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- Sep 23, 2018
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Hello.
I'm having a problem with some plugin, the error that shows up say: "This._damagePopup.push is not a function"
I tried to check in the console and it says this:
I tried to disable some of the lastest plugins that i installed but the error still ocours.
I then noticed that the actor summoned with SRD_SummonCore appears twice in the status window, despite been only one actuall battler, and it also get 2 turns, but this doesn't seems to be connected to the issue
mpatibility problem, but the only plugin that i installed before it gave me this error got disabled and it still showed up.
Edit:
It seems that the issue is a compatibility problem between SRD_SummonCore and SRD_TimedAttackCore
Is there a way i can fix it?
I'm having a problem with some plugin, the error that shows up say: "This._damagePopup.push is not a function"
I tried to check in the console and it says this:
rpg_managers.js:1949 TypeError: this._damagePopup.push is not a function
at Game_Summon.Game_Battler.startDamagePopup (YEP_BattleEngineCore.js:3795)
at Game_Action.apply (YEP_BattleEngineCore.js:3521)
at Game_Action.apply (YEP_BattleAICore.js:802)
at Game_Action.apply (YEP_BuffsStatesCore.js:1766)
at Game_Action.apply (YEP_SkillCore.js:1092)
at Function.BattleManager.invokeNormalAction (rpg_managers.js:2549)
at Function.BattleManager.invokeAction (YEP_BattleEngineCore.js:2114)
at Function.<anonymous> (YEP_BattleEngineCore.js:2726)
at Array.forEach (<anonymous>)
at Function.BattleManager.actionActionEffect (YEP_BattleEngineCore.js:2723)
at Game_Summon.Game_Battler.startDamagePopup (YEP_BattleEngineCore.js:3795)
at Game_Action.apply (YEP_BattleEngineCore.js:3521)
at Game_Action.apply (YEP_BattleAICore.js:802)
at Game_Action.apply (YEP_BuffsStatesCore.js:1766)
at Game_Action.apply (YEP_SkillCore.js:1092)
at Function.BattleManager.invokeNormalAction (rpg_managers.js:2549)
at Function.BattleManager.invokeAction (YEP_BattleEngineCore.js:2114)
at Function.<anonymous> (YEP_BattleEngineCore.js:2726)
at Array.forEach (<anonymous>)
at Function.BattleManager.actionActionEffect (YEP_BattleEngineCore.js:2723)
I then noticed that the actor summoned with SRD_SummonCore appears twice in the status window, despite been only one actuall battler, and it also get 2 turns, but this doesn't seems to be connected to the issue
mpatibility problem, but the only plugin that i installed before it gave me this error got disabled and it still showed up.
Edit:
It seems that the issue is a compatibility problem between SRD_SummonCore and SRD_TimedAttackCore
Is there a way i can fix it?
Last edited:

