The Wooden Ocean

lianderson

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8/5/2019
v4.0.1 Balancing

New Features:
New quest added in waypoint area after 5 waypoints.
All buildings in Red Temple can now be entered.
Additional floor added to Bronze Temple.

Balancing:
Doubled base stats of all party members.
Slightly increased growth rate of all stats.
Increased mid to late exp rate by 10-20%.
Increased exp bonus for poetry of bloods.
Slightly lowered enemy health on tech levels 1-25.
Lowered difficulty of golem dungeon by 20%.
Increased weapon and armor drop rates on most enemies.

Misc:
Fixed negative effects of poetry of bloods.
Fixed some minor text issues.
 

lianderson

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8/11/2019
v4.0.2 Icons and Stability

New Features:
Added new icons for many skills and states.

Balancing:
Increased strength of first 3 tiers of Golem Dungeon.
Major increase in overall strength to Golem Dungeon.

Misc:
Lowered view limit in mode 7. (this removes shaking
of distant objects and improves stability)
Reduced filesize of icons. (this improves menu
performance and stability)
Fights in Golem Dungeon are no longer repeatable.
Moved Southern Katis savepoint southward.
Saveslots 4 and beyond can no longer be loaded.
 

lianderson

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9/1/2019
v4.1 Lost Journals

New Features:
New questline in ghost town.

Balancing:
Increased ap cost of tier 2 weapon skills by 1.
Increased ap cost of tier 3 weapon skills by 3.
Increased ap cost of tier 4 weapon skills by 7.
Increased ap cost of weapon ultimates by 4.
Red shadow spells now also cost a little bit of mana.
Mana shot spells now also cost a little bit of stamina.
Slightly increased damage of mana shot skills.
Increased all sidestep cooldowns by 2.
Reduced dagger's contemplate from 50 to 35%.
Slightly increased attack portion of mace skills.
Increased strike chest debuff chance from 25 to 30%.
Increased paraylsis from 50 to 60%.
Slightly reduced gravity damage.
Reduced gravity debuff skill from 50 to 35%.
Balance is now 5 turns of +50% spell reflect.
Imperfect balance is now 5 turns of +75% spell reflect.
Town attacks now happen a little bit sooner.

Misc:
Removed "I'm cold" events in prologue.
Slightly brightened Katis.
Slightly brightened some areas around Katis.
 

Eric_SD-RPG-Studio

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A colleague of mine is a fan of this game, she said it's "dark" (literally and figuratively) and difficult. Hopefully one day I can find some time to try this game out. :thumbsup-right:
 

lianderson

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12/18/2019
v4.2 Makeover

New Features:
Improved color palette. (the game now has more blue, purple,
and teal throughout much of it)
Ghostship quest added North of Lazik city.
Redid Jahan quest with new dialogue and reward.
Redid all of Captain Reins dialogue.
Redid Northern Katis guard scene.
Expanded The Hollows to have a small basement area.
Expanded The Hollows to have a new bar. (killing enemies
and completing the new ghostship quest will attract
customers to the bar, offering rewards when you do)
Slightly expanded Katis Barracks for realism purposes.
5 new PoBs added to Frozen Ocean. (at the moment, this
giant area is still rather barren)
Created some new boss music. (this is still being worked on)
Created new music for a section of the Water Temple.

Balancing:
Increased enemy tech rate on Nightmare from 2500 to 3000.
Increased enemy tech rate on Infinite Nightmare from 5000
to 9000. (may god have mercy on my soul)

Misc:
Added a few more soldier NPCs in Northern Katis.
Added more NPCs in the Hollows.
Added some new NPCs that only show up after a new quest.
Slightly reduced size of Psuedo Hell Temple. (the place
was a bit too confusing)
Late game enemies are now harder to run from.
Game now keeps track of AP souls used. (there will be a
skill respecing in the future, so all ap souls used from
this point forward will have their ap accounted for)
 
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lianderson

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12/27/2019
v4.2.1 Music and Misc

New Features:
Replaced and created 10 new songs.

