FinnishEngineer

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How do i make the names more wider on the battle? they are a bit too thin to see. like the name has 4-5 letters and its too thin
 

Roninator2

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There needs to be a lot more info on this.
Are you using any battle scripts?
Can you show a screenshot of the battle scene where the name is squished?
Are you referring to the player names or the enemy?
Is it the actor window, enemy window or battle log?
 

FinnishEngineer

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There needs to be a lot more info on this.
Are you using any battle scripts?
Can you show a screenshot of the battle scene where the name is squished?
Are you referring to the player names or the enemy?
Is it the actor window, enemy window or battle log?
player names are squished on actor window and im using the Yanfly Engine
name.png
 

Roninator2

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I'm sure there is more, you do not have the default view there in that image. The bars are different and the text is larger. So that might be the issue is the text is larger.
reducing the font would probably not be the solution for you.
You can try changing the rect width of name in yanfly battle engine. (yanfly engine is quite varied as it implies all yanfly scripts). You also have sprite images not faces so you have other scripts that affect this, so if this change doesn't work look for the draw_actor_name in the other scripts.
Yanfly Battle Engine line 1820
def draw_item(index)
...
draw_actor_name(actor, rect.x, rect.y, rect.width-8)
...
end

Change the -8 to +10 or something
 

FinnishEngineer

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t
I'm sure there is more, you do not have the default view there in that image. The bars are different and the text is larger. So that might be the issue is the text is larger.
reducing the font would probably not be the solution for you.
You can try changing the rect width of name in yanfly battle engine. (yanfly engine is quite varied as it implies all yanfly scripts). You also have sprite images not faces so you have other scripts that affect this, so if this change doesn't work look for the draw_actor_name in the other scripts.
Yanfly Battle Engine line 1820
def draw_item(index)
...
draw_actor_name(actor, rect.x, rect.y, rect.width-8)
...
end

Change the -8 to +10 or something
thanks, it worked
 

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