Theolized Sideview Battle System (In Game Editor + Version 2 Coming Soon)

AwesomeCool

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That was one of the bugs I mentioned

put 

def show_action_sequences(targets, item, subject)

on line 181 of cast pose add-on (replacing [SIZE=14.4444446563721px]def show_action_sequences(targets, item)[/SIZE]

it seems he updated something and forgot to change the cast pose add-on.

edit: also the scripts lag when ftb is installed.

edit: edit:

got it workings with Archeia's charge turn battle :D

 
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Archeia

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I don't know why but whenever I put an FTB, PTB or CTB, theo's SBS takes a while for the actor turn to start? I think that's what @AwesomeCool is talking about as well.
 

TheoAllen

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Some people already mentioned casting pose bug. And I already fixed elsewhere, but I can't remember where ;_;

So I think it's perfectly fine if people re-mention it once again. 

Thanks for mentioning how to fix the bug @AwesomeCool

As for realistic shadow, yeah I missed that part.

Man... my battle system really problematic ;_;

I don't know why but whenever I put an FTB, PTB or CTB, theo's SBS takes a while for the actor turn to start? I think that's what @AwesomeCool is talking about as well.
There is preparation wait in casting pose addon

Look at the config, "PrepWait"

Anyway archeia, aside from the wrong parameter in casting pose, did you have any problem? Seems you've fixed them all according to the post #200
 

AwesomeCool

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Found a problem with ftb and the battle camera. battle camera is below frtb like was instructed.  



edit: also the popup appear in the wrong spot (way above or way below the battlers)

edit: error happens a enemy dies.
 
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TheoAllen

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At the moment, damage popup will only works fine if you're using Yami Damage Popup
 

Archeia

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Hm, just out of curiosity, is there a wait time between Actor and Enemy Turns? I tried it out without the casting pose but it seems like there's still some waiting going on.
 

TheoAllen

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There's hardcoded wait in the implementation part just to make it won't looks so fast

Look at Implementation v1.4 at the line 238

Code:
TSBS_END_SEQUENCE_WAIT = 30 # <-- Change this number
 

Archeia

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Ok, after tinkering with all of it. It seems that the cause of the delay is the camera. I already placed my custom turn scripts above and below the camera and it happens regardless. I guess I'll just have to disable it haha. Thank you for the swift reply Theo :D
 
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TheoAllen

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You're welcome. Actually, you could disable the CAMERA_TURN_START by set it to nil. But disable the camera could be the wiser choice
 

AwesomeCool

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I am loving your battle system theo.
 
Here is what one day of work got me so far:




Only need a few more adjustments, but I am loving this system a lot.
 

TheoAllen

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Simple neat animation :)

There're only a few people who love to make simple animation.

Most of people usually go with either default or make custom animation as fierce as possible.

Good work!
 

AwesomeCool

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Thank you.  :)

I don't want to make many over the top animations, due to having to come with more and more outrageous abilities as time goes on (to keep on impressing).  :p
 

TheoAllen

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Update the patch! Now added YEA command party compatibility :D
 

Nimacamo

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Wow, this looks really awesome. Seems it is not that easy to set it up though, but I will definitly give it a try. I would love to have this in my game ^_^
 

Jaymonius

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BLOOD DEE HELL!!!!

I have tried EVERYTHING, but that steal script just does not want to work for me. If you want, I can hook you up with a demo or something and you can try your take at it. X_X;
 

TheoAllen

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Then give the demo. We can talk in PM :)
 

Jaymonius

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It seems I can't PM you... my comp isn't very nice to me lately... I'll send you the demo here, just reply once you got it then I'll delete the link.

[DOWNLOAD? WHAT DOWNLOAD?]
 
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TheoAllen

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I received the PM and downloading now. I will reply once I've checked the demo.

I also got a slow connection unfortunatelly.
 

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