Misc:
Fixed some graphical issues.
 

kenlan

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A colleague of mine is a fan of this game, she said it's "dark" (literally and figuratively) and difficult. Hopefully one day I can find some time to try this game out. :thumbsup-right:
She was right, and you(and everybody) that likes darker, (very very)long games with really great battles(and how many hundred of skills? ) that the dev has been working on hard in years and still doing so. I played it years ago and it was among the best RM games already then.(i could`t stop, i just continue on and if you like exploration and battles ..yeah it`s great . Now i`m just waiting for more updates, but it is complete in a way i think. Many people only plays complete games, but this is different. Don`t let all new content that keeps coming stop you from play the game. I played it to the end more or less for a long time ago and going to do so again, i just wait a little longer.
 

lianderson

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1/16/2020
v4.2.2 Respec

New Features:

Skill Respec is now in. (go to the statue near your
mines when you're at least tech level 3)
Created a new track for some caves.
Created an additional ending to the game.

Balancing:
Golem is now activated at tech level 4 instead of 3.
Ghostship is now buildable at tech level 5 instead of 4.

Misc:
Changed default ghost town music.
Changed psuedo hell music.
Fixed AP exploit for ghost.
Fixed a few typos.
 

lianderson

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3/21/2020
v4.3 Last Level

New Features:
True last level is now in. (only thing missing is the ending)
Puzzles 23 and 24 added.

Balancing:
Cursed now lowers 50% luck instead of 10%.

Misc:
Must now talk to card guy before interacting with card statues.
 

lianderson

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Wooden Ocean is now complete and has been taken out of Early Access.

6/10/2020
v5.0 Vanilla 2

New Features:
True ending added to game. (no one has yet to beat the true
last boss)
Added additional conversations throughout game.
Added a few more enemies to game.
Puzzle 25 added.

Balancing:
Buffed HP growth on main characters by 10-25%.
Slightly buffed dexterity growth on main characters by 5%.
Bitter Candy now increases max hp by 3 instead of 2.
Guarding now also grants +25% knock down resistance for 2 turns.
Enemies that observe now get +25% to accuracy for 2 turns.
Enemies that are sick now get a 25% stat reduction for 3 turns.
Enemies that are sick have twice the chance to be knocked down.
Buffed Getting Up's 3 turn knock down resistance from 25% to 50%.
Angry Monster now lowers healing received by 25%.
Angry Monster now doubles chance to be knocked down and confused.
Angry Monster now halves chance to be stunned and frozen.
First Northern Cave Boss buffed back to original HP.
Reduced number of encounters in Divine Tower by 25%.

Misc:
Faster title screen.
Improved lighting in Frozen Cavern.
Fixed PoB bug involving the attack stat.
Fixed Omega Seed Tree in Buried Ritual.
Fixed Catacombs when intro was skipped.
Fixed Katis Bridge when intro was skipped.


5/8/2020
v4.3.1 Hotfix

New Features:
Added new enemies to The Edge.

Misc:
Fixed Wooden Edge pathing issue.
Fixed Barracks in Ghost Town level 7.
Slightly expanded eventing range.
 

lianderson

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6/14/2020
v5.0.1 Hotfix

Misc:
Fixed golem from following you at tech level 3.
Fixed Forgotten Dungeon's entrance.
Fixed Island of Sand's pathing.
Fixed puzzle 24.
Fixed puzzle 25.
 

lianderson

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6/19/2020
v5.0.2 Improved Warnings

New Features:
Northern Mining Camp can now be permanently protected.
(this requires destroying the boss in Devil's Forest)

Balancing:
Buffed player HP growth by 5%.
Buffed enemy HP by 2%.
More enemies can now become sick.
More enemies can now panic from burning. (panic currently
has the same stat reductions as sickness)
Improved knockdown resistance on some enemies.
Reduced knockdown resistance on a few enemies.

Misc:
Fixed DoT bug.
Tripled warning ghosts throughout game.
Improved warning ghost dialogue to help with directions.



6/21/2020
v5.0.3 Improved Town and Status Infliction

New Features:
All stats now slightly affect status chance. (details
below)

Balancing:
Every 50 Max MP increases status infliction by 1%.
Every 50 Current MP increases status infliction by 1%.
Every 100 attack increases status infliction by 1%.
Every 100 magic increases status infliction by 1%.
Every 100 defense increases status infliction by 1%.
(defense is currently infliction only)
Every 100 dexterity increases status infliction by 1%.
Every 100 dexterity increases status protection by 1%.
Every 100 Spirit increases status infliction by 1%.
Every 100 Spirit increases status protection by 1%.
Every 500 Max HP increases status protection by 1%.
Every 500 Current HP increases status protection by 1%.
Doubled weight of luck on status infliction and protection.
Panic is now its own hidden status effect. (this status
effect lasts 2 turns, reduces accuracy and spirit by 25%,
doubles chance to be knocked down, and increases dexterity
and damage taken by 25%)
Slightly increased construction speed. (this does not
activate until a town level up or new game)
All town levels give +1 additional happiness and economy.
All art levels give +1 additional economy and +2 happiness.
Divine Tower being online now provides +10 happiness.
Divine Tower being online now provides +10 economy.
Arena fame now gives a small hidden bonus to economy.
Reduced fame gained from arenas by 10-50%.
Scam Religion now increases crime by 50% instead of 100%.

