Hi all,
So I'm at the point where I'm designing my combat system, and to make skills a bit more interesting I was thinking of than learning them by leveling up, the characters get access to different skills based on their equipment. Think like maybe a flame staff lets you cast fireballs, and maybe a bow lets you use wind attacks, etc. The idea would be to provide a sense of strategy in which equipment you use, rather than just buying whatever makes the numbers go up, while also limiting how many skills the player has access to at a given time. Personally I think this would add some depth to the game-play since there could be weaker equipment that gives better skills, or maybe sets of skills.
I figured I'd post here for some feedback, especially since I'm not sure how well this would go if I'm not letting them learn the skill permanently.
So, let me know your thoughts guys, does a skill system like this pique your interest?
-Shady
So I'm at the point where I'm designing my combat system, and to make skills a bit more interesting I was thinking of than learning them by leveling up, the characters get access to different skills based on their equipment. Think like maybe a flame staff lets you cast fireballs, and maybe a bow lets you use wind attacks, etc. The idea would be to provide a sense of strategy in which equipment you use, rather than just buying whatever makes the numbers go up, while also limiting how many skills the player has access to at a given time. Personally I think this would add some depth to the game-play since there could be weaker equipment that gives better skills, or maybe sets of skills.
I figured I'd post here for some feedback, especially since I'm not sure how well this would go if I'm not letting them learn the skill permanently.
So, let me know your thoughts guys, does a skill system like this pique your interest?
-Shady


