Self-proclaimed jack of all trades
- Mar 16, 2012
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Can you just time it yourself? Like if you have 10 frames of animation, you use 30 frames wait, or 40, depends on the frame rate you use.Hey boss, wondering if you have made some kind of condition where you will allow an animation (in the database) to fully play before moving to the next action as a thing. If you have, do you know how I can be able to do that?
There will be several changes, yes. For example, I'm going to rename the command to showI am just wondering, is stuff going to change drastically in 2.0? If there's any function you plan to remove/rework/rename, would there be many?
:missilebecause now you're allowed to create path/custom movement for the projectile. And because the code to handle the projectile is a huge mess so that I dropped the entire code and rebuild it from scratch. However, it means by doing so there will be no backport compatibility (which sucks, I know). But no need to worry, I do plan to add backport compatibility as a separate addon so some legacy functions/code that I removed will be usable again. I just don't want them to be in v2.0 base code.
I will see what I can do for MZ.
I actually tried to port it to MV but due to various reasons, I dropped it halfway.
If MZ is a better environment, I may want to port it there.