Theolized Sideview Battle System (In Game Editor + Version 2 Coming Soon)

Seu joão

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Cool

They are free commercial or non-commercial?

I couldn't figure out with my translator =d
 

TheoAllen

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Free for commercial AFAIK

But ask other people / make new topic. This is my battle system topic for asking issues :)
 

Jaymonius

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Annnnd I have a question in mind (yeah, me again.)

I'm trying to make an attack where you throw your held weapon at an enemy. Like a spear of sorts. I'm just having trouble figuring out which command is needed to perform this, something that's not throwing projectile but rather throwing the icon instead. X_X;

EDIT: Oh wait, I misread the projectile part in the throw a projectile you can put an icon in there, I just hope its the held icon thingy instead, I'll get back to you on this in a moment...

EDIT2: Yeah, I don't think there's a throw graphics/system kind of command yet... is there??? o_O;;
 
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TheoAllen

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You can (dynamically) throw a weapon icon by using this projectile command

[:projectile, 0, 20, 10, "weapons[0].icon_index", 90],But you need to add extra handle if your actor is equipped nothing.

And, after I looked back how I handle the projectile, there is now way you could throw any picture yet. Only icon is avalaible at the moment. I think, I forgot to put that one ._.
 
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Jaymonius

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OH well, I'll have to improvise for now I guess... but for now, I really wanted to wait til' I got more done, but I'm impatient, so I figured I'd show you what I've learned from your battle system.
 

TheoAllen

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Omg, what a neat effect! I love to see people make their own animation instead of using the default. That's make their game unique.

Also, did you make the sprite yourself? Those are neat sprites.

Now, I have an urge to update this system. Patches, compatibility, and more! Wait until my college life end....

Thanks very much for using my system :D
 

Jaymonius

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Yeah, I made both the battle and monster sprites. I just used the Kaduki style battle template and just made a bigger sized battler with the same size as the FSM charsets. It took some getting used to but I got it down.

But yeah, this system is amazing that it allows me to do so much cool stuff. But yeah, when you do update it I will definitely look forward to implenting it. Though this battle system is only like 10% done, I always get all giddy when I see new stuff in action. :3
 

lexietanium

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Hii! I have a question. Is this compatible with the luna engine and also if i make my own battlers and wish them to have weapons that have their own unique look (like different javelines look different from each other when they use em in battle) do i go about it the icon way? If so :o what if i make bigger battlers, can i make the weapon's icons bigger too to accommodate the size increase?
 

TheoAllen

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I haven't tested myself in version 1.4, but version 1.3c is compatible

If it's not compatible, I could work around it, for now I just collect the known incompatibilities so I could fix them all in next year.

It's your choice so show (bigger) icon or use different spriteset for each weapon. You will need to use version 1.4 and an addon named "Basename Changer". I already make a function if you equipped different weapon, you can change the spriteset. Everything are customizable.

For bigger icon size, you could look at my dev journal

http://www.rpgmakervxace.net/blog/383/entry-1308-tsbs-dev-journal-30-custom-icon-file/
 

ScoopJohn

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So, this is your last update to this script unless there are more bugs to fix?
 

TheoAllen

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Script bugs itself already fixed

Some known incompatibility not done yet
 

TheoAllen

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Update the patch. Added compatibility with YEA Skill Steal.

I'm encountered an unexpected schedule that I couldn't do a full time on RM at the moment
 

Archeia

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Whenever I remove all the indonesian config scripts so I could just have the English ones, this error occurs.

More Specifically, 

▼ Theolized SBS (Indonesian)

Introductions

Config 1 - General

Config 2 - Sequence

 
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Jaymonius

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Did you put the Implementation script below it? I think that may fix it.
 

Archeia

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Yes it's below. I only edited the sample project to build a base for Luna Engine. (The error happens without Luna Engine just to say XD)

I was trying to clean up the script list.

EDIT:

It seems that when I also deleted the indonesian scripts, the other add-ons from ENG doesn't work either.

The video shows it. But when I return the indo scripts, it works again. I tried looking at the configuration and main script if I have to activate something, but I can't find it;;;
 
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AwesomeCool

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@Archeia did you remove the # sign before the script names in the script list? (to enable the scripts).

@Theo -  I found two bugs

  1. show_action_sequences under cast poses accepts the wrong amount of parameters (it does not work when the script is active)
  2. you cannot move the shadow up and down with tags if realistic shadow is on (fixed by modifying shift_y method in the realistic shadow add-on).
 

Archeia

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@Archeia did you remove the # sign before the script names in the script list? (to enable the scripts).
@$@%@!!

the mystery has been solved. I shall try this out.

EDIT: 

I'm getting this bug again but I'm not sure why it exists? It happens normally when I attack too hmm...

I get that it's missing some parameters but like I said, I'm not changing anything from the sample script aside from changing the actor graphics (which are properly set up). I think this happens whenever the cast pose script activated?

 
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