Misc:
Fixed puzzle 18.
Fixed unleavable house in Lampless.
Removed placeholder NPCs from Island of Sand's bar.
 

lianderson

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7/31/2020
v5.0.4 Talent Tree

New Features:
Talent System added into game with 48 talents to learn.
(entrance is in your ghost town courtyard with new talents
listed in the game manual on steam)
Added rare return crystals in Infinite Hotel.
All positive holy spells now cause blessed. (blessed is 3
turns of +25% luck and healing received)
Faster animations for most AoE buffs.
Playing Rakenize now awards secret career points that slow
enemy tech speed. (this amount is infinite and tied to tier,
but it's still rather negligible)
Merchant added to Northern Katis that sells infinity bombs.
Tech Level now slightly increases your town's brightness.

Balancing:
Increased enemy health by 10-15%.
Randomly created bosses now have +25% health.
Randomly created bosses now have -12% recovery.
Increased leveling exp penalty by 33%.
Enemy tech speed is now 20% faster.
Enemy tech speed is now 33% slower in some story sections.
Increased most random Rakenzie rewards by 1-2 tiers.
Some ice walls are now 10-25% stronger.
Some earth walls are now 10-20% stronger.
Earth and staff walls now last 1 more turn.
Carbon walls now last 2 more turns.
Most metal walls have been entirely redesigned.
Fortress and Spearwall now last 1 more turn.
Divine Fortress and Spear Fortress now last 2 more turns.
Fortress status protection increased from 25% to 35%.
Divine Fortress status protection increased from 30% to 50%.
Slighty buffed Scythe's Reap and Rapture skills.
Increased Drain Mana spell by 50%.
Increased Scythe's Drain Mana skill by 100%.
Increased Blood Shield buff from +25% to +50%.
Blood Shield now halves healing received.
Dagger's Hamstring now also lowers evasion.
Increased effect of hamstring from 20% to 25%.
Increased Cripling Strike debuff from 15% to 20%.
Increased Hemorrhage attack DoT from 75% to 125%.
Increased Plague Strike magic DoT from 150% to 250%.
Increase Dagger's Smoke effects from +10% to +12%.
Spear's Remorse damage reduction increased from 25% to 35%.
Cursed now lowers spirit by 25% instead of 10%.
Cursed now lowers healing recieved by 25% instead of 10%.
Cursed now lowers luck by 25% instead of 50%.
Freezing now lowers agility by 25% instead of 20%.
Freezing now lowers chance to hit by 10%.
Freezing now increases water damage taken by 150%. (was 125%)
Wet now increases lightning damage by 150%. (was 125%)
Wet now increase cold damage by 150%. (was 125%)
Frozen now doubles blunt damage taken.
Increased confusion chance of Mercy from 35% to 40%.
Increased Cadmium defense DoT from 35% to 50%.
Increased Arsenic defense DoT from 150% to 250%.
Cadmium and Arsenic can now cause sickness.
Fire debuff effects are now 1 tier stronger.
Ice debuff effects are now 1 tier stronger.
Shortage now reduces mana by half.
Blackout now reduces mana by 75%.
Earth debuff effects are now 1 tier stronger.
Cement now also lowers evasion.
Wind debuff effects are now 1 tier stronger.
Redesigned holy debuffs.
Gravity debuffs are now 1 tier stronger.
Buffed Recharge Life's target mana aspect by 33%.
Buffed target defense aspect of gravity heals by 50%.
Buffed luck aspect of thread heals by 50%.
Brain Tumor now also reduces mana regen by 1%.
Dark debuff effects are now 1 tier stronger.

Misc:
Game now launches in fullscreen.
Fixed hunting quest in Lampless from being repeatable.
Fixed pathing issue on Island of Sand's mountain.
Fixed MP cost to Mass Life.
Fixed MP cost to Spirit of Life.
 

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