Theo - Target Selection Consistency. Area of effect needs a selection phase too.

TheoAllen

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About:
The default RMMZ design skips the selection phase if the skill is not a single target or if targets the user.
This saves click if you're using a default turn-based. But takes away the confirmation phase if you are using a turn system that makes the actor acts instantly after you input a command for them. So, I'm bringing this back.

Preview:
selectionconsistency.gif


Download:
Version 1.1 (Window displayed)
Version 1.0 (No window)

Note:
For version 1.0. the selection window for the enemies will not be displayed for area effect due to an anomaly in the code.

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TheoAllen

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MechanicalPen has made a generous edit to display the selection window to the plugin.

Screenshot_1238.jpg

The plugin is updated to version 1.1 while also retaining the version 1.0 variant if for some reason you don't want the window.
 

GmOcean

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Having not messed with the battle system much, I didn't even know it did that really. This is definitely something I'll be adding *bookmarks*.
 

Marillmau5

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Can you disable the effect for guarding?
 

TheoAllen

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I don't know if this would be compatible with various plugins but try this patch as a new plugin file.
JavaScript:
Scene_Battle.prototype.commandGuard = function() {
    const action = BattleManager.inputtingAction();
    action.setGuard();
    this.selectNextCommand()
};
Of course, I haven't tested it.
 

Marillmau5

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works perfect thanks, would be a good option to have if you update, anyways this is one of those underrated plugins. Thanks!
 

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