fullest
Large, interesting towns
Cut scene example
Eventing to create fun mini games
An example from the Codex
Visual effects: dust storm
Bestiary to help you keep track of monsters and their weaknesses
Quest Journal example
Lots of puzzles to challenge you!
Story, Characters, Eventing, and Game Design
DaXigua
Scripts
Modern Algebra (Flash Selected Enemy, Paragraph Formatter, Quest Journal)
Prexus (Party Manager)
OriginalWij, Mac Malone (Chest Item Pop-Up, Map Overlays)
Woratana (Ballon SE, Neo Save System III, MAX Level Limitation System)
Ccoa, ScriptKitty, Dr DJ (Weather Script)
BigEd_781 (Icon Gold Window, Retain Walk Speed)
Reedo (Auto Map Name Popup Window)
Painhurt (Vehicle Autotile)
Omegas7 (Quick Text)
D�vic, Isaacsol (Scene Splash)
Piejamas (Variable Gauge Display)
BulletXt (Thomas Edison VX, Enable Battle in Vehicle)
SojaBird, http://www.nestcast.blogspot.com (Map Radar)
Mithran (Item Selection Number Fix, Enemy AI Boost)
wltr3565 (Skill Scroll)
Aindra (Custom List)
Yanfly (Yanfly Engine RD Scripts)
TOMY, trans. Mr. Anonymous (KGC GuardRecover)
UNKOWN, MiDas Mike, AvatarMonkeyKirby, xXRandom.CrapX (Scene Credits)
Moon (Transfer Script)
Battle Artwork
Butler
Closet
Enterbrain
Character Sprites and Tiles
Eathrock
Dai
Tsukuru
Yoshino
Misttribe
PINEDAVX
Xmq_0
FSM Nightly
KGibson
Anaxim
Mack
VIII
Enterbrain
DaXigua
Faces Artwork
Soruve
Enterbrain
Backgrounds and Pictures
Soruve
Closet
Carbajosa
Grandma Deb
Enterbrain
DaXigua
Music and Sound
Enterbrain
DaXigua
Demo v.1.0 is available for download! Click on one of the links below to download:
- The Warrior's Calling Demo WITHOUT RTP (40M
- The Warrior's Calling Demon WITH RTP (74M
If you wish to contact me you can use this board or email me directly at daxiguagames@gmail.com.
Thank you all! I look forward to any comments or questions you might have.
-DaXigua
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