Theolized Sideview Battle System (In Game Editor + Version 2 Coming Soon)

Ace Phoenix

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Is your error really like this?

Unable to find file: Graphics/Battlers/_
Yup.

Once again I will apologize because I'm sure this is some simple thing I didn't do because I'm still new to all this.
 

TheoAllen

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Now that's pretty weird. It might be another bug I'm unaware of. Send me the project and let what can I do.
 

Ace Phoenix

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Now that's pretty weird. It might be another bug I'm unaware of. Send me the project and let what can I do.
Alright I'll send it but I'd prefer it to be done over the messaging system if that is alright.
 

MisterTorgue

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You might want to try to put the 3 actors names in if you are linking them to his images from his demo, as if its left blank you get the above message (as it has no name to associate it with) I got this error.

I renamed the character slot to Ryu and image to Ryu and it sorted it (I am only testing at the moment)!

Think I'd need a new project to incorporate this as it would be to much hassle to move it over to my current project, which sucks =[
 

TheoAllen

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The error was because he load the game. When I tried in new game, everything worked just fine.
 

Mr. Detective

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Got a crap load of viruses, spam ads, and spyware after I clicked on the link.

Reported. Check your link.
 

TheoAllen

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Try mirror link in mediafire.
 

Ekoi

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Got a crap load of viruses, spam ads, and spyware after I clicked on the link.

Reported. Check your link.
Consider getting AdBlockPlus for your browser. Otherwise, use the mirror.
 

Mr. Detective

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That's all you have to say? Not even going to remove your link or a little sorry? Why don't you download that link to see what craps it has?

Thanks for the mess of viruses. Bye.
 
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There is no virus on this file. I even re downloaded both links myself to check. Maybe you accidently clicked an malware ad that downloaded something.

Also next time if you're not sure if a file has a virus you should do a virus check before opening. Even the basic computer scan thats on your OS will be fine.
 
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Jaymonius

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Hey man, I'm lovin' the script so far, it's been a great learnin' experience with this thing, but I hit a bit of a problem with a skill I'm tryin' to do. "Stealing"

I'm using Yanfly's steal script with this, since I noticed your system is very compatible with Yanfly's scripts. But whenever I try and steal something, the messages don't appear, I don't know if it is something with your system or Yanfly's any solutions?

Also, with one of the commands, the "If" command and the else, is it possible to add more than one command in the else part?
 

TheoAllen

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Man... I missed the Yanfly Skill Steal

Try to put this patch below implementation, and let see if it works

class Scene_Battle def tsbs_apply_item(target, item, subj = @subject) if $imported["YEA-LunaticObjects"] lunatic_object_effect:)prepare, item, subj, target) target.item_apply(subj, item) lunatic_object_effect:)during, item, subj, target) else target.item_apply(subj, item) end return if (item.is_a?(RPG::Skill) && item.id == target.guard_skill_id) apply_skill_steal(target, item) if $imported["YEA-SkillSteal"] check_skill_guard(target, item) unless item.is_a?(RPG::Item) @damage.start(target.result) tsbs_redraw_status(subj) tsbs_redraw_status(target) unless target == subj endend
Also, with one of the commands, the "If" command and the else, is it possible to add more than one command in the else part?
Possible. You could make your action sequence like this

Code:
"Action" => [[],[:if "condition",  # If true  [  [:command, ...],  [:command, ...],  [:command, ...],  [:command, ...],  [:command, ...],  ],  # Else part  [  [:command, ...],  [:command, ...],  [:command, ...],  [:command, ...],  [:command, ...],  ],],],
 

Jaymonius

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Ahh, so that's how the condition branches work, alright, I gotcha. I'll do it like that for another skill or something.

As for my Stealing problem. Yeah, no luck. It just doesn't want to show the pop-up messages at all, and it doesn't activate the stealing thing either. I tried the snatch part, it semi-works, but the same problem. X_X;

But despite that, lovin' the script to bits, it's definitely taking a lot of trail and error to make these animations work! The biggest hurdle for me was rotating a dead corpse and rotating it back to normal. :p I'm using a mix of charset and kaduki to make my battles work, I'll show off a video once I get more done.
 

TheoAllen

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Sorry for late reply. I will try to work with Yanfly Skill Steal later since I have a promise to make compatibility for all of yanfly script. Though it seems won't be done in near future. I got a lot of projects to handle and those are my college final projects. Sorry for inconvenience
 

Jaymonius

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Take your time. It's a new project for me anyway, well, a sequel anyway. It's only a steal script after all. :3
 

Punisher699

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I found there is no way to set individual sequence for item use .

Can you tell me how to set a conditionnal branch for each actor , like this

If actorID1 , If actorID2 ... etc

I think this is the only way to do it , don't you think ?

Thx
 
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Punisher699

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Sorry theo ... I tried hard but I can't make it work . Can you explain me more.

I'm not really good with conditionnal things ...

This is for k-item 

 "K-Item" => [

 

}],

 

Each character has its own sequence for using items

 

I tried this but I'm not sure about it , just an example

"K-Item" => [

[:case, {

"id == 1" => [
  [:pose, 3, 9, 6],

  [:pose, 3, 10, 6],

  [:pose, 3, 11, 6],

  [:pose, 3, 10, 6],

],

"id == 2" => [
  [:pose, 3, 9, 6],

  [:pose, 3, 10, 6],

  [:pose, 3, 11, 6],

  [:pose, 3, 10, 6],

],

"id == 3" => [
  [:pose, 3, 9, 6],

  [:pose, 3, 10, 6],

  [:pose, 3, 11, 6],

  [:pose, 3, 10, 6],

],

}], ],
 
 
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Punisher699

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Is this "id == 1" for actor 1 ? 
 

TheoAllen

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Yup, "id == 1" is for actor ID 1

Because your examples are exactly same, that's why it seems doesn't work
 

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