Hello all! I'm back with two specific questions that I don't think Google could help me solve;
Question 1: I'm trying to implement a system, in which the enemy would charge up a move. And if you weren't guarding, AND didn't have a certain state applied, then the enemy would inflict a state on you, which would promptly kill the actor.
Example: The enemy is charging up a super secure "Grab" state. And if the single actor in battle doesn't Guard, and have an evasive state up, the enemy "Grabs" them, leading to a one hit ko. Whereas if they ARE guarding, and have a specific state applied, then the "Grab" state, the enemy would try to inflict, would be nullified.
Question 2; I'm trying to implement a state that increases your magic, or attack power by 250% UNTIL you use ANY attack that uses your ATK stat, or magic stat. Basically it's a state that increases a specific state until a move that uses that stat is used, in which case, the state goes away.
Example; The actor will "Power Charge", so that the next move that uses their ATK state, is more than doubled. They can wait however long they want to, UNTIL they use a skill that is based on their ATK stat. In which case, the damage is more than double for that attack, and the state goes away.
Question 3: How would I go about making a state, where it slowly decreases your HP, or MP, and after a specific amount of time, kills the actor?
Example; The actor is inflicted with a "Sluggish" state. Turns 1-3 with it inflicted, will take away 1% of their MP and prevent them from doing anything. After the fourth turn, the state straight up KO's the actor.
Thank you all to whoever attempts to help.