- Joined
- Jun 23, 2016
- Messages
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Hey guys! So I just started work on a horror game. I'm at the stage where I need to start working on the enemies.
Personally, I hate the horror games where the enemy can one hit kill you, and it's super easy to avoid early on, but then get's to become god tier crazy AI towards the end. Or like, when there's multiple enemy types right, yet they can all one hit kill. I think a mix of Yomawari and Fatal Frame type enemies would be pretty rad in a horror game for rmmv.
Optional second question- What's scarier, slow moving yet deadly enemy that can't keep up very well, but if it hits you deals massive/fatal damage, or fast moving weak enemy that can follow for longer and can hit you multiple times if you aren't careful.
Personally, I hate the horror games where the enemy can one hit kill you, and it's super easy to avoid early on, but then get's to become god tier crazy AI towards the end. Or like, when there's multiple enemy types right, yet they can all one hit kill. I think a mix of Yomawari and Fatal Frame type enemies would be pretty rad in a horror game for rmmv.
Optional second question- What's scarier, slow moving yet deadly enemy that can't keep up very well, but if it hits you deals massive/fatal damage, or fast moving weak enemy that can follow for longer and can hit you multiple times if you aren't careful.

