- Mar 4, 2022
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it happens with the slash physical 006 animation thats just automatically there on rpg maker when you download it and i also enabled it on the options menu to make battle animations faster idk if that has something to do with it i dont think so though i tried it on normal speed i had the same problem it also seems to happen with other animations not just that one but when i turn off battle animations everythings fine and also how can i repair the animations when i start a new project everything works finethat means that one of the animations you're using has bad data.
you need to find out which animation it is, and then repair its data.
so when exactly is this happenening? what animation was being played or was tried to be played at that moment?
Well i do try my best its hard for me to explain stuff thoughJust as a friendly suggestion - can you try to write more clearly?
I'm sure one reason your many posts tend to get very few responses is because you write these huge blocks of text with no capitalization, punctuation, periods or line breaks.
Personally, I often click into your threads and can't figure out what you're saying. I think you would get more and better responses if you took a bit more care with your English.
Well how do i find where the damage anamations are like are they in a Folder or what and how do i change the steps to the 1data can be changed and/or damaged, and that seems to have happened here.
I would simply check the settings of the correct animation in a new project, then go to the project with the damaged animation.
first delete the damaged animation including setting the steps to 1 to prevent any damaged data from remaining.
save project, close editor, open and reload
then enter the correct data from the other project into the now empty animation slot.
i found out why it was happening it was the mog_Battlehud plugin when i disable it i stop getting the message but then how can i continue to use the plugin i dont wanna use the default rm one or do you know any other battlehud plugins i could use?Do you have Events or Common Events running on your Testmap?
Check the Parallel and Autorun ones for Eventcommand "Scriptlines" or Plugin Commands,
if there is something written wrong, that could maybe cause this error message.
just a guess.
Balendra is most certainly using MZ for their current project, as one of their other topics was regarding FOSSIL.2 - It's really hard for people to give you plugin advice because it's super unclear what engine you're using. You're posting in the MZ forum, but your profile says you use MV and you're talking about other MV plugins.
Possible, I suppose.That could be the entire cause of this two-day two-thread animation error debacle.
I have merged your two threads. Please do not make multiple threads for the same issue - it just confuses people. Also please do not double post.