This anamation timing is not iterable error

Balendra

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How can i fix this it only happens when i turn on show battle anamtions
 

Andar

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that means that one of the animations you're using has bad data.
you need to find out which animation it is, and then repair its data.

so when exactly is this happenening? what animation was being played or was tried to be played at that moment?
 

Balendra

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that means that one of the animations you're using has bad data.
you need to find out which animation it is, and then repair its data.

so when exactly is this happenening? what animation was being played or was tried to be played at that moment?
it happens with the slash physical 006 animation thats just automatically there on rpg maker when you download it and i also enabled it on the options menu to make battle animations faster idk if that has something to do with it i dont think so though i tried it on normal speed i had the same problem it also seems to happen with other animations not just that one but when i turn off battle animations everythings fine and also how can i repair the animations when i start a new project everything works fine
 
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Andar

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data can be changed and/or damaged, and that seems to have happened here.
I would simply check the settings of the correct animation in a new project, then go to the project with the damaged animation.
first delete the damaged animation including setting the steps to 1 to prevent any damaged data from remaining.
save project, close editor, open and reload
then enter the correct data from the other project into the now empty animation slot.
 

ATT_Turan

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Just as a friendly suggestion - can you try to write more clearly?

I'm sure one reason your many posts tend to get very few responses is because you write these huge blocks of text with no capitalization, punctuation, periods or line breaks.

Personally, I often click into your threads and can't figure out what you're saying. I think you would get more and better responses if you took a bit more care with your English.
 

Balendra

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Just as a friendly suggestion - can you try to write more clearly?

I'm sure one reason your many posts tend to get very few responses is because you write these huge blocks of text with no capitalization, punctuation, periods or line breaks.

Personally, I often click into your threads and can't figure out what you're saying. I think you would get more and better responses if you took a bit more care with your English.
Well i do try my best its hard for me to explain stuff though
 

Balendra

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data can be changed and/or damaged, and that seems to have happened here.
I would simply check the settings of the correct animation in a new project, then go to the project with the damaged animation.
first delete the damaged animation including setting the steps to 1 to prevent any damaged data from remaining.
save project, close editor, open and reload
then enter the correct data from the other project into the now empty animation slot.
Well how do i find where the damage anamations are like are they in a Folder or what and how do i change the steps to the 1
 

Balendra

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in the database in the animation tab
Also i meant how can i repair the anamations and was wondering what folder there in (Edit i replaced the anamtions im still getting the issue)
 
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Balendra

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i have replaced the anamations.json file with the one from the new data folder and also the effects folder with the folder from the newdata folder and im still getting this error even when i have restored the anamations to the factory settings at least i think i have
 

Bex

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Do you have Events or Common Events running on your Testmap?
Check the Parallel and Autorun ones for Eventcommand "Scriptlines" or Plugin Commands,
if there is something written wrong, that could maybe cause this error message.
just a guess.
 

Balendra

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Do you have Events or Common Events running on your Testmap?
Check the Parallel and Autorun ones for Eventcommand "Scriptlines" or Plugin Commands,
if there is something written wrong, that could maybe cause this error message.
just a guess.
i found out why it was happening it was the mog_Battlehud plugin when i disable it i stop getting the message but then how can i continue to use the plugin i dont wanna use the default rm one or do you know any other battlehud plugins i could use?
 
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ATT_Turan

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I strongly suspect that this has nothing to do with any animation in your database.

This is an error in code - somehow the wrong data type is being used by the engine.

Check your plugins for anything that has to do with animations. Have you tried testing your game with all plugins turned off? That is always the first thing you should do when you have errors.
 

Bex

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That is a field of expertise, of which i dont know about.
 

ATT_Turan

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1 - Why the heck do you have two posts about the exact same thing?

2 - It's really hard for people to give you plugin advice because it's super unclear what engine you're using. You're posting in the MZ forum, but your profile says you use MV and you're talking about other MV plugins.

3 - There are tons of battle status replacements and HUD Making plugins/tools if you Google it.
 

Sword_of_Dusk

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2 - It's really hard for people to give you plugin advice because it's super unclear what engine you're using. You're posting in the MZ forum, but your profile says you use MV and you're talking about other MV plugins.
Balendra is most certainly using MZ for their current project, as one of their other topics was regarding FOSSIL.
 

ATT_Turan

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Balendra is most certainly using MZ for their current project, as one of their other topics was regarding FOSSIL.
That could be the entire cause of this two-day two-thread animation error debacle.
 

Sword_of_Dusk

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That could be the entire cause of this two-day two-thread animation error debacle.
Possible, I suppose.

@Balendra Perhaps you can ask a mod to merge this topic with your original one, as no one may be able to help if they don't understand your problem, and your first in this topic explains nothing.
 

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I have merged your two threads. Please do not make multiple threads for the same issue - it just confuses people. Also please do not double post.



If you need to quote multiple people's posts, use the +Quote button and reply to them all in one post (there was double posting before I did the merge)


Please confirm what engine you are using.
 

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