- Joined
- May 28, 2016
- Messages
- 72
- Reaction score
- 61
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- English
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- RMMV
Oh gosh this totally got out of hand...
Firstly, allow me to correct myself with respect to @Wavelength,
Furthermore, the concept of "tank" is definitely worth talking about here. From what I remember:
A Tank is an actor that is designed to take more damage than other actors. In addition, they are expected to deal damage in fair if not excess amounts. Usually "physical" damage.
A Defender, what I've been on about this whole time, is an actor designed to prevent their allies from taking damage. In my ideal, they do this by applying their Defense Stat and using Defensive Capabilities. Like in my previous post.
It seems to me, with everyone's input, that people prefer Tanks to Defenders because they can contribute to the team's damage more effectively. But what I wonder is: For what other reasons do people prefer Tanks to Defenders? And also: How can Defenders be made more interesting and engaging to players without being made into Tanks? Is there no other way?
I learn more and more with every reply. I'm constantly surprised. Bring it on, please do, if you can.
Firstly, allow me to correct myself with respect to @Wavelength,
- You're right, kindergarteners are often smarter than given credit. Though I only imagine they may find reading difficult, especially in an RPG setting.
- When I compare Cooldown Skills to Guard, I only intend to compare the Cooldown Skills that create a large increase in Defense, such as the "selective timeframes" of @jonthefox. To the end that they both require precise timing by the player to be useful, and that timing needs to be a tactical choice rather than an instruction from the designer. I hope that clears things up.
Furthermore, the concept of "tank" is definitely worth talking about here. From what I remember:
A Tank is an actor that is designed to take more damage than other actors. In addition, they are expected to deal damage in fair if not excess amounts. Usually "physical" damage.
A Defender, what I've been on about this whole time, is an actor designed to prevent their allies from taking damage. In my ideal, they do this by applying their Defense Stat and using Defensive Capabilities. Like in my previous post.
It seems to me, with everyone's input, that people prefer Tanks to Defenders because they can contribute to the team's damage more effectively. But what I wonder is: For what other reasons do people prefer Tanks to Defenders? And also: How can Defenders be made more interesting and engaging to players without being made into Tanks? Is there no other way?
I learn more and more with every reply. I'm constantly surprised. Bring it on, please do, if you can.