Hello there. I'm having a bit of a compatibility issue with your script and another. I read that you did not like scripts that overwrites the default code so much, so I'm sure if this is up your alley. But here is my problem anyway: I have a script that removes the categories (items, weapons, armor, key items) from the inventory window at the top and merges everything into a single window. Here is that script, located in the second post down: (link). Whenever this script is running, the category window is removed, and not only does your inventory limit and item weight not appear, but whenever I try to use an item, I get the error Script 'LimitedInventory' line 802: NoMethodError occurred.undefined method 'set_item' for nil:NilClasswhich I assume means the category-erasing script somehow messed with the window that is supposed to appear when a usable item is selected. And since your script overwrites the window that typically appears when an item is called to be used, an error occurs. So my question is: is there some way to make it to where your method of using items with the "Use item / Discard Item / Cancel" window overrides the usual method, or can you suggest a way to remove the category windows when your script is active? Any help is greatly appreciated, and please feel free to ask if I need to clarify any wording.