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- Feb 28, 2016
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- 7
- Reaction score
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- First Language
- French
- Primarily Uses
Hi !
It took longer than announced because I decided to transfer the whole game to RPG Maker MV, but here it is !
Warning : this game evokes religions in a philosophical perspective.
Synopsis
You start with Isaac, a young physicist who begins to build a theory of everything. During his quest, he will meet three other playable characters and many famous philosophers, physicists or mathematicians to help him. As you chronologically progress through history, a lot of new questions will arise and you will have to answer them in order to maintain a sturdy theory. These questions are mainly philosophical decisions : Is the world deterministic ? Does God exist ? Do we have free will ? These choices will influence the relations between the protagonists.
From ancient Greece to the most recent discoveries in physics, you will meet more than 70 famous thinkers and you will hopefully learn a lot of things. Each character will try to explain his personal contribution to science, in an easy language in order to attain even the laymen.
There's not much more to say about the story, since I did not invent anything !
Characters
Isaac is a physicist. He wants to create a theory of everything, which would be able to explain any phenomenon in the universe. But he's just an amateur and still has a lot of things to learn. He is determined and will stay focused on his goal in any situation. He represents the core of the theory.
Leonhard is a mathematician. His main purpose is to support Isaac in his physical representation of the world. Convinced that mathematics are the purest form of science, he feels superior to his companions. He suffers from limited social skills.
Sophie is the philosopher of your team. Her job is to understand what's not covered by experimental science. She's quite impulsive and won't easily admit when she's wrong.
Theodore is a theologian. When science and philosophy fail to explain something, there's still faith and religion. Theodore provides additional support on the most difficult questions.
Battle system
Concretely, it's very basic stuff. You spend energy to use skills and damage your enemies. But the interpretation of "fights" in the game makes the whole thing more interesting.
Fights are actually philosophical debates, where you try to convince your opponent. All skills are based on theories, theorems, philosophical principles or simply some facts. The statistics' names are therefore adapted : "Attack" becomes "rational power", representing the capacity of a character to rationally explain something. Rational defense determines the rigor of one character's reasoning. Speech rate indicates how fast you can expose a statement.
In this context, weapons would clearly be useless. So the "weapons" are actually books, famous books written by the people you meet. There are about 50 books in the game. The books increase or decrease statistics according to their subject and to the writing style : if the author tends to write very long and obscure sentences, your speech rate will decrease while using this particular book; and a mathematics book where everything is rigorously proved will certainly increase your defense.
Synergy between characters is also an important point. For instance the philosopher can increase Isaac's speed by using Occam's Razor and then Isaac will deal more damage with Newton's Laws, since this skill's power depends on his speed.
Knowledge
There are many puzzles scattered in the game. Almost every chest asks you to solve a problem and some of them may be really hard without prior knowledge in maths and physics. Since I obviously can't include whole maths or physics courses, there will be some hints, and playing the game with external help (friends, internet…) is actually recommended if you want to learn more things. For some simple quizzes, you might even find all the correct answers by talking to people.
The game is mainly designed to arise curiosity and force you to think about philosophical problems that many people usually ignore. The main quest should occupy an average player during at least 10 hours. Then there are endgame quests and mini-games to extend this duration.
Remarks
Dialogues are mainly built from actual quotes of the people you meet. I tried to stay faithful to their opinions, but it’s not always easy to identify them.
Some characters talk about religion in a philosophical purpose. Many religions are evoked in the game and their respective books are equally strong to satisfy everyone.
A friend is currently proofreading the whole game. There are probably a few typos and weirdly-phrased dialogues since English is not my native language.
Credits
Screenshots
Download
Windows : https://drive.google.com/open?id=0B22kTiZxoiL4aGYweGM5SGlvbW8
Mac : https://drive.google.com/open?id=0B22kTiZxoiL4ckhlZ2gySVVnSmc
It took longer than announced because I decided to transfer the whole game to RPG Maker MV, but here it is !
