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- Jun 27, 2017
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What are your thoughts on forcing the main character to be in the party at all times? Is this good or bad?
FFX does a similar thing, but only in battle. It assumes the entire party is there out of battle.I used to have the MC locked into place, but since a lot of my battle system (especially late game) revolves around the idea of swapping in fresh party members to replace those low on MP and/or HP, it felt odd to let everyone else swap out but the MC, so I dropped it.
Suikoden 2 did a similar thing, but with a party of six, making it possible to have incredibly varied parties, and actually rewarding you for wanting to change things up throughout the game. Honestly, I think 9 is too much when looking at something like FF7, since it's hard to want to use many of them with how things are set up (then again, with the materia system, only level really matters...)two out of forty-nine possible characters?!
Actually, if they take any action whatsoever, they get exp. Mid-game "grinding" use that for max value.Final Fantasy X also made it easier by giving experience to anyone who caused any harm to the enemy
I do enjoy when there are ways to switch your party members within the battle, whether it's a command you can use or a mechanic where reserve party members will jump in for fallen ones. This can be a lot of fun, and gives the players reasons to use their entire party.One thing to really focus on; What is the "party"? What are your allies doing when not part of the party? Are reserve members not with you? Are they sitting five feet away, knowing you got this? If everyone is with you and you are merely bringing some fraction into battle, no need for the MC to be forced in. Otherwise, it usually makes sense that they have to be part of the party
Haha! That WOULD be an awesome battleback!!@Wavelength That would make an awesome battleback. Think of your other party members fighting random baddies while you're focused on your fight.
Edit: Or even better, imagine your MAIN party character fighting a boss while you control the reserve guys clearing the rest of the area.
That reminds me of boss fights I've seen where you are fighting different parts "simultaneously" with each party. If changing things was fast enough, you could have "simultaneous/sequential" for every fight in your game. Then, like you said, if one party dies, the others pack up, grab the bodies, and high tail it out of there, knowing they are outnumbered.I've seen ideas on these boards for explaining that there are lots of other 'little' enemies around that your reserve members are taking care of so your main party can fight the bigger bad guys, which is kind of cool.