They should add Servers to RPG Maker and Avatar creator (For in game players)

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Hey guys, I was wondering if its possible in the future they might add servers to RPG Maker. I thought of this because I want to make a server for my game I'm working on. You spawn into a world and do Quest. Wouldn't that be a good idea because people could make wonderful creations. I also think there should be a feature to create avatars (in game) because they could be themselves and this can also be good with servers. I hope one of the admins read. Thank you all for reading this topic and if you agree to this, share it so they could add this idea to their game.

Good Bye!
 
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Andar

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Won't happen.

Server programs would need too much work to be programmed, require too much payment to keep up (the price for RM would have to be increased) and it would create limits to other points of the software. You can find the full arguments when searching for multiplayer or online functions on this forum, it has been discussed before.

Please do not use red in your posts as red and blue are reserved for moderators - I edited that out of your post
 

Engr. Adiktuzmiko

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Using a server is a responsibility of the game developer IMHO not of the engine developer... That is a decision made for the game not for the engine.

All in all, what you want can already be done using the current makers, or at least possible.. Its still hard to implement full functionality but the possibility is there... Also if ur thinking of making an MMO of sorts, RM isnt really a good choice as you would find many technical limitations for implementing a good working MMO.
 
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_Shadow_

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Hey, hello and welcome to the forum.

@Engr. Adiktuzmiko just ninjaed me! :)   :ninja:

Using a server is a responsibility of the game developer IMHO not of the engine developer...
I was about to tell you  WHY the developer should do this and not be implemented into the engine.

First things first. Which server? Ruby programming language should contact with a server, right? You might need server A, I would need server B.

Secondly, making a server for RPG Maker? Like one in Terraria for instance, or on Minecraft? See where the problem is here? These are finished games. There are CERTAIN things a server should do. With an Engine everything goes though, cause you mihgt need to store data in a very different way I would. So even making a server, it would come with programming commands (methods if you prefer) to tell the server what to expect and what to do. Right? You will also NEED deep knowledge on database design before even starting. Thus you have to be a programmer to do that. But hey... Ruby has already a framework to communicate with servers. So if you are fluent programmer in Ruby you can do it already. If not, nobody can help you. Servers are not so simple. They never were, trust me I know what I am saying. :)

Also, RPG Maker focus on being as simple as possible. This will go against the whole program philosophy, Your idea is good, but it isn't that simple.  :cutesmile:  
 
 
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Engr. Adiktuzmiko

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If they make an RM server which all RM game would use, they better have something on the capacity of facebook's servers which IDK how high end and how many of those they are using...

It really does nothing good for the engine's developer. I cant even imagine how one would defend that idea in front of the company's investors.

And oh, most servers are either maintained by the game devs or they pay an outside provider for that. Both of which would cost money.

You know why some online games close? Because they arent making enough money to pay for server costs..
 
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_Shadow_

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If they make an RM server which all RM game would use, they better have something on the capacity of facebook's servers which IDK how high end and how many of those they are using...

It really does nothing good for the engine's developer. I cant even imagine how one would defend that idea in front of the company's investors.
It is actually theoretically and practically impossible.

You use a server as you need. You must know though how to use a server. There is not an algorithm that can solve ANY problem. This has been proven. Thus there can be no server to serve ANY request. So? So it is just impossible,

On contrary, if someone will be willing to learn database design, how to use a database server and how to connect it with the game, so it can interchange data, it's done.

But this needs work, effort etc etc. If you won't learn how to do it, you can't have it. That simple.
 
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AceOfAces_Mod

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I'm smeling Ruby Rails.

Not just having a server, you'll need to maintain it, create a software updater, pay fees, etc. etc. etc.

Even if you use a remote server service (like Bitnami and Mircosoft Azure), it is still an issue.
 

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I'm smeling Ruby Rails.

Not just having a server, you'll need to maintain it, create a software updater, pay fees, etc. etc. etc.

Even if you use a remote server service (like Bitnami and Mircosoft Azure), it is still an issue.
Doesn't Ruby support Apache too? :p

But even then, there will still be a lot of issues. Back end nightmares everywhere!
 
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AceOfAces_Mod

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Some things could be off-loaded to programs that utilize .NET Framework or Java (or add framework / backend here) but it will still be a nightmare. Plus you need to figure out on how you'll push updates (I once wanted to push updates via internet utilizing my OneDrive storage as a server (combining it with .NET Framework) but never figured it out).

@OP, since you are new here, I'd suggest that you first learn how to use the engine, then start programming.
 

??????

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(I once wanted to push updates via internet utilizing my OneDrive storage as a server (combining it with .NET Framework) but never figured it out).
LOL - my plans for today: 

1 - maintain daughter (currently in progress)

2 - ensure daughter is in hibernation state (later)

3 - finish documenting my game updater system

4 - alter the updater systems default setup to use dropbox for hosting all patches etc. 

Once you get properly into it, it becomes very easy.   :)
 

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Let me guess, all via RGSS?

Though you do need a way so the updater knows when there's an update (via a text file?).
 

Celianna

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I'm going to close this, it's not meant to be a discussion topic. The answer is a resounding "no" on servers.
 
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