okay. so this is going to be hard to understand and hard to understand WHY ,but could someone maybe make a plugin that opens these: now make it like a plugin call thing please, I'm working on something and I needed these. thank you for your time.
You actually do want the individual scenes opened, not just the windows? Skill, Equip and Status rely on you selecting a character from the main menu. I suppose it could just default to the first actor, and then to the last one that was shown on that screen.
yeah this "project" only needs me to have the menu scenes. each and everyone of them.
EDIT: also kind of random ,but could you maybe make it instead of putting a window in the background, it just is transparent? if you can't that's fine ,but it would be greatly appreciated.
so I want it to happen when I click a "plugin command" or something, and then I type in like, "Items" to go to items. not in game ,but like in the event editor.
You should check out => http://forums.rpgmakerweb.com/index.php?/topic/46944-dmv-map-buttons/ Dekitas Map Buttons, that could probally be what you want..
It's kinda hard to understand what exactly you want :x But with the Map Buttons you can make some shiny Icons on the Map which can trigger different System Scenes, so you could make a Item Icon which would open the Item Scene and so on :x
The editor cannot be changed, you can only affect the ingame engine.
And your description is not enough for a scripter to really understand what you want - after all, it's one click to open the menu and then to scroll/select the menu - which part of that process you want to change? or do you want only to change the display?
- A Plugin which has a Command that can open a Scene just by typing its name, kinda like "ExamplePlugin Items" will open the Item Scene so you can create Events which will open the different Scenes?
Here you are, save this into a file called Anima_OpenSceneCommand.js in your plugins folder, then add the plugin. You can then use the following plugin commands:
NEW LINK: https://bitbucket.org/liquidize/anima-framework/raw/35bb18fa7dd698ee6f3446e67ec499d9d0f255d5/Misc/Anima_OpenSceneCommand.js
Plugin Command | Scene It Opens.
SceneSkill = Skill Scene
SceneItem = Item Scene
SceneEquip = Equipment Scene
SceneOptions = Options Scene
SceneEnd = Game End Scene
SceneStatus = Status Scene
SceneSave = Save Scene
As Shaz has mentioned, since you can't set the actor that is used doing it this way, since you aren't selecting an actor. It will just default to the first actor, however there are hotkeys (I believe Page Up and Page Down by default) that you can use in the scenes to switch the actor.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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