Theolized Sideview Battle System (In Game Editor + Version 2 Coming Soon)

TheoAllen

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Use TSBS::AnimLoop instead
 

Jaymonius

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Hey boss, wondering if you have made some kind of condition where you will allow an animation (in the database) to fully play before moving to the next action as a thing. If you have, do you know how I can be able to do that?
 

TheoAllen

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Hey boss, wondering if you have made some kind of condition where you will allow an animation (in the database) to fully play before moving to the next action as a thing. If you have, do you know how I can be able to do that?
Can you just time it yourself? Like if you have 10 frames of animation, you use 30 frames wait, or 40, depends on the frame rate you use.
 

Jaymonius

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Agh! I keep forgetting to check back! XD

I mean, I suppose I could. I mostly asked cause I wanted to keep spells a universal thing for some shtuff I have planned, but oh well. I'll just go with what you suggested. :p
 

Darkness Void

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Could someone tell me how to begin scripting a new character to use a sword? I can copy Eric's entire script but I want to give this character his own sword abilities.

But I can't get the Sword Icon to appear without Eric's script. Where do I begin with this Sword Icon?
 

TheoAllen

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Showing icon is, complicated. And the more I see it, the more I personally don't like how I handled it.
Ultimately, I just attached the weapon icon to the character sprite and even I removed it in version 2 (will consider putting it back, with easier configuration).

That said, I did write a wiki about it
 

Jaymonius

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Wow, I have never realized I needed that now more than ever, great stuff boss! ^_^
 

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