This is hard to explain as a title

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
okay. so this is going to be hard to understand and hard to understand WHY ,but could someone maybe make a plugin that opens these: Capture.PNG now make it like a plugin call thing please, I'm working on something and I needed these. thank you for your time.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Not really sure what you're asking. There is an event command to open the menu.
 

Kaliya

// Caffeine Overload
Developer
Joined
Nov 1, 2015
Messages
506
Reaction score
566
First Language
English
Primarily Uses
RMMV
I believe they're asking to have plugin commands to open each of the scenes (Item scene,equipment scene, skill scene etc).

EDIT: I don't mind doing it either, if you don't need it like ASAP NOW NOW NOW.
 
Last edited by a moderator:

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
I don't mind, in fact I'm happy someone responded to one of my posts. lol
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
You actually do want the individual scenes opened, not just the windows? Skill, Equip and Status rely on you selecting a character from the main menu. I suppose it could just default to the first actor, and then to the last one that was shown on that screen.
 

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
yeah this "project" only needs me to have the menu scenes. each and everyone of them.

EDIT: also kind of random ,but could you maybe make it instead of putting a window in the background, it just is transparent? if you can't that's fine ,but it would be greatly appreciated.

thanks Liquid and Shaz. 
 
Last edited by a moderator:

Fuchsilein

Devil Fox
Veteran
Joined
Aug 20, 2015
Messages
53
Reaction score
19
First Language
German
Primarily Uses
Do you want them to be triggered through hotkeys or by clicking on some icons?

It doesnt seem that you want the Menu_Scene to be change to one of the other scenes.

If i get your request right, you want to skip the Menu and go Straight to Status and co. right?

So how do you want to trigger the different scenes?
 

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
so I want it to happen when I click a "plugin command" or something, and then I type in like, "Items" to go to items. not in game ,but like in the event editor.
 

Fuchsilein

Devil Fox
Veteran
Joined
Aug 20, 2015
Messages
53
Reaction score
19
First Language
German
Primarily Uses
You should check out => http://forums.rpgmakerweb.com/index.php?/topic/46944-dmv-map-buttons/ Dekitas Map Buttons, that could probally be what you want..
It's kinda hard to understand what exactly you want :x But with the Map Buttons you can make some shiny Icons on the Map which can trigger different System Scenes, so you could make a Item Icon which would open the Item Scene and so on :x
 

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
alright. so here's what I want. I want it to be like this

Step 1: install the plugin that holds all the scenes inside of that 1 plugin.

Step 2: call the plugin as a command down at "advanced" 1.PNG

Step 3: enter the name such as in this example 2.PNG

Step 4: it'll open up like this 3.PNG

I hope that clears it up...
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
not in game ,but like in the event editor.
The editor cannot be changed, you can only affect the ingame engine.
And your description is not enough for a scripter to really understand what you want - after all, it's one click to open the menu and then to scroll/select the menu - which part of that process you want to change? or do you want only to change the display?
 

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
I posted a newer reply that I hoped cleared it up.
 

Fuchsilein

Devil Fox
Veteran
Joined
Aug 20, 2015
Messages
53
Reaction score
19
First Language
German
Primarily Uses
If i get this right now you want the following:

- A Plugin which has a Command that can open a Scene just by typing its name, kinda like "ExamplePlugin Items" will open the Item Scene so you can create Events which will open the different Scenes?
 

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
yes. eureka!
 

Kaliya

// Caffeine Overload
Developer
Joined
Nov 1, 2015
Messages
506
Reaction score
566
First Language
English
Primarily Uses
RMMV
Here you are, save this into a file called Anima_OpenSceneCommand.js in your plugins folder, then add the plugin. You can then use the following plugin commands:
NEW LINK: https://bitbucket.org/liquidize/anima-framework/raw/35bb18fa7dd698ee6f3446e67ec499d9d0f255d5/Misc/Anima_OpenSceneCommand.js
Plugin Command | Scene It Opens.
SceneSkill = Skill Scene
SceneItem = Item Scene
SceneEquip = Equipment Scene
SceneOptions = Options Scene
SceneEnd = Game End Scene
SceneStatus = Status Scene
SceneSave = Save Scene
 
 
As Shaz has mentioned, since you can't set the actor that is used doing it this way, since you aren't selecting an actor. It will just default to the first actor, however there are hotkeys (I believe Page Up and Page Down by default) that you can use in the scenes to switch the actor.
 
Last edited by a moderator:

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
it says the page doesn't exist :(
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
The forum software converted a space as part of the link, it works now


Edit: ninja'd
 
Last edited by a moderator:

Ebonfix

DaRealOG
Veteran
Joined
Aug 10, 2015
Messages
202
Reaction score
21
First Language
English
Primarily Uses
N/A
to everyone that helped/ spoke at all. I thank you.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,864
Messages
1,017,056
Members
137,573
Latest member
nikisknight
Top