Theolized Sideview Battle System (In Game Editor + Version 2 Coming Soon)

Ninkoro

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Once I get some of my work done I'll have a proper trial and error with these methods and get back to you if you're avaliable. Many t
No prob, I personally use a guard idle sequence for my game so i'll be happy to help if you need it.
 

Firecat1311

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Alright, so, I've just been stuck on one reeeaaally stupid problem with this script; for some reason, it just won't do anything for me. Even though I've followed all the instructions listed, battles always just show up with the default RPG Maker battle system. I don't have a clue what I'm doing wrong here or how even to explain it to get any proper troubleshooting done, so would it be possible for someone to just put together a sort of blank test game with the scripts working in it and send me a download link so I can copy from that?
 

Ninkoro

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Alright, so, I've just been stuck on one reeeaaally stupid problem with this script; for some reason, it just won't do anything for me. Even though I've followed all the instructions listed, battles always just show up with the default RPG Maker battle system. I don't have a clue what I'm doing wrong here or how even to explain it to get any proper troubleshooting done, so would it be possible for someone to just put together a sort of blank test game with the scripts working in it and send me a download link so I can copy from that?
He posted a link to a demo in the opening post, i'd suggest downloading it and c/p the 4 scripts + patch fix to your game
 
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Firecat1311

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He posted a link to a demo in the opening post, i'd suggest downloading it and c/p the 4 scripts + patch fix to your game
Yeah, that's one of the first things I tried, but all the demos use modified versions of the script that don't work if they're just copied over, and I don't know nearly enough about how they work to fix them myself.
 

Ninkoro

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Yeah, that's one of the first things I tried, but all the demos use modified versions of the script that don't work if they're just copied over, and I don't know nearly enough about how they work to fix them myself.
Ok, how about this. I know you said you followed all the instructions listed, but did you go to his wiki page and look at those?

https://github.com/theoallen/TSBS/wiki

Maybe following the "getting started" stuff will help you
 

Firecat1311

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Ok, how about this. I know you said you followed all the instructions listed, but did you go to his wiki page and look at those?

https://github.com/theoallen/TSBS/wiki

Maybe following the "getting started" stuff will help you
Yeah, I did all that, even restarting and doing it all from scratch several times to make sure I didn't make any mistakes in the procedure.
 

Ninkoro

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Yeah, I did all that, even restarting and doing it all from scratch several times to make sure I didn't make any mistakes in the procedure.
Well that's as much as I can do I guess, sorry I couldn't help. The only suggestion I have left is mess around with the setup scripts some more and look over everything.

Yeah sorry, and good luck  ):
 
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Firecat1311

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Okay so, uh.... oh my god. Remember how I said it was a "reeaally stupid problem". Yeah, well, turns out it was exactly that; or rather, it was me being really stupid.

...I had pasted in config 2 a second time in place of the implementation script.

And not just once.

All six separate times that I tried to redo it, I made that same mistake.

I can't even believe myself, but I'm glad I managed to finally notice it somehow. Gosh. Thanks for doing what you could, though, I appreciate the effort.
 

Happy Jake

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Can I simply use just 1 character sheet? and not the _2 and _3 ones with the other poses. i simply wanna use just the simple first sheet
 

Firecat1311

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Can I simply use just 1 character sheet? and not the _2 and _3 ones with the other poses. i simply wanna use just the simple first sheet
Yeah, you can use any number of sheets you want.

You can also use differently sized sheets with different amounts of poses too, just as long as the size is consistent throughout the sheets.
 

Happy Jake

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I made a new character with a new class, and he won't attack. Like the option is grayed out... halp?
 

Firecat1311

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I made a new character with a new class, and he won't attack. Like the option is grayed out... halp?
if the attack option is grayed out in the in-battle menu then that's not something caused by this battle system; it doesn't do anything to what commands or skills you can use. I've heard of other people having that same problem though, try google searching around and see if you can find any solutions from them
 

Happy Jake

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if the attack option is grayed out in the in-battle menu then that's not something caused by this battle system; it doesn't do anything to what commands or skills you can use. I've heard of other people having that same problem though, try google searching around and see if you can find any solutions from them
ah, nvm got it... I'm super noob at this, now I'm gonna try and make custom skills, just have no idea which script to create them in
 

Firecat1311

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ah, nvm got it... I'm super noob at this, now I'm gonna try and make custom skills, just have no idea which script to create them in
the easiest place to put them is in the Config 2 script, alongside some of the other default animations that are already there, but to be more organized you can make a new script under all the others and put the stuff inside this:

module TSBS skill_animations = { #this name can be whatever you want it to be "animation name" => [ #contents of the animation ], #keep adding as many animations as you want in here } AnimLoop.merge!(skill_animations) #use the same name as aboveendjust look at the format for the skill animations in config 2 if you need an idea of what an animation code looks like
 

john-seed

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hello,

I would swap the position of players and enemies .but when I do this, what are the attack in the direction movais the Balters exceeds the target and then attack.

tanks

ps:sorry for my bad english juste speak french
 

Happy Jake

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So I tried making a sill in the Config 2 script , using the same code from a demo, not changing anything really and it gives me an error that i have no idea what it means to fix .... help again lmao

(images in the spoiler showing everything)









 
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Punisher699

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Have you tried to put your sequence in a move page like "Ryuz Moves" ?? Instead of sequence 2 .?

Because it'l be a lot easier for you !to separate each actor individually

Just change everything marked Ryuz for Jake , and in the actor tab , put this in the notes (if not already done)

  <sideview>

  <sideview>

 

Try this 

 

EDIT: You can always download theolized game and learning from it , this is what I did :)
 
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Happy Jake

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Have you tried to put your sequence in a move page like "Ryuz Moves" ?? Instead of sequence 2 .?

Because it'l be a lot easier for you !to separate each actor individually

Just change everything marked Ryuz for Jake , and in the actor tab , put this in the notes (if not already done)

  <sideview>

  <sideview>

 

Try this 

 

EDIT: You can always download theolized game and learning from it , this is what I did :)
Yeah I'm trying to learn from the demo he put out, and not from skyward temple. maybe i should try with the game. anyways adding <sideview> didnt work xd. thanks for the  help though ;o
 

Ninkoro

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Well, I'm not sure if it fixes your problem or not, but I'm pretty sure sequences in the skills notetag box can only be written like this: \sequence : Jake_ATK   with the space before and after the colon. I think Theo did it that way in a tutorial or something, that's why I've always done it like that. If it works the other way for others then sorry for the useless info :p
 
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I want to know how can I do that the character is seen doing steps while going to the enemy, like looping frames while moving to the target, I was trying to do it but the character moves to the target after change frames and not while is changing of frames...

I just don't like see that the characters are jumping all time like frogs ^_^U so I wanted to give a more realistic move, Kaduki Sprites has the movement frames already made.
 

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