- Joined
- Jan 8, 2015
- Messages
- 11
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- 2
- First Language
- English
- Primarily Uses
Greetings all,
Its been a while since I picked up RPG Maker VX Ace, and yet here I am, trying to work on my pet project once again. I have come to realize a grievous fault in my design process. I have always operated under the mantra: story first, gameplay second. And that's great ... If I'm making a visual novel. The problem is, I realize that I made a half-way decent skin to drape over a game. Not the actual game. Therefore, I come to you good people asking, "how do you make the bare-bone essentials for a game using the RPG Maker VX Ace engine?" I know how to event and to implement scripts, I'm just curious as to what the next step is. Math was never my strong suit, so please, bare with me. I have created skin, sinew, and bloodstream for the game ... but I completely forgot the skeleton needed to make it anything remotely functional.
Again, I'll poise the question: how do you make a simple, narrative driven game?
My general idea is something of sanity system. I was thinking, what if the sanity system was tied to the player's MP, or replaced the player's MP, and magic, while extremely powerful, requires one's sanity to use. In other words, on the field map, it would function as Eternal Darkness or Amnesia: The Dark Descent (a resource that you must manage as you explore, least the monsters attack more frequently, and other bad things happen, like hallucinations), and on the battle screen, it functions as the player's MP/TP. The two modes of gameplay would be linked, but ultimately could be tailored to different play styles.
And don't even get me started on designing the player classes. *shudders*
And while I would love to have combat, that might be a little ambitious at this rate. Even so, I'd like to edit the combat engine to design something far simpler and more user friendly, something ala. Paper Mario or Fire Emblem. What are some good pieces of advice that you can give a noob who is willing to learn, and wants to make his game a game, not just a pseudo-interactive novel? What worked for you? What didn't? Also, please note, I'd like to focus on game design and mechanics, not plot or character, as I think that would be a good dressing to lay over the bones of the game itself.
Any thoughts or critique are welcome. I have much to learn.
Thank you all,
Victor_Roland
Its been a while since I picked up RPG Maker VX Ace, and yet here I am, trying to work on my pet project once again. I have come to realize a grievous fault in my design process. I have always operated under the mantra: story first, gameplay second. And that's great ... If I'm making a visual novel. The problem is, I realize that I made a half-way decent skin to drape over a game. Not the actual game. Therefore, I come to you good people asking, "how do you make the bare-bone essentials for a game using the RPG Maker VX Ace engine?" I know how to event and to implement scripts, I'm just curious as to what the next step is. Math was never my strong suit, so please, bare with me. I have created skin, sinew, and bloodstream for the game ... but I completely forgot the skeleton needed to make it anything remotely functional.
Again, I'll poise the question: how do you make a simple, narrative driven game?
My general idea is something of sanity system. I was thinking, what if the sanity system was tied to the player's MP, or replaced the player's MP, and magic, while extremely powerful, requires one's sanity to use. In other words, on the field map, it would function as Eternal Darkness or Amnesia: The Dark Descent (a resource that you must manage as you explore, least the monsters attack more frequently, and other bad things happen, like hallucinations), and on the battle screen, it functions as the player's MP/TP. The two modes of gameplay would be linked, but ultimately could be tailored to different play styles.
And don't even get me started on designing the player classes. *shudders*
And while I would love to have combat, that might be a little ambitious at this rate. Even so, I'd like to edit the combat engine to design something far simpler and more user friendly, something ala. Paper Mario or Fire Emblem. What are some good pieces of advice that you can give a noob who is willing to learn, and wants to make his game a game, not just a pseudo-interactive novel? What worked for you? What didn't? Also, please note, I'd like to focus on game design and mechanics, not plot or character, as I think that would be a good dressing to lay over the bones of the game itself.
Any thoughts or critique are welcome. I have much to learn.
Thank you all,
Victor_Roland
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