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I think I understand what you are saying now.ksjp17 is right, that's what I ment.
Like I said, its just auto attack in disguise, so to speak.
There will always be something, that is more effective than other things, there is no way to prevent that.
Just that very thing shouldn't be the same in every situtation, so auto attack shouldn't be the way to go for everything.
Stuff like different elemental attacks beeing the best thing to use, depending on the situation for example.
There will always be a strongest/most efficient skill/spell to use, but it shouldn't always be the same.
I guess most people that try to prevent the auto attack spam issue just end up doing the same, by introducing some sort of really good skill, that will still be used most of the time.
So back to square one, auto attack in disguise.
Like I said before, there are a lot of things to take into consideration when designing a battle system, and coming up with something perfect is impossible (in my opinion atleast).
Doesn't need to be perfect tho, just the disguise needs to be a good one, so to speak![]()
Basically that since there is a more effective option to choose for each situation it becomes a sort of auto attack in disguise since the player is automatically going to want to choose that option?
Same here. I tried several times (my sister bought me the game so I felt obliged) but I just couldn't stomach it. It literally began to feel like a form of torture.I've tried multiple times to get into Legend of Legaia, and failed. It always came across as having tried to copy Xenogears action-oriented turn-based mechanics, but failed to do so effectively. Even Xenogears became tedious, when round after round you have to insert a multitude of attacks just to land a proper blow.
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