Theolized Sideview Battle System (In Game Editor + Version 2 Coming Soon)

Kurinkitafu

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Yes, but I really don't understand what to do... :| I'm kind of dumb when it comes to scripting..

I know it talks about the icons, but I checked out my Config 2, and it seems everything is right, but I don't understand what I'm doing wrong.

The item animations (When a player gives the party member an item) work, though. So I really have no idea. :(
 
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TheoAllen

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If you put [:icon, "Swing"] in your action sequence, what will happen?
 

Kurinkitafu

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If you put [:icon, "Swing"] in your action sequence, what will happen?
Eek, my bad. I think I understand it a little now after taking a look at the scripts and the tutorial.

Let me try to set up moves for my characters real quick..
 

TheoAllen

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Eheh... sorry if my tutorial is not that clear xD
 

Kurinkitafu

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Eheh... sorry if my tutorial is not that clear xD
OK, so I tried setting up actions, did everything right, and they STILL jump at the enemies and smack them.

I'm really really confused as to what I'm doing wrong. D: The actions have all the right settings, with the staff and everything.
 

TheoAllen

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OK, so I tried setting up actions, did everything right, and they STILL jump at the enemies and smack them.

I'm really really confused as to what I'm doing wrong. D: The actions have all the right settings, with the staff and everything.
If they still jump just like default move, it means that there is something wrong with your notetag.

Let me ask, are you addressing to the actor attack? or it's skill?
 

Kurinkitafu

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If they still jump just like default move, it means that there is something wrong with your notetag.

Let me ask, are you addressing to the actor attack? or it's skill?
...Nooo...O.O

Like, does it have to be the specific name attack like "Freya Attack"?

So do I have to create an add on for their specific animations, then notetag them? Or do one of them?
 

TheoAllen

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When a skill has tag

\sequence : ActionKey

And when the skill is used it battle, it should used "ActionKey" instead of default move

Have you tag them? You know how to make action sequence, don't you?
 

MisterTorgue

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Looks amazing, with side battle view, it always confused me, how do you go about programming your characters and monsters skills (also generally you need side battlers too) as it looks awkward when the rats are facing away from you e.c.t.

Any general guidance on this would be great (as I am a rookie at this style of battle system)
 

MisterTorgue

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Nice I will take a look at that when I get home, going to try it on a new project and hopefully migrate current project over if I can!

Do you have any sources for additional enemy battlers and such for sideviews (and additional characters)?
 

Kurinkitafu

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When a skill has tag

\sequence : ActionKey

And when the skill is used it battle, it should used "ActionKey" instead of default move

Have you tag them? You know how to make action sequence, don't you?
I tried to, I think.

I was trying to make action sequences for my mage character by mimicking your sequences for Freya in the demo, I guess I forgot to tag what I need,
 

Ace Phoenix

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I am dedicating myself to get your script to work in my game. I tried yesterday and failed but I'm gonna keep going at it. I'm new to all this and while I do understand the gist of it I can clearly see I'm missing quite a bit. For example. When I start a battle in game a pop-up say (Unable to find file: Graphics/Battlers/_) Like I said, I'm new to this so if this is a stupid mistake I'm really sorry.
 

TheoAllen

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Nice I will take a look at that when I get home, going to try it on a new project and hopefully migrate current project over if I can!

Do you have any sources for additional enemy battlers and such for sideviews (and additional characters)?
I like static battlers offered by Milano Cat here http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html

While for actor battler, I prefer to use kaduki style http://usui.moo.jp/rpg_chadot.html

This animated battler also the popular one, though I don't really like it https://animatedbattlers.wordpress.com

I tried to, I think.

I was trying to make action sequences for my mage character by mimicking your sequences for Freya in the demo, I guess I forgot to tag what I need,
So, it's been solved then?

I am dedicating myself to get your script to work in my game. I tried yesterday and failed but I'm gonna keep going at it. I'm new to all this and while I do understand the gist of it I can clearly see I'm missing quite a bit. For example. When I start a battle in game a pop-up say (Unable to find file: Graphics/Battlers/_) Like I said, I'm new to this so if this is a stupid mistake I'm really sorry.
What is your actor name in database?

If the actor name in database is Eric, then you should provide the battler with name Eric_1.png
 

Kurinkitafu

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I like static battlers offered by Milano Cat here http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html

While for actor battler, I prefer to use kaduki style http://usui.moo.jp/rpg_chadot.html

This animated battler also the popular one, though I don't really like it https://animatedbattlers.wordpress.com

So, it's been solved then?

What is your actor name in database?

If the actor name in database is Eric, then you should provide the battler with name Eric_1.png
I'm not..sure..

I'll try again and do everything I need to, action sequences, skill tags, etc.

Then reply again if it works.
 

Ace Phoenix

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What is your actor name in database?

If the actor name in database is Eric, then you should provide the battler with name Eric_1.png
I believe that is what I'm supposed to do?
 

Kurinkitafu

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YES!! It worked! I did everything I needed to and it worked! :D

Thanks a ton, Theo! I'm really sorry if I pestered you so much. ^^; I'll let you get back to your own thing now, thank you very much for helping me! *hug*
 

TheoAllen

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I believe that is what I'm supposed to do?

Lol, what a long name with space. Honestly, I never tried with a character name which has space

Alternatively, you can define your own battler name tho.

For example, try to put this tag on actor notebox

<sideview: paulmer>

And then you can named your battler as paulmer_1

Let see if it's still doesn't work
 

Ace Phoenix

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Lol, what a long name with space. Honestly, I never tried with a character name which has space

Alternatively, you can define your own battler name tho.

For example, try to put this tag on actor notebox

<sideview: paulmer>

And then you can named your battler as paulmer_1

Let see if it's still doesn't work
Did not work. Copied <sideview: paulmer> into the actor notebox. Same thing happened. I'm sorry.
 

TheoAllen

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Is your error really like this?

Unable to find file: Graphics/Battlers/_
 

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