- Joined
- Mar 3, 2019
- Messages
- 41
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- 30
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- English
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- RMMV
I was wondering, in theory I think it's possible to create a map with such an aesthetic as Final Fantasy 9 maps.
Such as Dali Village:
By using specific SpriteSheets.
My idea is that, by making sprites that have been scaled properly, and position on the sheets in specific ways, you could give the effect of the character going into the back ground of an image, with a smaller sprite to make it seem like they're further away.
I got the idea, obviously, while playing FF9 and coming to the realization that, since the majority of the game takes place on a 3D map with 2D background that switch with the camera angle, it might be possible to emulate this in the MV engine. It might even be possible to use Sprite Scaling Plugins to handle the sprites.
Has anyone tried this before? I'm thinking it would probably take a lot of effort, and you'd have to draw all your maps from scratch and set up proper events and barricades to do so.
Such as Dali Village:
By using specific SpriteSheets.
My idea is that, by making sprites that have been scaled properly, and position on the sheets in specific ways, you could give the effect of the character going into the back ground of an image, with a smaller sprite to make it seem like they're further away.
I got the idea, obviously, while playing FF9 and coming to the realization that, since the majority of the game takes place on a 3D map with 2D background that switch with the camera angle, it might be possible to emulate this in the MV engine. It might even be possible to use Sprite Scaling Plugins to handle the sprites.
Has anyone tried this before? I'm thinking it would probably take a lot of effort, and you'd have to draw all your maps from scratch and set up proper events and barricades to do so.

