There's some skill that I wanted to try out and a weapon to create

Nunzio Zizzania

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Hy there

Of all the skills that I wanted to make is a skill similar to a Devil survivor skill that hit 1 or more times on random targets (like "fire dance") and the skill/spell from final fantasy called "Return/Reset"; by using the Return/Reset spell during battle will cause the battle to reset. (In other world, all the MP consumed, the Buff/Debuff applied, the status and HP taken, will eventually returned to normal; and believe me when I confronted many times the boss Omniscent during a Final Fantasy Brave Exvius event, he used that skill to return everything to normal by removing all buff/debuffs and status; and also recovering all HP and MP lose. Pratically, is a very cheeky bastard, if you don't made an OTK in 1 turn).
And also there's a skill and an equipment that comes from Dragon Quest:
Falcon Blade, falcon knife earrings and Falcon Slash.

The Falcon blade and it's Uber form, allow those wielding it to attack twice in a single turn.

The falcon knife earrings have an attack bonus of +1.

While the Falcon Slash can attacks twice in one turn, each strike at 75% power for a total of 150% damage. (If a Falcon blade or an Über falcon blade is equipped, Falcon slash will deal 4 successive hits each time it is used.)

Is it possible to help to create these skills and equipment with your knowledge, or you can suggest me any scripts that you had in your mind.

Cordially thank you, Nunzio
 

Oddball

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The skill hitting a random number of times on random targets can be done with common events. The other skill as well
 

NinjaKittyProductions

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Yanfly has a plugin (of course ^^) that allows you to use different skills for different weapons. It can be found here:
http://www.yanfly.moe/wiki/Weapon_Unleash_(YEP)

Simply, just copy the Attack skill to a different spot, make the changes you would like, make sure it is on repeat 2 (For the Falcon Blade), then use <Replace Attack: x> in the weapon notetag (x being said skills ID number).

So if you are wanting an attack that is only 75% as strong, just wrap your damage formula in ( ) and add a *0.75 after it:
Code:
(a.atk*4 - b.def*2) *0.75
 

TheoAllen

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@NinjaKittyProductions yeah but this is vxace

Reset skill can easily be done with this formula
Code:
a.recover_all
Or use "b" if you want it to affect the target instead of the user.
 

Oddball

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A way to do it without scripting is make the skill connect to a common event (make it inflict an invisible state that does nothing so theres no fail message)

In the common event, have a variable be set between a random number and another random number. In conditinal branches, use force action and have the target be random
 

Roninator2

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Reset skill can easily be done with this formula
Code:
a.recover_all
I don't believe this is the desired effect.
What makes it difficult is having it restore to the values that were present upon starting the battle.
If you entered a battle and your MP was 103/148 then using a reset would restore your MP to that value not 148/148.

I think the recover_all would work for the enemy, since they are normally full HP and MP at the start.
 

Oddball

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You would need to store HP and MP of each charecter in variables at the start of every battle and call upon those variables when the skill is used. Still, this method doesn't remember states
 

TheoAllen

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I don't believe this is the desired effect.
Same, but I refuse to ask more.
I simply gave the solution, simple one, and I'm waiting for the feedback if it wasn't the desired effect.
 

Nunzio Zizzania

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Yanfly has a plugin (of course ^^) that allows you to use different skills for different weapons. It can be found here:
http://www.yanfly.moe/wiki/Weapon_Unleash_(YEP)

Simply, just copy the Attack skill to a different spot, make the changes you would like, make sure it is on repeat 2 (For the Falcon Blade), then use <Replace Attack: x> in the weapon notetag (x being said skills ID number).

So if you are wanting an attack that is only 75% as strong, just wrap your damage formula in ( ) and add a *0.75 after it:
Code:
(a.atk*4 - b.def*2) *0.75
Is it possible to had in Rpg Maker Vx Ace?
 

Nunzio Zizzania

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Yanfly has a plugin (of course ^^) that allows you to use different skills for different weapons. It can be found here:
http://www.yanfly.moe/wiki/Weapon_Unleash_(YEP)

Simply, just copy the Attack skill to a different spot, make the changes you would like, make sure it is on repeat 2 (For the Falcon Blade), then use <Replace Attack: x> in the weapon notetag (x being said skills ID number).

So if you are wanting an attack that is only 75% as strong, just wrap your damage formula in ( ) and add a *0.75 after it:
Code:
(a.atk*4 - b.def*2) *0.75
How should I do it the falcon Slash or falcon blade?
 

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