- Joined
- Oct 23, 2015
- Messages
- 104
- Reaction score
- 67
- First Language
- English
- Primarily Uses
Welcome to Therassia
Our World of Therassia finds itself upon interesting times.
Her story, familiar, one retold throughout the ages.
The Gods are quiet, still.
Have they abandoned their people?
Have they forsaken this world?
Kings and Queens struggle for power.
Empires rise.
Tyrants are born.
Heroes die.
Upon the world stage, one Captain, of the Kingdom of Darton, rises.
Will his star shine brightly in the dark?
But who is Captain Edward Lleroich?
And what future awaits him?
SECTION A: SYNOPSISOur World of Therassia finds itself upon interesting times.
Her story, familiar, one retold throughout the ages.
The Gods are quiet, still.
Have they abandoned their people?
Have they forsaken this world?
Kings and Queens struggle for power.
Empires rise.
Tyrants are born.
Heroes die.
Upon the world stage, one Captain, of the Kingdom of Darton, rises.
Will his star shine brightly in the dark?
But who is Captain Edward Lleroich?
And what future awaits him?
Therassia is based on the idea of adaptation from previous works. Like Shakespearian plays, video games of old have a cultural and social impact that rolls through the modern gaming age. Therassia is an homage to Final Fantasy IV. The world is similar, the plot beats are similar, the gameplay is similar, however like all adaptations, there are major structural changes to the mechanics, the story, and the game play.
Therassia is also part of a larger narrative work. Again, pulling from the concept of how the Final Fantasy series pulls names, places, spells, items, and plot points from their previous works, and remixes them into their current. Therassia pulls themes from a greater body of yet to be released work. It is specifically intended to be presented as the first encounter to this world, these themes, and the overall story.
There are some adult themes involving life, death, love, politics, and tragedy. There is some minor adult/suggestive language.
Therassia is also part of a larger narrative work. Again, pulling from the concept of how the Final Fantasy series pulls names, places, spells, items, and plot points from their previous works, and remixes them into their current. Therassia pulls themes from a greater body of yet to be released work. It is specifically intended to be presented as the first encounter to this world, these themes, and the overall story.
There are some adult themes involving life, death, love, politics, and tragedy. There is some minor adult/suggestive language.
Features:
- ATB Battle System
- A plethora of accessories to mix and match
- 8 - 12 hours of story in the main plot
- Side Quests
- Light Crafting
- 16 total characters, with different strengths and abilities
- Nearly no grinding required
- Shortcuts and content skips available
- Ultra-high-speed dialogue skip (PgDown)
IMAGES/SCREENSHOTS
DOWNLOAD LINK
The main file, updated frequently. Current Version: 1.15
https://drive.google.com/open?id=1ZrnmhMZ0rRh6nsh9i1_kETb2_Ywl7Dvo
Data file patches: Up to 1.15
https://drive.google.com/open?id=1uZhCCOu6grNCK3r5VYgcLhGR8yvF7djT
I will try to have all recent data files uploaded with frequency for those who don't want to hunt for a specific patch.
If you downloaded a version prior to 1.10 you will need to update to 1.10, then update 1.15.
https://drive.google.com/open?id=11odRRyhFfOSK8pDCskEyCpCO0z4YTigH
You will know you have a version prior to 1.10 if the weapons all have the stock weapon sprites.
CHARACTERS
- Eddy: A Captain in the Darton Navy. A man ignoring his past, looking only to the future.
- Haden: Eddy's second in command. A loyal and dedicated member of the Darton Navy.
- Serena: The Princess of Darton. Naive to the troubles of the world around her.
- Ekedy: A young girl from Eddy's hometown, and by circumstance, his ward.
- Det: The once mighty, and feared, head of Blacktower, an infamous order of mages.
- Volgos: The royal entertainer for the Kingdom of Gruth and its royal family.
- Beth: The determined Monk Commander of Quen. Fiercely loyal to her Queen and Kingdom.
- Tanren: Darton's chief mechanic, engineer, tinkerer and inventor. Trusted by Eddy.
STATUS EFFECTS
There are many possible status effects that you will inflict, or be afflicted by. Many are serious detriments, and should be removed immediately.
- Poison: Deals damage based on the damage source. Scales with level, or deals a flat % of health. Most poisons are removed at the end of battle.
- Blind: Reduces accuracy by 90%. Removed at the end of battle.
- Silence: Seals all skills. Removed at the end of battle.
