TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,118
Reaction score
7,289
First Language
Indonesian
Primarily Uses
RMVXA
About:
A simple plugin that will shake the battler when it gets hit.

Sample:
shakebattler2.gif


The plugin:
Get it here
SAVE AS "Theo_ShakeBattler.js"

Terms of Use:
- Free for commercial
- Credit is optional, just do not claim.

I hope you find this useful.
 
Last edited:

cchmaster

Veteran
Veteran
Joined
Nov 3, 2020
Messages
69
Reaction score
42
First Language
Chinese
Primarily Uses
RMMZ
Nice. I create slmilar effect with action sequence for all my skills. This can make things easier. Thanks.
 

cchmaster

Veteran
Veteran
Joined
Nov 3, 2020
Messages
69
Reaction score
42
First Language
Chinese
Primarily Uses
RMMZ
BTW, for some stronger skill or attack, I make the battler pushed back or small jump back, to present difference of power of the skill/attack.

Would you consider to add those to the plugin, too? Maybe some notetags like <Battler Shaked> or <Battler Pushed Back>, to be used for different skill/attack.

Just some thoughts. ;)
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,118
Reaction score
7,289
First Language
Indonesian
Primarily Uses
RMVXA
BTW, for some stronger skill or attack, I make the battler pushed back or small jump back, to present difference of power of the skill/attack.

Would you consider to add those to the plugin, too? Maybe some notetags like <Battler Shaked> or <Battler Pushed Back>, to be used for different skill/attack.

Just some thoughts. ;)
I will keep this as-is, the aim is to be simple.
For an extended function like a stronger shake, etc. I'll let people extend or modify my plugin by themselves to their liking.
 

Heis

Warper
Member
Joined
Jan 20, 2021
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMMZ
Thank you so much for this Theo!
 

Cimmantti

Villager
Member
Joined
Mar 14, 2012
Messages
24
Reaction score
2
Primarily Uses
Would you happen to know if this works with Visustella's BattleCore plugin? Or other battle-based systems?
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,118
Reaction score
7,289
First Language
Indonesian
Primarily Uses
RMVXA
Would you happen to know if this works with Visustella's BattleCore plugin? Or other battle-based systems?
I tested it in a stand-alone environment (no third-party plugin).
You can help me test it with other plugins and report the result.
 

Latest Threads

Latest Profile Posts

Moving day is on May 12! A month from today! I'm finally getting my own apartment!
I made the logo and title screen for my game (Still rough but at least it's got a design now)
Eyy1s2gXIAMzfFN
Eyy1s2hXMAEmiRA
BCj
Whelp, it's been a while. Had another retina surgery on april 1st on my left eye. Well, 4 time's the charm, right? *recovery mode on*
The next JABS update will include ally AI and an aggro system.

Question:
What would YOU expect to happen if you had four+ party members in an ABS, all fighting either together or separately or a mix of the two, and the player hits "swap leader" button?
It currently pulls all followers to the player's location, removes all aggro towards enemies, and swaps them.
Time to wear a new face again...

Should keep things interesting huh? @EpicFILE :p

Forum statistics

Threads
110,332
Messages
1,052,439
Members
143,378
Latest member
kaito199
Top