Theo - Target Selection Consistency. Area of effect needs a selection phase too.

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,847
Reaction score
9,240
First Language
Indonesian
Primarily Uses
N/A
About:
The default RMMZ design skips the selection phase if the skill is not a single target or if targets the user.
This saves click if you're using a default turn-based. But takes away the confirmation phase if you are using a turn system that makes the actor acts instantly after you input a command for them. So, I'm bringing this back.

Preview:
selectionconsistency.gif


Download:
Version 1.1 (Window displayed)
Version 1.0 (No window)

Note:
For version 1.0. the selection window for the enemies will not be displayed for area effect due to an anomaly in the code.

Terms of Use:
Read here
 
Last edited:

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,847
Reaction score
9,240
First Language
Indonesian
Primarily Uses
N/A
MechanicalPen has made a generous edit to display the selection window to the plugin.

Screenshot_1238.jpg

The plugin is updated to version 1.1 while also retaining the version 1.0 variant if for some reason you don't want the window.
 

GmOcean

Veteran
Veteran
Joined
Nov 29, 2020
Messages
111
Reaction score
91
First Language
English
Primarily Uses
RMMZ
Having not messed with the battle system much, I didn't even know it did that really. This is definitely something I'll be adding *bookmarks*.
 

Marillmau5

Veteran
Veteran
Joined
May 8, 2014
Messages
94
Reaction score
11
First Language
English
Can you disable the effect for guarding?
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
6,847
Reaction score
9,240
First Language
Indonesian
Primarily Uses
N/A
I don't know if this would be compatible with various plugins but try this patch as a new plugin file.
JavaScript:
Scene_Battle.prototype.commandGuard = function() {
    const action = BattleManager.inputtingAction();
    action.setGuard();
    this.selectNextCommand()
};
Of course, I haven't tested it.
 

Marillmau5

Veteran
Veteran
Joined
May 8, 2014
Messages
94
Reaction score
11
First Language
English
works perfect thanks, would be a good option to have if you update, anyways this is one of those underrated plugins. Thanks!
 

Latest Threads

Latest Profile Posts

For those with up to 9 elements of magic; how do you structure your database. By element? Or by what is offensive vs supportive spells?
would anyone here be interested in rough concept art for the main protagonist of my game that might get changed later? :kaoswt2:
I guess I have no idea how to properly upload a custom font lmao. The menu fonts are too damn small.

Font_Size.PNG
Dev be like: "I'll make the character goes amnesia so I could explain the world and the lore better and immersive to the players"

Forum statistics

Threads
124,435
Messages
1,163,636
Members
163,250
Latest member
Ramadhinata
Top