- Constrict: Seals all skills. 1-2 turns. Removed at the end of battle.
- Rage: Forces auto-attacks, prevent skill usage, increases ATB speed by 25%. Removed at the end of battle.
- Charm/Confusion/Fascination: These force attacks to random allies (rarely enemies). Removed at the end of battle.
- Sleep: Stops ATB and reduces evasion by 100 for 3 to 5 turns. Removed by damage and at the end of battle.
- Paralyze: Stops ATB for 4 turns. Removed at the end of battle.
- Slow: Sets Agility to 25% of its base for 5 turns. Doesn't stack. Removed at the end of battle.
- Stop: Stops ATB for 5 turns. Removed at the end of battle.
- Aged: Reduces Attack, Defense, and Agility by 25%. Increases physical damage taken by 25%. Removed at the end of battle.
- Condemn: Kills the target in 3-6 turns. Removed at the end of battle.
- Vanquished: An instant death state. When removed, the character has the health they had before entering the state.
- Oil/Drenched/Charged: Increases Fire/Ice/Thunder damage taken by 50%. Removed at the end of battle.
- Sap: Increases the damage over time received with every application. Removed at the end of battle.
DEVELOPER COMMENTS
First, thank you for playing.
This is a project that has been a long time in the making. The game is playable from start to finish, but there are many things that I would like to add as polish. There are some bugs, and some character balance issues to hammer out, some database clean up to be done, but the game is stable and can be completed.
You will find a Spoiler-Free walkthrough, and a Spoiler-Filled walkthrough in the main directory. The spoiler-filled walkthrough has solutions to most encounters, while the spoiler-free walkthrough has more generic information, and some character specific strategies for equipment.
You can save ANYWHERE that is not a battle. Please save liberally. Content is gated for the first 1/3rd of the game, but once the world opens up, it is VERY possible to go somewhere you may not be prepared for. Save in dungeons, save a few steps away from the boss, save in towns. Save your game often.
You can use tents anywhere except in combat.
Pressing the cancel button allows you to skip the introduction sequence and first 10-15 minutes of play. You will miss major plot elements if you skip the intro.
There is a world map available very early on, you can access it in your key-items inventory once you find it.
There are accessories hidden everywhere. Almost every zone has at least 1 accessory hidden in it. Accessories greatly increase your durability and your damage output. So much so, that you may find that some content is trivial (particularly early in the game) if you have your characters equipped to their maximums.
If you want to particularly challenge yourself, limit yourself to only 1 or 2 accessories per character. All fights were balanced around 1 accessory being equipped (the best accessory for that character, or the best accessory to block the fight's debuff).
Most hidden items, not obviously in a chest, are hidden in a terrain feature. Statues, waterfalls, trees at the end of paths, stray logs, pots and barrels.
I welcome your feedback, I really hope you enjoy the game.
This is a project that has been a long time in the making. The game is playable from start to finish, but there are many things that I would like to add as polish. There are some bugs, and some character balance issues to hammer out, some database clean up to be done, but the game is stable and can be completed.
You will find a Spoiler-Free walkthrough, and a Spoiler-Filled walkthrough in the main directory. The spoiler-filled walkthrough has solutions to most encounters, while the spoiler-free walkthrough has more generic information, and some character specific strategies for equipment.
You can save ANYWHERE that is not a battle. Please save liberally. Content is gated for the first 1/3rd of the game, but once the world opens up, it is VERY possible to go somewhere you may not be prepared for. Save in dungeons, save a few steps away from the boss, save in towns. Save your game often.
You can use tents anywhere except in combat.
Pressing the cancel button allows you to skip the introduction sequence and first 10-15 minutes of play. You will miss major plot elements if you skip the intro.
There is a world map available very early on, you can access it in your key-items inventory once you find it.
There are accessories hidden everywhere. Almost every zone has at least 1 accessory hidden in it. Accessories greatly increase your durability and your damage output. So much so, that you may find that some content is trivial (particularly early in the game) if you have your characters equipped to their maximums.
If you want to particularly challenge yourself, limit yourself to only 1 or 2 accessories per character. All fights were balanced around 1 accessory being equipped (the best accessory for that character, or the best accessory to block the fight's debuff).
Most hidden items, not obviously in a chest, are hidden in a terrain feature. Statues, waterfalls, trees at the end of paths, stray logs, pots and barrels.
I welcome your feedback, I really hope you enjoy the game.
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