Theoretically, you can achieve looping shakes by using parallel/looping event. But it's probably better if I do it from the plugin itself. You're the second one asking for this. So you're not alone. I may update it in the future (if I'm not going to forget it).Can you make it shake indefinitely? I seemed to have an issue sustaining the shake when I was a noob. (Haven't tried again since, so maybe I missed an in engine option in my noobness? )
Theoretically, it should work, but try a script call instead if plugin command doesn't work.Hi Theo, thanks for converting this into a RMMV plugin, it's much appreciated. However, I tried the plugin a new project with not other plugins active and I still wasn't able to get it to work. I used the plugin command exactly how it shows on the example: Plugin Command: Shake 10 45
Am I missing something?