Warning : this game evokes religions in a philosophical perspective.
Theory of Everything
Synopsis
You start with Isaac, a young physicist who begins to build a theory of everything. During his quest, he will meet three other playable characters and many famous philosophers, physicists or mathematicians to help him. As you chronologically progress through history, a lot of new questions will arise and you will have to answer them in order to maintain a sturdy theory. These questions are mainly philosophical decisions : Is the world deterministic ? Does God exist ? Do we have free will ? These choices will influence the relations between the protagonists.
From ancient Greece to the most recent discoveries in physics, you will meet more than 70 famous thinkers and you will hopefully learn a lot of things. Each character will try to explain his personal contribution to science, in an easy language in order to attain even the laymen.
There's not much more to say about the story, since I did not invent anything !
Characters
Isaac is a physicist. He wants to create a theory of everything, which would be able to explain any phenomenon in the universe. But he's just an amateur and still has a lot of things to learn. He is determined and will stay focused on his goal in any situation. He represents the core of the theory.
Leonhard is a mathematician. His main purpose is to support Isaac in his physical representation of the world. Convinced that mathematics are the purest form of science, he feels superior to his companions. He suffers from limited social skills.
Sophie is the philosopher of your team. Her job is to understand what's not covered by experimental science. She's quite impulsive and won't easily admit when she's wrong.
Theodore is a theologian. When science and philosophy fail to explain something, there's still faith and religion. Theodore provides additional support on the most difficult questions.
Battle system
Concretely, it's very basic stuff. You spend energy to use skills and damage your enemies. But the interpretation of "fights" in the game makes the whole thing more interesting.
Fights are actually philosophical debates, where you try to convince your opponent. All skills are based on theories, theorems, philosophical principles or simply some facts. The statistics' names are therefore adapted : "Attack" becomes "rational power", representing the capacity of a character to rationally explain something. Rational defense determines the rigor of one character's reasoning. Speech rate indicates how fast you can expose a statement.
In this context, weapons would clearly be useless. So the "weapons" are actually books, famous books written by the people you meet. There are about 50 books in the game. The books increase or decrease statistics according to their subject and to the writing style : if the author tends to write very long and obscure sentences, your speech rate will decrease while using this particular book; and a mathematics book where everything is rigorously proved will certainly increase your defense.
Synergy between characters is also an important point. For instance the philosopher can increase Isaac's speed by using Occam's Razor and then Isaac will deal more damage with Newton's Laws, since this skill's power depends on his speed.
Knowledge
There are many puzzles scattered in the game. Almost every chest asks you to solve a problem and some of them may be really hard without prior knowledge in maths and physics. Since I obviously can't include whole maths or physics courses, there will be some hints, and playing the game with external help (friends, internet…) is actually recommended if you want to learn more things. For some simple quizzes, you might even find all the correct answers by talking to people.
The game is mainly designed to arise curiosity and force you to think about philosophical problems that many people usually ignore. The main quest should occupy an average player during at least 10 hours. Then there are endgame quests and mini-games to extend this duration.
Remarks
Dialogues are mainly built from actual quotes of the people you meet. I tried to stay faithful to their opinions, but it’s not always easy to identify them.
Some characters talk about religion in a philosophical purpose. Many religions are evoked in the game and their respective books are equally strong to satisfy everyone.
A friend is currently proofreading the whole game. There are probably a few typos and weirdly-phrased dialogues since English is not my native language.
Credits
Music : Adrian von Ziegler, Lucas King
Battlers skins : Qut
Scripts : Yanfly, HimeWorks, Modern Algebra
Battlers skins : Qut
Scripts : Yanfly, HimeWorks, Modern Algebra
Screenshots
Download
Windows : https://drive.google.com/open?id=0B22kTiZxoiL4aGYweGM5SGlvbW8
Mac : https://drive.google.com/open?id=0B22kTiZxoiL4ckhlZ2gySVVnSmc
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