Lv 99 Simple Sheep
- Dec 12, 2012
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Annoying misdirected VAs. This one really grinds my gears. I'd rather read through the text in that case.
That's the one that makes my blood boil. Never do this. If you're gonna have a massive cutscene, put a save right before the battle. If you're worried your players will be locked into an unwinnable fight because they forgot to heal or something, then have the inventory open before the fight.Simple one for me - Putting the checkpoint / autosave before the massive unskippable cutscene and dialogue going into a major boss battle.
Much as I also despise the trope, there are a few stories that do amnesia spectacularly well. But, usually those stories don't open with them, yeah.Amnesia openings. The minute an RPG Maker project mentions the fact that the main character can't remember their past, I click the back button right away. It rarely adds anything to the game and is pretty lazy storytelling.
Pfft. Filthy casual.I despise permadeath in RPGs like Fire Emblem where you have no chance to bring a character back after they fall.
Several out there got their reasons on why they like the mechanic where they're forced to play carefully and think, but not everyone goes along with this, they don't want the stress of losing their characters for the rest of the game for the choices made in a battle.
I don't find it fun at all if I keep losing characters for the choices I made and then having that difficulty get even more tedious the more I lose characters.
All of the recent Fire Emblem games have Casual Mode, which revives characters at the end of a map. You would probably enjoy that more. It's less stressful, but I also like the challenge of having to adjust your team and strategies as you lose characters. Although sometimes you don't lose characters at all. In my first Fates: Birthright playthrough (in Classic Mode) I only lost two of roughly 50 characters. One died because of a story-related event, and the other died on the final Endgame map (and on that particular map, characters don't die even in Classic Mode, to my surprise.)Yeah, that's why I haven't given the Fire Emblem series or other games like XCOM 2 a shot either. I feel like it would be very stressful to try and manage all of your characters, and all of that work you put into them just evaporates because of something you couldn't control or predict. However, I don't mind games like Until Dawn with that mechanic since that's more justifiable and immersive rather than annoying.
One of the other things that Annoys me from a storytelling perspective is when the big bad just sits around twiddling his thumbs while the hero gains all the power needed to defeat said big bad.
Maybe JRPGs aren't your thing...1) Random encounters, oh do i hate those...
2) Too much grind, i dont mind that much in an mmo but in a SP to sit for hours and grind a few levels, bleh...
3) Cliches... if done corectly then i dont mind but mostly theyre not implemented correctly. ^^
4) 4-8 heroes attacking the last boss and calling themself heroes, true heroes go 1v1.
Lol, for real man, dunno if your post meant to be that arogant but it sure came over like that???Maybe JRPGs aren't your thing...
Apparently even winking smilies aren't enough to show when you're being light hearted now.Lol, for real man, dunno if your post meant to be that arogant but it sure came over like that???
There are TONS of "jrpg" without those things i said, most jrpg stoped using random encounters recently and went for enemies on the map!
Alot of jrpgs arent that grindy, i should know because i played a ton of them, lets use examples, like xenoblade, tales of arise, dragon quest 11, yakuza series, persona, ff 7remake, ff 15..... just to name a few...
Also hating ONE mechanic of a game doesnt mean i wont play it or even enjoy it, what do you think, that i would not play and enjoy ff7 because of random encounters, or eathbound or ff10 or any pokemon game...
So to come back to your post, actually youre wrong, i totaly love jrpgs and are 100% MY thing!!!!