TheoAllen

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About:
Adds taunt and hide mechanics.

When the actor is taunting, all single attack is directly aimed to them
When the actor is hiding, no single attack will target them
When the enemy is taunting, you can only target them
When the enemy is hiding, you can not target them

All of those mechanics are ignored when the skill is an area effect

How to use:
Put <taunt> or <hide> in the notebox.
You can use it literally anywhere. From states, equip, class, actor/enemy notes.
Do note that if you put them in the actor/class note box, they will always taunt/hide with no way of removing it.

Some things to note:
Q: What if the battler has both <taunt> and <hide>?
A: The <hide> tag takes priority

Q: What if there is more than one battler that is taunting.
A: The random target (that is taunting) will be rolled based on their TGR.

Q: What if all the battlers are hidden?
A: If there is no target (due to being hidden by the trait), all of them will be automatically exposed and will be targetable

Q: How do I tell if the battler is taunting/hiding? They don't have a visual indication, explanation, or anything
A: That is your problem. Go seek a plugin that does the thing. This plugin only deals with the mechanic. Not visual, or the user interface.

Q: Is this plugin compatible with <insert any target manager plugin>
A: Maybe, maybe not. I only overwrite the random target function. If the plugin does a similar thing, then it probably won't work. I might want to take a look and see if I can do something for compatibility as long as I could see the code (it is not paywalled/obfuscated)

Download:
Save as Theo_TauntHideTraits.js

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Oddball

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can i use this?
 

LudiTheUber

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How do I add this to my game?
 

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