I wanted to get some feedback on a possible game mechanic I'm thinking about implementing... So basically you learn new skills and gain new abilities by speaking to NPCs that have mastered that specific art thoughout the game... The main skills will be a sort of checkpoint before the player can move on to the next section of the story. There will also be optional skills/ abilities that you can find hidden throughout the game that aren't mandatory to complete the game. For example, if you find the hoarders house, your character receives an ability that gives a 5% increase to gold received. Thoughts? any improvements or feedback?