Theolized Sideview Battle System (In Game Editor + Version 2 Coming Soon)

Farr

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That shadow thou... :o
 

TheoAllen

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That's the next addon which will come out later xD
 

AwesomeCool

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Such an awesome battle system!  Keep working on it!
 

nio kasgami

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Hum the honorable VampCat suggest animated shadow!
 

TheoAllen

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Oh man, I forgot to put the realistic shadow addon on my github repository ._.

Though, anyway you could grab the addon on my latest ED: Skyward Temple game actually.

I'm not in position to open my game project, so it will be tomorrow or later
 
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nio kasgami

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if I understand for create the shadow you duplicate the ''sprite'' of the character and just put in shadow? 
 

TheoAllen

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Yes, I replicate the sprite, rotate it, and blend it with black color
 

TheoAllen

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Side update. I modified a bit the basic module so you can jump without moving place. 
What it does look like?

 
How to use :
Simply put [:slide] command like this
 

[:slide, 0, 0, 25, 10]Make sure you put both (x,y) coordinate in zero.
 
Link (version 1.5d - updated):
https://github.com/theoallen/TSBS/blob/master/Basic%20Modules%20v1.5d.rb
 
I'm unaware if it will be generate some issues. I just tested it in few case.
So, I also left the previous version in case if you found any issues regarding the sprite movement want to revert back (version 1.5c)
https://github.com/theoallen/TSBS/blob/master/Basic%20Modules%20v1.5c.rb
 
It should works with TSBS version 1.3c right now
 

nio kasgami

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I know i am sure you will surely say yes but I ask the permission :3!

did I have the right to  adapt your feature to Journey system :3?  (not copied xD just take inspiration of them) 
 

TheoAllen

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Go ahead. Most of mine also were inspired from Journey Battle System :)
 

TheoAllen

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Thank you! That gives me more moral support to keep updating my battle system :D
 

AwesomeCool

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This battle system is becoming more and more amazing!

All the stuff you are adding is making this the best battle system out there.

Is it possible to use pictures in the battle system? (like an arrow picture that goes to the target)

Also, is it possible to use holder format sheets (4 columns and 14 rows) in the system?

Can't wait for version 1.4 :)
 

TheoAllen

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This battle system is becoming more and more amazing!

All the stuff you are adding is making this the best battle system out there.

Is it possible to use pictures in the battle system? (like an arrow picture that goes to the target)

Also, is it possible to use holder format sheets (4 columns and 14 rows) in the system?

Can't wait for version 1.4 :)
Thank you :D

If you mean target cursor, I actually have the addon. Though, I haven't posted it in my blog due to my limited time (and willpower)

You can download the sample game and take the cursor addon. However, it requires Yanfly Battle Engine to work

It's possible to use holder format. But, due to sprite handling, it will be troublesome to set up the sequence. I suggest you to break down the folder format into some files and named it _1.png _2.png, etc ... Read the getting started - setting up the basic sequence. You will understand what I mean

Also I'm not a fans of Holder battler format (it just too damn many)
 

AwesomeCool

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I actually meant arrow as in one from a bow (hf resources are too big to use icons) and thank you for the quick response.
 

TheoAllen

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You can only use icon at the moment. But, alternatively, you could export your pic as animation and play animation while throwing the projectile.

Btw, nice idea of using custom pic as projectile image. Will try to include this function in v1.4 :)
 

Archeia

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Does this mean I can't have more than 3 frames per pose? :0

Or does Max_Col is the one that determines that?
 
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TheoAllen

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Does this mean I can't have more than 3 frames per pose? :0

Or does Max_Col is the one that determines that?
Yup, everything is FREE! Just like animation in database

See how action sequence works if you want into detail :)

MaxRow and MaxCol just a mere format you want to use. It's 3x4 or 4x4 or even 1x6, your choice. which one do you prefer.
 

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