- Joined
- Apr 9, 2017
- Messages
- 339
- Reaction score
- 57
- First Language
- Turkish
- Primarily Uses
- RMMV
Well we all know luck is a useless stat. So I changed that to spirit. I am planning to use Spirit for debuff strenght.
For example I want to give examples.
-Weaken: Reduces enemy's ATK by %10.
-Debilitate: Reduces enemy's ATK by 5 plus %10 of user's Spirit.
I find most debuffs that alter parameters quite boring because it negates an enemy's own strenght. For example if the boss has more of X stat, and you reduce it percentage based then you negate the boss' main strenght which is bad. So I had a different approach and made Spirit, which affects how much strong your buffs and debuffs are.
I plan the stat to also affect heals along with MAG which is Magic, but of course MAG ratios will be higher so that the healers can focus on large healing numbers with their MAG equipments but SPR equipments will offer things like mana regeneration for a reduced but frequent healing.
At least that is the plan. How do you manage with Luck yourselves?
For example I want to give examples.
-Weaken: Reduces enemy's ATK by %10.
-Debilitate: Reduces enemy's ATK by 5 plus %10 of user's Spirit.
I find most debuffs that alter parameters quite boring because it negates an enemy's own strenght. For example if the boss has more of X stat, and you reduce it percentage based then you negate the boss' main strenght which is bad. So I had a different approach and made Spirit, which affects how much strong your buffs and debuffs are.
I plan the stat to also affect heals along with MAG which is Magic, but of course MAG ratios will be higher so that the healers can focus on large healing numbers with their MAG equipments but SPR equipments will offer things like mana regeneration for a reduced but frequent healing.
At least that is the plan. How do you manage with Luck yourselves?


