Feels like someone is just try-harding to avoid a cliche in their story. Different for the sake of being different is just as bad, if not worse, as a poorly executed cliche. If there is no purpose other than "just cause" then it becomes blatantly obvious the author is doing nothing more than trying to avoid a cliche because they think it will make their story unique. Chances are it won't, it'll make their story bad. "Different" without any depth is bad. Now, when you add depth? Alright, you're a bit better off. But not by much, because now you have to try and make sure you're able to hook an audience with your "different". Am I going to play a game with a belly dancing swordsman as the main character? Nope. I really don't care how much depth the character supposedly has, it's not my thing. Will some people play a game like that? Very likely, but the problem you run in to is that this is likely a much smaller demographic than the people who love the mainstream, "cliched" games.