I've traditionally only played games that were fully released all at once, except for once but the game was in alpha. I was thinking about making my next project into an episodic/arc release, like an on-going manga or anime, but you release the whole arc every time instead of 1 episode per week.
So let's say there's a game where the full story is done over 10 arcs. It's a long game, and every arc cover one chapter of the story (so it's not just 1 mission). What do you think if the game releases 1 arc every month, or every 2 months, or something like that? Everything would be inside the same project, so there would only need to be one download, and launchers like steam can push updates to release new arcs every time there's a release.
I'm just wondering if the waiting delay between arcs would excite people, making them eager to play the next part? Or is it a disadvantage?
In a gamedev perspective, it's a great way of working since:
So let's say there's a game where the full story is done over 10 arcs. It's a long game, and every arc cover one chapter of the story (so it's not just 1 mission). What do you think if the game releases 1 arc every month, or every 2 months, or something like that? Everything would be inside the same project, so there would only need to be one download, and launchers like steam can push updates to release new arcs every time there's a release.
I'm just wondering if the waiting delay between arcs would excite people, making them eager to play the next part? Or is it a disadvantage?
In a gamedev perspective, it's a great way of working since:
- it allows more time to work on the project;
- it makes people test your game and reporting bug early in the process;
- it disciplines the gamedev into working constantly on the game to fulfill the updates.

