- Joined
- Jul 14, 2018
- Messages
- 2
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- First Language
- Portuges
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- RMVXA
I'm talking about something like a system where you get extra loot when attacking a specific type of enemy (like for example a wild boar or something like that) whit a specific kind of weapon or skill (like a hunting bow as an example of a weapon) inside a (generic) turn-based battle?
It doesn't need to be exactly like this, as long at it isn't this exact plugin: http://www.yanfly.moe/wiki/Extra_Enemy_Drops_(YEP)
I'm talking about something more focused on managing the quantity of loot, not the variety or especially the probability.
If such similar thing doesn't exist, remember that I don't what nobody to be forced to do this
It doesn't need to be exactly like this, as long at it isn't this exact plugin: http://www.yanfly.moe/wiki/Extra_Enemy_Drops_(YEP)
I'm talking about something more focused on managing the quantity of loot, not the variety or especially the probability.
If such similar thing doesn't exist, remember that I don't what nobody to be forced to do this

