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OK, let me just dive right in. I have a mixed love affair with Quick Time Events.


On the positive, I've been a gamer since Dragon's Lair came out in the 80's (I know that rather dates me), and I loved games like Heavy Rain and Beyond: Two Souls. There is a certain enjoyment that comes out of getting the timing right for those things--so long as it's not too difficult--and seeing the way the story changes depending on success or failure. (By that, I mean more HR and B:TS than DL).


On the negative, it's a QTE, and that takes away freedom from the player. Some people absolutely hate QTEs, and that sentiment is highly understandable.


So my question is this: Would a Heavy Rain/Two Souls like QTE sequence work in RPG Maker? Like if there is a very special fight where the characters are running and jumping all over the place, so you didn't want to go into the battle engine. If so, how would you implement it?


Conversely, if a QTE is a terrible idea, what would you recommend in its place? A full on real time battle? A special battle within the battle engine? A non-interactive cinema?


Would love to hear people's thoughts on this one!

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