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- Sep 7, 2015
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Hello there. I'm having a bit of a compatibility issue with your script and another. I read that you did not like scripts that overwrites the default code so much, so I'm sure if this is up your alley. But here is my problem anyway:
I have a script that removes the categories (items, weapons, armor, key items) from the inventory window at the top and merges everything into a single window. Here is that script, located in the second post down: (link).
Whenever this script is running, the category window is removed, and not only does your inventory limit and item weight not appear, but whenever I try to use an item, I get the error
Script 'LimitedInventory' line 802: NoMethodError occurred.undefined method 'set_item' for nil:NilClasswhich I assume means the category-erasing script somehow messed with the window that is supposed to appear when a usable item is selected. And since your script overwrites the window that typically appears when an item is called to be used, an error occurs.
So my question is: is there some way to make it to where your method of using items with the "Use item / Discard Item / Cancel" window overrides the usual method, or can you suggest a way to remove the category windows when your script is active?
Any help is greatly appreciated, and please feel free to ask if I need to clarify any wording.
I have a script that removes the categories (items, weapons, armor, key items) from the inventory window at the top and merges everything into a single window. Here is that script, located in the second post down: (link).
Whenever this script is running, the category window is removed, and not only does your inventory limit and item weight not appear, but whenever I try to use an item, I get the error
Script 'LimitedInventory' line 802: NoMethodError occurred.undefined method 'set_item' for nil:NilClasswhich I assume means the category-erasing script somehow messed with the window that is supposed to appear when a usable item is selected. And since your script overwrites the window that typically appears when an item is called to be used, an error occurs.
So my question is: is there some way to make it to where your method of using items with the "Use item / Discard Item / Cancel" window overrides the usual method, or can you suggest a way to remove the category windows when your script is active?
Any help is greatly appreciated, and please feel free to ask if I need to clarify any wording.