Thex Furniture Selector and Changer

Titanhex

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Part of:          Thex Tutorial & Demo Systems

DEMO: Thex Furniture Selectorhttp://dl.dropbox.com/u/5536575/Furniture%20Selector.exe

What is this?

Excerpt of the Intro Event's comments.

"Welcome! As you can see by testing this is a very powerful and
interesting system.

Let me make this clear, this is an intermediat to advanced level
evented system.



It's important to note this, because beginners may not be able to
understand anything that's going on in the events and may not be
able to edit this system to work for them.



It's lightweight for what it does, using only a few switches and
variables. However to expand the system, we must create more.  
Before we can do that we must understand what each one does.



Control A, B, C, D, etc. are the switches that turn on for each piece
of furniture in the room.
They can be recycled, meaning that when we enter a new map we
can reuse the same control switches.
Make sure there's enough Control switches for each furniture spot.



Then we need 1 variable for every piece of furniture. This cannot
be recycled and must be unique for each piece of furniture in the
game.
This variable keeps track of what piece of furniture is currently in
place.



And these are the only switch and variable groups we need.


In order to set up a room to have furniture selection, we must add
the Q checker.
This simply checks for the Q button press that toggles furniture
mode on or off.



Next we must set the desired furniture. Make sure you've also set
up the items in your database. Furniture typically has a blank page,
an F page, and then a page for each piece of furniture.



The furniture pages have a conditional branch that checks if
Furniture Mode is on. This allows us to do different things depending
on if we're in or out of furniture mode. When we're in furniture
mode, yeah, we want to change the furniture.
But maybe we want to do something else when not in furnish mode.



After we have our furniture, we need to decide how the furniture is
changed. This is the complex part.  There's an event called Control
Pages that is turned on by our Control switches. Each piece of
furniture on the map gets it's own Control switch and autorun page
in the Control Pages event.



Each control contains a loop. The loop checks for button presses.  
The 3 button presses are Left, Right and Enter.

Left checks from the highest furniture number to the lowest.
Right checks lowest to highest.


We check the inventory when going left or right to see if the correct
item is in the inventory. We also add or subtract items from our
inventory to keep it up to date for what item we're on.



It's a tricky process. Going to the right for example. We want to
check our next item up in the list. If we don't have it, we want to
move on to the next til we either do have an item or end up with no
item in the spot."
Ever wanted to place furniture in your house? So did I.  I set out to make a system that did it. Unfortunately that system was convoluted, used scripts, and lagged.

Fortunately I tried again much later and came up with this. It's light-weight, doesn't lag and only consumes the variables and switches it needs. We're talking as low as only 2 switches and 1 variable if you want. (You'll want more tho!)

How it works is rather simple. Hit Q in your house and furniture mode will activate. This displays F's where you can put furniture in your house. Go up to the F, hit enter, and hit left or right to change funiture. Hit enter again to confirm your selection or Esc to clear the spot. Hit and Q to close down furniture mode.  Best of all you can still interact with your furniture normally when furniture mode isn't on.

It's not an easy system to use. Just because it's lightweight doesn't mean it's not complex.  You'll need to know loops, labels, variables, switches, conditional branches, and some base level system designing.

The only thing I would have liked to add is an indicator to press left/right when changing furniture. But that can be left up to you! 

Try to find the secret item in the game...



 
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Cryro

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Heyo, do you happen to still have the scripts or demo?
I'd very much appreciate it, thank you!
 

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And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.
grief... if MV didn't have certain plugins already, I think I'd upgrade to MZ. seeing like 10 MV plugins in 1 MZ one is hilariously convenient lol.
Have you already checkes out my mapping tutorial on the blog? I would love to hear your feedback and things you'd like to see in the future!

one of character for my upcoming game idk how to design o_O

Designing patches that can 'augmented' to clothing based armor. Such good fun. A bit time consuming due to the need to create image displays, but the patches are limited so it's not too tiring.
Note: lol, posting this made me find a couple mistakes.

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