TheoAllen

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It's known that it's not compatible with Tsukihime's instance items. I don't like a script that alter default script so much. Ask Tsukihime or someone to make compatibility patch. But I will try to test on YEA Equip Engine.

Try to remove Tsukihime's and let see if the problem still exist
 
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I turns out it was the instance items scripts. It works just fine without them.

Thanks anyway. :)
 

Necromedes

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Hey, Theo. I have a quick question. I would love to use this script for my game but I need to change the names of the catagories in the menu. Currently, the existing options are Items, Weapons, Armours, etc...
 

Is there a way to change the names in the menu and/or remove others? I looked through your script data and didn't see any obvious ways to change them.
 

TheoAllen

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Because my script don't do that kind of stuff

Look at database > Terms

Change the name there
 

Necromedes

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Yeah... My my friend pointed that out to me last night and I felt like a complete idiot...

Been using this engine for a long time now and I couldn't remember something like that...
 

Thanks for the reply anyway! :p
 

bloodyliao

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Hi~Is it possible to hold the items when the inventory is full, at the cost of slow movement? At least this would provide them a chance to check and dicide which item to discard.

Players complain that it is terrible to lose new items when  the inventory is full, with no time to manage the  inventory in advance of a battle.
 
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TheoAllen

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Good idea. Did you prefer to disable dash, or just slowdown?
 

bloodyliao

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Good idea. Did you prefer to disable dash, or just slowdown?
Both if possible! When you are overburdened, you cannot dash, and your steps are slow at the same time. 
 

bloodyliao

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TheoAllen

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Glad to hear that :)
First post updated
 

Murd

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@TheoAllen

This is not going to relate with the topic but what the script you used for window menu as shown the the screenshot?
 

Otto

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Hi, i don't know if this has already been asked but, is it possibile to make so that stacked item always take one slot? (example: 2+ pistol clips still count as 1 item)
 

Alm_9213

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Hi and thank you for the script. Its awesome! But I have a question: how i can exclude the key items of the total inventory??
 

Glorian

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Hello...!

I would like to know why is it still possible to pick up items even if i reached my max capacity? i know i will be encumbered, but why can i just keep picking up everything without stopping? force gain is OFF but even then nothing seems to happen... Can someone help?
 

grem333

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Hi! Great script! It's almost perfect for the rucksack in my Harvest Moon-style game.

I was wondering if there was a way to disable discarding certain items. There are certain items, like tools, I don't want my character to get rid of by discarding from the item menu.

Thanks for your help!
 

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