Kes

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@IneptAttoney_08 This is an English language site and only English can be used in public posts. I have translated your question for you this time (using Google translate). You can use it for your posts and for understanding answers. You can use another language in private messages, but not public posts.
 

IneptAttoney_08

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@IneptAttoney_08 This is an English language site and only English can be used in public posts. I have translated your question for you this time (using Google translate). You can use it for your posts and for understanding answers. You can use another language in private messages, but not public posts.
Im Sorry, but, i has seems another Theo Allen's Script that write with Indonesian. i think he have an Indonesian version of this script
 

TheoAllen

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Hello Theo,
How can I keep the player to pick up items even if the inventory is full? I'm using sleek Pop up script, whenever I pick up an item, it shows up but it never adds to the inventory and to the inventory size, it never goes up above the limit like 25/20
 

TheoAllen

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Hello Theo,
How can I keep the player to pick up items even if the inventory is full? I'm using sleek Pop up script, whenever I pick up an item, it shows up but it never adds to the inventory and to the inventory size, it never goes up above the limit like 25/20
Then what is the point on limiting the inventory? Do you only want the slowdown feature?

Edit:
Also, did you set ForceGain to true?
 
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Then what is the point on limiting the inventory? Do you only want the slowdown feature?

Edit:Thanks for the reply, is there a script call to check if the inventory is full? so that it will display text that says "Inventory full"
Also, did you set ForceGain to true?
 

Wyrelade

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Pretty neato, Does exactly what it says it does.

Good stuff.
 

remainderstudios

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Hi. How can I find out how many objects the player has at the moment? and that value take it to a variable.

Thank you.
 

TheoAllen

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Hi. How can I find out how many objects the player has at the moment? and that value take it to a variable.

Thank you.
If you want to get the total item size, use this script call in your control variable event
Code:
$game_party.total_inv_size
If you want to get the total object without taking size into the account
Code:
$game_party.all_items.size
 

Oddball

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Can you increase/decease iventory size using the tottal MAT of the party? Or of the MAT of the party leader?
 

TheoAllen

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Can you increase/decease iventory size using the tottal MAT of the party?
Use this tag on your actor
Code:
<inv formula>
mat
</inv formula>
Or of the MAT of the party leader?
Or use this tag on your actor
Code:
<inv formula>
$game_party.leader == self ? mat : 0
</inv formula>
 

Oddball

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Use this tag on your actor
Code:
<inv formula>
mat
</inv formula>

Or use this tag on your actor
Code:
<inv formula>
$game_party.leader == self ? mat : 0
</inv formula>
That's 3 stats in my game with extra effects, one more to go! thank you
 

ddejan90

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Hey people! I've been using this script for a while now. I really love it and I resect Theo for his hard work that he puts for us parasites that have 0 clue to make a script.
Now, since I use this in my game, everything works fine. I've been thinking lately that I want to make a pack horse or donkey to act as a storage container. It would be cool if anyone knew a way to nulifie (remove) size increase when character or in this case, a pack horse, dies. So that excess weight slows you down like the script works.
TL:DR:
When actor or horse with inventory dies, the weight he can carry is reduced to the alive party members carrying size. VX Ace if it makes any difference.
Thanks for your time reading.
 

rockling187

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Does any one have time to make a game demo of this plugin by chance that I may download
please?
This plug in sounds very nice but i cant figure it out to be honest i have a very hard time with any plugins even the most basic sorry
 

Roninator2

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make a game demo
Unlikely. Not a hard script to figure out.
Add the note tag <inv size: X> to your items, weapons and armor. (X = size of item) (if they are to be counted for inventory size(space))
The default space available is 20
Each item you add to your inventory counts towards that space.
The other script calls and note tags are for more advanced functions such as increasing inventory size when an actor levels up. (as stated in the script)

Also note that we distinguish scripts from plugins by the maker. RPG Maker XP, VX and VX Ace use scripts. RPG Maker MV and MZ use plugins.
 

cthulhusquid

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@TheoAllen
This looks like a cool script, and is pretty much what I need for my post apocalyptic project. However, when I try to run it, I get this error. It points to this section:
# =============================================================================
# ▼ Scene_Menu
# =============================================================================
class Scene_Menu < Scene_MenuBase

alias theo_liminv_start start
def start
theo_liminv_start
create_liminv_window
end

def create_liminv_window
@lim_inv = Window_MenuLimInv.new(@gold_window.width)
@lim_inv.x = @command_window.x
@lim_inv.y = @command_window.height
end

end

I don't know how the windows work exactly, but I know I've had issues with multiple scripts using the gold window or command window and refusing to play nice together. Can new windows be made?
 

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Roninator2

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I get this error. It points to this section:
Has to be a script compatibility. You can try placing this script near the bottom of your script list.
You could also comment out line 665. The part that says to create the inventory window in the menu.
 

cthulhusquid

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Has to be a script compatibility. You can try placing this script near the bottom of your script list.
You could also comment out line 665. The part that says to create the inventory window in the menu.
Placing it at the bottom didn't work, and line 665 is just an "end" line, so I don't know if you are using a different version of the script than I am (1.4c). I posted a pic of what line 665 looks like for me.
 

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